Margot Bloomstein discusses the strategies content producers should take to optimize their writing.
Stephen P. Anderson discusses micro-moments in design.
Jared M. Spool discusses five of the most common pitfalls of prototyping.
Jared M. Spool discusses the sophisticated approach of genius design.
Richard Rutter discusses why you need to consider the medium you're working with and how it ties into your users' environment.
Jared M Spool discusses APIs to integrate technology and capabilities into almost any design.
Jared M. Spool discusses three radical redesign approach strategies.
Kevin Cheng discusses how to communicate ideas using comics and sketches.
Jared discusses the cost effectiveness of responsive design vs. creating a separate mobile version of a web site.
Jared M. Spool speaks with Cyd Harrell on conducting user research on mobile devices.
Kate Kiefer Lee explains why it’s important to pay attention and understand the difference between voice and tone.
Jared M. Spool discusses the concept of context-aware design and the possibilities of its future.
Adam Churchill talks with Steph Hay about making content more usable for both designers and the end user.
Jared M. Spool discusses some practices for adaptive design.
Steph Hay discusses how trust inspires confidence, which in turn compels decision-making.
Nathan Curtis shares 6 tips on storing and organizing sketches.
Nathan Curtis explains how a limited number of sketches shifted a design project.
Jared M. Spool shares the 3 big UX lessons learned from the top tech headlines of 2012.
Derek Featherstone talks about integrating accessibility into your own work, no matter what it is that you do.
Jared M. Spool looks at how mobile technology affects our design and development decisions and how it changes the user experience.
Jared M. Spool talks about analytic tools and the insights of what they can capture.
Des Traynor explains why everything you write should be crafted with the intention of selling, educating, or increasing customer loyalty.
Jared M. Spool discusses the difference between failed and missed expectations, and how to avoid them.
Kevin M. Hoffman shares four simple, easy-to-remember guidelines about how to convey information.
Jared M. Spool explains how child magicians and Pixar Media have mastered critique and how you can incorporate this into your design process.
Jared M. Spool interviews Adam Connor and Aaron Irizarry on using a design studio as a process to improve team communication and achieve design goals.
Jared M. Spool discusses the difference between mockups and prototypes and how the four stages of a prototype helps you understand a design problem.
Jason Grigsby looks at responsive web design and flips the process around to address some of the concerns raised about media queries.
Jason Grisby looks at why Android users browse less on the web than iOS users.
Jared M. Spool discusses the concept of including a content governor as one of your users.
Chris Risdon shares what an experience map is and the five elements that make them useful.
Jared M. Spool walks us through a scenario to improve the customer service reservation system for a hotel chain.
Eight important things to keep in mind concerning taxonomy, metadata and IA when using SharePoint.
Jared M. Spool explains how a design studio workshop can help your team work through various design challenges and the benefits these workshops bring to the team.
Luke Wroblewski discusses multi-device adaption vs. optimization. He gives a great analogy of how responsive design and optimization relates to taking a trip and packing appropriately.
Jared Spool discusses how creating working scenarios and employing a studio workshop make for a great process to get to solid innovative designs.
Karen McGrane talks about when it is appropriate to use Lorem Ipsum, and why you would use it.
Jared Spool talks about how some teams are working to inject the big picture of their experience into their daily design process.
Donna Spencer answers some frequently asked questions on card sorting.
Jared Spool looks closely at brand engagement and breaks it down into its component pieces.
Jared Spool looks at how an unusual measure, tool time, made its journey into becoming a useful UX KPI.
Jared Spool talks about the Short-Form Creative Brief - a compact design artifact we found in use by a team we've been working with.
Jared Spool talks about the different techniques available for starting user research. He shares what our favorites are and which ones we avoid.
Jared Spool shares four tricks weʼve found work well when looking to improve the user experience of intranets and internal systems.
Luke Wroblewski shares two techniques to make the process of designing web applications and sites for multiple devices more manageable: classifying device experiences and designing/building responsively.
Jared M. Spool looks at what happens when we try to iterate in an Agile process and, with the help of InContext's Hugh Beyer, why that doesn't always work the way we'd hope.
James Robertson shares some tips on planning and delivering enterprise mobility.
Jared M. Spool explores how prototyping is coming back as an important design tool.
Jeff Gothelf compares the lessons that the Karate Kid experiences to how you adapt Agile into UX.
Jared M. Spool explores some of this year's oncoming challenges and emerging opportunities that we're seeing when integrating a UX process inside Agile development.
Jared M. Spool explores both the scary and the exciting that comes with mobile design.
Noah Iliinsky explains why data visualizations are a useful and desirable tool.
Jared M. Spool shares two types of shared understanding we uncovered and how one of them is far more likely to end with a successful design
Adam Churchill and Josh Clark discuss content for mobile web sites and native apps versus mobile apps
Jared M. Spool discusses insights about designing for touch from an interview with Josh Clark
Jared M. Spool talks about five of our favorite usability test variations. You’ll see how we bend and twist basic techniques to discover new things about what we’re designing.
Jared M. Spool discuss what's been happening to our design processes and why Lean UX has real potential to change the way we approach our work.
Jared M. Spool shares an old model that has appeared on his radar over the last few years: The Four Stages of Competence.
Jared Spool explores a simple visualization tool we invented to help teams and stakeholders see where their designs are too complex for their users and what they can do about it.
Kim Goodwin discusses how leadership skills can progress the user experience profession.
Jared M. Spool interviews Brandon Schauer, Adaptive Path's Managing Director on how to get your teams to produce innovative ideas.
Jared Spool discusses the benefits of visiting your users.
Jared Spool talks about ways that teams have sucked the value away from their persona projects.
Jared Spool interviews Stephanie Rewis and Greg Rewis on why rounded corners and drop shadows are such a big deal for both the designer and the SEO specialist, what media queries are, and why so many designers are having a love affair with Modernizr.
Jared Spool talks about the epic forces that are constantly in battle with any mega menu implementation, preventing the users from getting value.
UIE's Adam Churchill interviews Dan Rubin on how to use CSS3 when designing for mobile, and what CSS tools and resources Dan relies on to save time and make designing easier
Kim Goodwin focuses on 2 questions: Do you need data to effectively do scenarios and what's the difference between scenarios and storyboarding?.
Cennydd Bowles outlines his advice for winning a UX debate and explains what to do when you disagree with the feedback you receive on your design.
Jared Spool discusses five factors of what makes personas successful.
Adam Churchill and Dan Rubin discuss how learning basic design principles can lead non-designers to create great designs.
Jared Spool and Kate Brigham discuss how PatientsLikeMe creates an online community by emphasizing data sharing.
Practicing lets us step back and really look hard at how we do our job, not just what we produce. It’s a critical component to getting better and most of us don’t do it enough.
Jared Spool talks about an important difference between the best and not-so-best teams
See the rewards that come from these challenges and how they delight our users, improve our business, and make the world that much better.
See the rewards that come from these challenges and how they delight our users, improve our business, and make the world that much better.
See the rewards that come from these challenges and how they delight our users, improve our business, and make the world that much better.
Pete Bell breaks down search into 2 basic types: fact finding and discovery. He discusses how these two methods of search affect users' expectations and experiences and how multi-channels compound the issues
Steve Portigal takes a look at how some past participants took him outside of the business questions at hand, and how their life circumstances affected his client's business strategy.
Learn how upping your exposure hours is the fastest path to enhancing the quality of your product or service’s user experience.
Josh Clark explains different design interfaces that Apple uses on the iPhone to prevent unwanted mishaps.
Jared Spool reveals six tests that separate out generic design principles from those that really work for a team.
Noah explores the importance of making visualizations more efficient, plus tips to reduce visual noise and the quantity of text
Noah explains how to we achieve beauty in information design, and the distinction between visuals designed to show what the designer already knows, versus visuals intended to explain a new concept or idea
Jared explores two techniques he often uses to help get team ideas out and on the table.
In part 2, Kevin dives deep into a plethora of exercises to use in kickoff meetings including a design studio activity.
Kevin Hoffman explains the advance work that should take place prior to the kickoff meeting, and the type of questions you should ask your stakeholders.
Jared M. Spool closely inspects the Kano Model and to see what it can bring us
Ethan Marcotte outlines and explains his concept of Responsive Web Design
Dan Brown takes us through the characteristics of a good deliverable
Jared M. Spool looks at the differences among the terms User Experience, UX, and Experience Design
Stephen Anderson concludes his two-part article on just one of the techniques we can use online: scarcity.
Stephen Anderson discuss what happens when we promote scarcity in our designs in the first of a two-part article.
Jared M. Spool explores some of the relationships between visual design and a particular type of creative writing: the joke.
Jared Spool discusses how great designers use sketching for notetaking, to convey their ideas in meetings, to record their conversations with their co-workers, and to support their design research.
Nathan Curtis walks us through the process of creating a library. He's broken it down into four doable steps (and even has a fabulous poster-grade visualization of the process).
Donna Spencer provides a great article on the different schemes for presenting information, such as when it's instructional, geographical, or time-based
Jeffrey Eisenberg explains how Google's Quality Score helps designers produce a better site, while helping marketers get better search rankings.
Jared M. Spool talks about getting information faster when you avoid three types of questions during user research sessions.
Jared M. Spool explains five essential skills a UX designer needs to be really excellent at what they do.
Jared M. Spool talks about how teams' designs can succeed even though they don't use the tried-and-true techniques for user research.
Nate Bolt explores the pros and cons of remote usability testing.
Jared M. Spool talks about a technique that Bill Scott showed him for slowing down time. It's called the Interesting Moments Grid.
Luke Wroblewski discusses Twitter new sign-up process and how gradual engagement increased the conversion rate by 29%.
UIE alumni Christine Perfetti provides us 3 steps to ensure you're truly prepared for your usability studies.
Kristina Halvorson introduces what content strategy is and how you can start to make it work for you.
Jared M. Spool discuss how to use a great resource -- the new book, Designing Social Interfaces, written by Christian Crumlish and Erin Malone
Jared M. Spool explores some of Stephen Anderson's thinking with a fresh look at how the elements of game play can serve our business requirements.
Todd Zaki Warfel looks at what prototype tools people are using and what types of prototypes they are making.
Stephanie Lemieux explores what tagging might look like inside of the enterprise firewall.
Hagan Rivers ponders if a search capability would work for finding commands in addition to data sets.
Jared Spool shares the essence of successful persona projects -- the key factors teams should understand.
In part 2, Luke Wroblewski continues his review of the newly redesigned Apple.com checkout process.
Luke Wroblewski dissects the newly redesigned Apple.com checkout process.
Jared Spool discusses how the best web app designers come up with ingenious ways to meet the business requirements while producing a delightful user experience.
Jared Spool walks you through some of the questions we answer when we're studying a client's search log.
Jared Spool talks about about some perils seen when users clicked on sponsored links, only to be disappointed by the results.
Jared Spool talks about the three differet types of graphics commonly found on sites: navigation graphics, content graphics, and ornamental graphics.
Leah Buley, Donna Spencer, and Dan Rubin share their favorite tools and techniques, showing that design exploration can be an easy tool for any team
Jared Spool discusses with Gerry McGovern how users' performance on a site correlates strongly with their completion of tasks.
Jared Spool explains the 3 personalities needed to moderate successful usability tests.
In part 3, Ginny Redish discusses when when to use PDFs on your web site. This article is an excerpt from her book, Letting Go of the Words: Writing Web Content that Works.
In part 2, Ginny Redish discusses when one long page should be used versus several web pages. This article is an excerpt from her book, Letting Go of the Words: Writing Web Content that Works.
In part 1, Ginny Redish explains how you should break up large documents for the web. This article is an excerpt from her book, Letting Go of the Words: Writing Web Content that Works.
Donna Spencer goes through a process she uses when starting on an information architecture project.
Jared M. Spool discuss the interplay that happens between visual design, information architecture, and content design.
In part 2 of a 2 part article, Jared M. Spool explains the last two stages of the Market Maturity Model.
Dana Chisnell explains how you can easily conduct usability tests "in the wild."
In part 2 of a 2 part article, Daniel Tunkelang concludes his discussion on building out the front-end of a faceted search system.
In part 1 of a 2 part article, Daniel Tunkelang discusses the concerns designers face when building out the front-end of a faceted search system.
In part 1 of a 2 part article, Jared M. Spool explains the first two stages of the Market Maturity Model and shares how to identify which stage where team is in.
Jared M. Spool explores three critical development tools, patterns, components, and frameworks. Read how these three items, the Re-Use Trinity, give developers a chance to increase the percentage of time they spend on the fun stuff, while delivering better quality results.
Jared M. Spool talks about how the goal of a designer is to make their site disappear.
Stephanie Lemieux,from Earley and Associates, shares her tips on what facets are and how teams can implement them effectively
Jared Spool discusses why designers should practice visual disorientation.
ared Spool interviews Dan on his experience with creating successful annotations.
Jared Spool discusses how reviews on Amazon contribute $2.7 of new revenue to Amazon every year.
Dan Brown of EightShapes discusses his excitement over concept models and how they bring a more effective means of communication to your team.
Jared Spool dives deep into what it takes to conduct successful iterations. He explains the four iteration steps and shares some best practices.
Robert Hoekman talks about the differences between patterns and frameworks. He describes how a framework is a systemic view of a specific portion of the system.
Luke Wroblewski discusses the placement of actions in Web forms that span several Web pages.
Jared M. Spool walks you through the five different styles we've found teams use to make design decisions
How changing a button increased a site's annual revenues by $300 million.
Nathan Curtis of EightShapes discusses the difference between components and pattern libraries.
In hard economic times, web-based applications are now an important element in an organization's survival and growth strategy. Recessions are all about cutting waste and focusing in on activities that will have immediate, positive outcomes.
Jared M. Spool recaps the top UIE podcasts of 2008.
Jared M. Spool recaps the top UIE articles of 2008.
Jared M. Spool discusses 8 common design mistakes he's identified while watching users try to create accounts and sign into web sites.
Jared Spool shares some of UIE's recent findings in how teams are built: when should you hire a specialist and when will a generalist work better?
It's easy to conclude that teams should avoid failure at all cost. However, if you look at all the great innovation that's occurred over the centuries, one pattern quickly emerges: failure played an integral role. We need to fail to learn.
You don't have to do usability testing by the book to get useful data. But it is different data from what you get from a formal method. There are trade-offs to be made. You do have to understand where the data came from and what it means. You can conduct usability tests that are quick, cheap, and generate all the insights about your users and your design that you can handle.
For more than seven years, we've studied how the great user experience teams succeed. We've looked at a variety of variables to isolate what it takes. We've looked at management structure, employed methodologies, best practices, and hiring qualifications. In our research we found three key variables as being critically important; vision, feedback and culture.
While many people still associate visual design for the Web with "making things look pretty", investing in the presentation layer of Web sites can quickly yield more significant returns.
Receiving a critique is probably one of the hardest things we'll do in our work. Giving one is equally as difficult. It's hard to do well and easy to do poorly. As we've been working with teams over the last 20 years, we've accumulated an understanding of what goes into a successful critique. Here's what we've found.
Ironically, removing page refreshes can make for a refreshingly interactive experience. However, eliminating the refresh doesn't come for free. When is it worth the investment?
In this popular article, originally published in April 2008, Christine Perfetti outlines the 5 best techniques for convincing management and key stakeholders of the benefits of incorporating usability testing into the formal design process. It's easier than you think.
Jared M. Spool recently had the opportunity to talk with Donna about the specific skills that separate the best information architects from the rest.
Cop-outs happen when the designers focus on treating a symptom instead of addressing the root problem. This week, we look at a second common cop-out: breadcrumbs.
Jared M. Spool discusses the tradeoffs in the design process and avoiding design cop-out with your site map.
Jared M. Spool discusses what UIE has learned about building successful gallery pages, including the problems introduced by poor scent. This article was originally printed in November 2005
In part 2 of a 2 part series, Jeff Patton from AgileProductDesign.com shares the remaining 6 of his 12 best practices that result in the development of great experiences.
In part 1 of a 2 part series, Jeff Patton from AgileProductDesign.com shares 6 of his 12 best practices that result in the development of great experiences.
Adaptive Path's Brandon Schauer shares his thinking about what he calls the Long Wow, where he talks about techniques for ensuring long-term customer loyalty through systematically impressing customers again and again.
Jared Spool elaborates on the specific principles of the scent of information that play an important role when designing search results.
Jared Spool shares best practices for the most effective search results pages.
Jared Spool talks with usability expert, Dana Chisnell, about what happens when teams try to use market research demographics as the basis for recruiting their participants and what the alternatives are.
Pop-ups have earned a bad reputation, mostly because design teams often use them to distract users with unwanted advertising. However, a well-designed pop-up with useful information adds real value to a web experience.
Jeremy Keith shares his strategy for creating applications with Ajax that do the right thing when JavaScript isn't available.
In our research, we've looked to see how the users' expectations played a role in the effectiveness of sign-in functionality.
Scott Berkun, the author of the popular book, "The Myths of Innovation," talks about practical secrets to help you build new and innovative products.
Jared talks about a team who wants to evaluate several design prototypes with their first test, resulting in far more work than they originally realized. Jared proposes a counter-intuitive way for them to get the necessary feedback without having users compare each alternative.
The Flip video went from an unknown product to challenging an industry dominated by established big players, such as Sony and Canon, by focusing on creating a better experience.
Jared M. Spool explores how simple problems can have a hugely negative impact on a customer's brand engagement.
Jared M. Spool shares two more challenges UIE's researchers have seen in usability tests. You'll want to look out for these challenges when users interact with your applications.
Jared M. Spool shares challenges UIE's researchers have seen in usability tests. You'll want to look out for these challenges when users interact with your applications.
Jared M. Spool discusses how to design tools that help designers explore their own data in a fun and interesting way.
Jared M. Spool discusses how the best design teams go about successfully communicating their ideas to the development team.
Jared M. Spool continues his list of common design mistakes he's identified while watching users try to create accounts and sign into web sites.
Every organization sits on a ton of data. Making that data useful is a constant challenge for designers. By looking at what the NYTimes interactive team has done, we can see examples of what is possible.
Jared M. Spool discusses 8 common design mistakes he's identified while watching users try to create accounts and sign into web sites.
Jared M. Spool recently had the chance to talk with Sean Kane, former Director of User Interface Engineering at Netflix, to discuss his initial efforts to bootstrapping his user experience team at his new start up, GetListed. He talks about how he's building the GetListed team and his initial strategy for creating a world-class design, much like he did at Netflix.
Jared M. Spool describes the skills of successful UX teams and a simple method for assessing the skills of your UX team to identify areas of improvements for the team as a whole and individual members.
Jared explains five of the toughest challenges facing designers of web applications: scalability, visual design, comprehension, interactivity, and change management.
Based on research UIE has conducted on dozens of applications, we've assembled an essential set of questions teams need to ask about their design to ensure they are providing the best value to their users.
Based on research UIE has conducted on dozens of applications, we've assembled an essential set of questions teams need to ask about their design to ensure they are providing the best value to their users.
Expert designer, Luke Wroblewski, shares tips for designing web forms based on his experience with the Boingo and British Airways sites.
Luke Wroblewski recently had a difficult experience with the Fairmont Hotel web site. He emerged from his experience with eight best practices for web form design.
UIE's Jared M. Spool recently had a chance to chat with Yahoo!'s Kevin Cheng about his work developing user experience concepts with comics.
Gerry McGovern, one of the world's experts on delivering successful content, discusses how to develop a systematic formula for
Jared M. Spool recently had the chance to talk to Steve Mulder about how to create effective personas based on user research as well as valuable tips for convincing your organization to adopt personas into the design process.
Jared M. Spool details the seven essential long-term components to reach a successful redesign project, and avoid costly changes that don't enhance the site's user experience or help the business.
Christine Perfetti details the five techniques crucial for design teams' success when creating designs and products that are truly usable, and looks at reducing the implementation time of the 4 stages every prototype must go through.
In this interview, Cooper's Kim Goodwin provides an overview of the Goal-Directed Design method and discusses Cooper's groundbreaking user research techniques.
Jared M. Spool challenges the myth of Web 2.0, uncovering APIs, RSS, Folksonomies, and Social Networking, which suddenly give application developers a new way to approach hard problems with surprisingly effective results.
UIE's Christine Perfetti recently sat down with Scott Berkun to talk about his new book and his research in the area of innovation.
Jared M. Spool examines the Facebook disaster that occurred when Facebook suddenly introduced a new feature, called the Mini-Feed, to their site that lead to a massive user backlash. By reconstructing the sequence of events that lead to user protests, Jared discusses what happens when a product or feature launch goes wrong, and looks at how to avoid similar results with our own designs.
UIE's Ashley McKee recently spent some time with Kevin Cheng discussing the increasing popularity of using comics in the design process, the five inherent properties of successful comics, the skills needed to create comics, and the best way to deliver comics to key stakeholders.
Kim Goodwin explains the ten most common reasons designs fail, from lack of consistent project ownership to having the wrong people perform design, and offers some solutions to these problems that she's culled from years of conducting hundreds of design projects.
Luke Wroblewski discusses how variations in the alignment of input fields, labels, calls to action, and their surrounding visual elements can support or impair different aspects of user behavior.
Jared Spool discusses how a successful envisionment that focuses on the user's ideal experience can lead a design team's direction for years to come, and explores the many creative techniques for making that vision clear to everyone involved on the project.
Joshua Porter outlines 4 of the most prevalent mistakes designers make when creating social web applications, and explains how to avoid making them yourself.
UIE's Ashley McKee recently spent some time with Kate Gomoll discussing the immense benefits gained from performing field studies to understand users. While techniques such as focus groups, usability tests, and surveys can lead to valuable insights, none of them immerse design teams in users' natural environments to observe critical details quite like field research.
UIE's research has surfaced obvious benefits from the persona technique, such as better designer agreement on important features and an in-depth understanding of the user's motivations. But, it also unveiled some benefits that we don't see discussed anywhere. Read about these other benefits here.
How can design teams ensure they continue to focus on their users first? In our research, we've found that many successful teams are solving the problem by creating an experience vision.
Joshua Porter investigates the trend to design socially-enabled web applications, and examines the core benefits of investing in social features that apply broadly across many areas on your web site.
Gerry McGovern details the critical role content management plays in allowing your customers to quickly and efficiently complete tasks on your web site, and explores why many companies do such a poor job of managing their content.
Christine Perfetti outlines the 5 best techniques for convincing management and key stakeholders of the benefits of incorporating usability testing into the formal design process. It's easier than you think.
Is simplicity a bad design goal?
Jared M. Spool talks about why field studies are the most powerful user research technique for successful design teams.
Jared Spool sheds light on the aspects of usability testing nobody ever talks about, and catalogues some of the things a team learns when they put together their own usability tests, starting with recruiting and ending with analysis.
UIE's Ashley McKee managed to get a bit of Carolyn Snyder's time to discuss the increased popularity of paper prototyping, what the technique is, who can use it, and how it's beneficial to the design process.
The practice of designing web applications is so new that few formalized methods for studying them exist. In order to educate ourselves, we must take tours of various web apps to find out what works and what doesn't. Jared Spool explores why we tour web applications, which ones to tour, what to look for, and what we can do with the information we gather.
People love recommendations because they are a useful shortcut, saving us the time of doing our own research. Powerful web applications are now helping us do that online, recommending music, movies, and travel options. Joshua Porter delves into some of the benefits and drawbacks of these systems that are spreading like wildfire on the Web.
Larry Constantine, IDSA, of Constantine & Lockwood, describes several of the recurring problems with user-centered design and discusses how designing for use rather than for users is a way to focus design more sharply.
UIE's Jared M. Spool and Joshua Porter recently had the chance to talk with expert web application designers, Bill Scott and David Malouf, to discuss Rich Internet Application (RIA) development, AJAX, and other important issues surrounding the creation of sophisticated web apps.
UIE's Joshua Porter describes lessons learned by one of the best web application design teams in the world.
UIE's Jared Spool recently managed to get a little of Hagan River's time to discuss her newly published report about finding a web application's structure.
We recently sat down with Jeff Patton to discuss how agile development processes can work with and enhance user experience design.
UIE's Jared M. Spool recently talked with Barry Schwartz, the bestselling author of the "Paradox of Choice." In the interview, Barry discusses his research on how people make choices.
UIE's Joshua Porter recently interviewed David (Heller) Malouf, a premier Interaction Designer, to discuss the issues involved when development teams are thinking about designing web applications using AJAX and RIAs.
UIE's Christine Perfetti recently interviewed Sarah Bloomer and Susan Wolfe, two premier User Experience experts, to discuss how organizations can make their UX practices a success.
In part II of their interview, Luke Wroblewski and Joshua Porter discuss what makes a strong page hierarchy, what effect technology has on design, and the role of visual designers.
UIE's Joshua Porter catches up with Luke Wroblewski about the intersection between visual design and web site usability. Here is what Luke had to say.
What's the difference between a helpful home page and a common site map? Jared suggests not much, and predicts that home pages with few links will soon become a thing of the past.
Gerry McGovern discusses how most organizations aren't focusing enough on the customer. Their cultures are inwardly-focused and so their web sites are as well. The problem with this approach is that these sites fail. The customer-centric web sites are the ones that succeed.
Apple and Netflix gained insight by investing in understanding the current experience of their potential customers. Those insights led to industry-changing innovations that have made an indelible impression on businesses everywhere.
Does your homepage get too much attention from the design team or other parts of your organization? We find that is often the case. With a little help from The Long Tail, Josh finds ample evidence to suggest that other parts of your site might be more worthy of attention.
In interview-based tasks, the participants interests are discovered, not assigned. Because each task is drawn from the experience and interest of each participant, no two participants perform exactly the same tasks.
Jared discusses how a well-built design pattern library makes the development process substantially easier for design teams.
For design teams to get recommendations for change, they need to slow down and go through the four steps of recommendation: Observation, Inference, Opinion, and finally Recommendation.
In UIE's research, we've seen that users on the web want reassurance that others have shared their experiences. This is where Inukshuk content comes into play.
Organizations are becoming increasingly dependent (!) on their intranets. To lead users to the ever-growing available content and functions, intranet designers create Portal pages. In this article, Jared will talk about how the theory of information scent was made to help with the design of these pages.
Jared M. Spool discusses what UIE has learned about building successful gallery pages, including the problems introduced by poor scent.
CSS expert, Eric A Meyer, discusses why organizations such as eBay should convert over to CSS and standards-oriented sites.
In 1998, Rolf Molich held what we could call the first usability testing bake-off. He called it a Comparative Usability Evaluation or CUE. The CUE can help you improve your own usability practices by learning how others test their interfaces.
Hagan Rivers is a recognized pioneer in the area of Web Application Design. UIE's Christine Perfetti recently had the opportunity to talk with Hagan about some of the biggest challenges in the web application space.
Jared M. Spool discusses the lessons we've learned from practicing paper prototyping for 16 years. He'll share what's new about this valuable technique and what's still the same.
By combining the sophistication of screen-based apps to the relative ease-of-implementation of paged-based apps, Ajax is a solid alternative for new interface development.
In our work, we often see many sites deliver information to the users, but it's not the right information. The absence of the right information takes many forms, but it always has the same results -- users can't accomplish their goals. To be successful, design teams must look beyond the navigation and links, and think about how users are going to use the information to accomplish their objectives.
Jeffrey Eisenberg discusses how teams need to change their design strategies to see dramatic improvements in site conversion rates. They must recognize that while their goal may be conversion, their practice must be persuasion.
How can design teams be confident their content pages are understandable to users? How does a team ensure they've designed content pages that communicate the essential information effectively? A simple usability testing technique can help design teams quickly measure how a content page performs with users. We call it the 5-Second Test.
UIE's Joshua Porter interviews Molly Holzschlag on the Importance of CSS, the Difficulties with Workflow, and Passing the Acid2 test.
The usability lab, with its fancy cameras, one-way mirrors, and comfortable observation suites, is often considered a can't-do-without necessity for conducting serious usability tests. Even those who feel it's not required will jump at the chance to use a lab when available. However, while studying successful projects over the years, we've found that usability testing can often be more effective when the team eliminates the lab from the process.
Web content management and data/document management require very different approaches. Data management is about storage; web content management is about using content to make the sale, deliver the service, and build the brand.
Organizing content is one of the most difficult challenges facing design teams. In this article, Joshua Porter discusses a new strategy called folksonomies that may help alleviate those challenges by letting users organize content all by themselves.
Resources in our organization are usually tightly constrained -- not enough time, money, or people to accomplish everything we want to improve. Knowing how to identify and communicate the business value of a project will substantially help it get approved and supported by the organization. Jared talks about the key five business value areas and how to relate design improvements into the overall success of the organization.
Kim Goodwin, Director of Design at Cooper, explains the process of creating personas from research.
Design is all about change -- hopefully changing for the better. None of us set out to make things worse from the get-go. Yet, as we know all too well, that isn't how it always works out. Jared M. Spool discusses how to introduce design changes that will be embraced, not resisted.
Accurate search engines and other up-to-the-minute content aggregators are drastically changing the game of web design. It's turning into a situation where the information architecture that is most important isn't the one that's on your web site, but the one on everyone else's.
As we work with teams all over the globe, there are mistakes that we see frequently. These mistakes are very easy to prevent -- if only the team members realized they were making them. Here are seven of the most common mistakes.
Ginny Redish, a recognized expert in the world of usability testing, and author of the book, "A Practical Guide to Usability Testing", has written a fantastic article with tips for ensuring you get the most out of each usability test.
Kim Goodwin has written an excellent article with great tips on avoiding the most common pitfalls of persona creation. Kim works for Cooper, a leading interaction design firm that has really brought personas to the forefront of everyone's attention.
An intuitive interface doesn't happen by accident. It happens when one of two specific conditions are met. In this article, Jared describes the critical relationship between current knowledge (what the user knows when they encounter the design) and target knowledge (what the user needs to know to accomplish their goal), showing the two conditions that lead to an interface users will perceive as intuitive.
Design happens at the intersection of the user, the interface, and their context. It's essential for interface designers to understand the gamut of contexts that can occur, thereby ensuring they create designs that are usable no matter what's happening around the user. In this article, Jared M. Spool explores the various components of context and how to integrate them into the design process.
UIE has been researching how designs are created in the first place. Our goal is to identify those places where usability problems are first put into the design and to come up with ways to prevent it from the outset. in the successful teams, the same three techniques pop up again and again: field studies, personas, and usability testing.
When dealing with information, A web page only does one of two things: either it contains the content that the user wants, or it contains links to get them to the content they want. In this article, Jared shows how, when creating new content, the designer's most important task is to identify the users' trigger words--clues that will get them to the content they desire.
In this interview, Adaptive Path's Jeffrey Veen shares the reasons why many content management systems fail and what designers can do to avoid the common pitfalls associated with CMS installations.
While techniques, such as focus groups, usability tests, and surveys, can lead to valuable insights, the most powerful tool in the toolbox is the field study. We talked with Kate Gomoll, a User Research expert, about how she and her team at Gomoll Research & Design conduct their Field Research.
Ginny Redish, a recognized usability expert, shares her insight into usability testing best practices.
Clients tell us their frustration with trying to persuade their organizations to make a usability investment. They want to know the best way they can communicate the return on investment (ROI) of good design to their management. In this article, Jared M. Spool discusses how designers in successful organizations have convinced their organizations to launch and fund usability projects.
UIE's researchers have one favorite technique for helping designers collaborate better with each other: The KJ-Method. UIE routinely uses the KJ-Method to help teams find patterns in large amounts of unorganized data. It quickly helps groups establish design priorities and reach consensus.
On your site, is everyone focusing on just "making it work"? Is it the only place people can accomplish their goals? Does making it easy-to-use seem like a low priority? If so, your site (or part of your site) may be a talking horse. Talking horses are important because they demand a different set of priorities than other types of designs. The three main priorities of a talking horse are: focusing on necessary features, reducing support costs. and looking for additional opportunities.
In a past article, Jared summarized the benefits of Inherent Value Testing, a simple usability testing technique that can help you measure how your site communicates your product's value
Is your web site chartered with encouraging people to buy or use your product or service? Is it succeeding? It turns out there is a simple usability testing technique that can help you measure how your site communicates your product's inherent value.
Category Agreement Analysis is a 'wicked good' technique to help designers arrive at a usable information architecture.
Peter Merholz talks about choosing research participants.
Read how you can use Cascading Style Sheets as a tremendously powerful prototyping tool. Jared M. Spool shares how CSS enables designers to make very fast changes of both the content and the control and flow of a page.
Read Jared M. Spool's commentary on why design patterns offer important advantages over traditional template, style guide, and guideline approaches to web design.
UIE's Christine Perfetti asked expert usability practitioner Rolf Molich his thoughts on the best practices surrounding usability testing. Here's what they talked about.
Sites re-launch all the time in spectacular fashion. But this is starting to change. Jared points out how the best design teams are slowly evolving their sites, not drastically overhauling them.
In a pivotal user test a couple years ago we found out one of the secrets of great web sites: they inspire confidence in users. Jared explores how to measure it and use it to your advantage.
Is all of your content available within three clicks? Does it matter if it isn't? We recently looked to see whether this popular design rule was really worth following.
UIE's Will Schroeder evaluates some common Usability myths and investigated whether these beliefs are truly accurate.
CSS guru Eric A. Meyer talks about some of the issues that face web teams as they transition their designs to the latest standards.
Persuasive Design expert, Andrew Chak talks about how designers can create sites that go beyond being usable to being persuasive.
Read our interview with Indi Young, one of the co-founders of Adaptive Path, where she shares her insight into how to build an information architecture from user data and business goals.
Luke Wroblewski discusses how a balanced visual hierarchy provides a clear path for your users to recognize and understand the information displayed on your web site.
Read Christine Perfetti's article where she shows how one very innovative design built with Macromedia Flash gets past the constraints of HTML.
"Know Your Users" is the mantra of any good designer. Yet, what should you actually know about your users? How old they are? How much they make? Or something else entirely? A recent usability test helps identify the 5 things every designer needs to know about their users
If you offer something that is unique to your organization, (and chances are that you do--that's why you're in business) then how do you make the users aware of these benefits? Jared Spool discusses how to identify these "seducible moments".
Mitch McCasland of Brand Inquiry Partners is an expert in brand strategy and Account Planning and has worked with such clients as Proctor & Gamble, Dr. Pepper/Seven-Up, and Verizon/GTE. UIE's Christine Perfetti recently sat down with Mitch to talk about how Account Planning techniques can benefit designers.
Established design fields, like architecture, have time-proven guidelines. Web site design, on the other hand, is a new craft. While new rules seem to be emerging, few have been tested. Guidelines, such as "always include a Search box on the home page sound good, but do they actually produce better sites?
In this article, we talk with Eric A. Meyer and Molly E. Holzschlag about the importance of web standards and why web teams should invest the effort to convert their legacy sites over to standards-compliant sites.
With the advent of Flash MX, developers now have the power to create web applications with more sophisticated client- and server-side interactivity. In this article, we highlight web applications that truly demonstrate Flash's benefits over traditional HTML-based applications.
UIE's Christine Perfetti and Joshua Porter recently talked with Gerry about the importance of an editorial perspective in a web development process.
UIE's Christine Perfetti asked Derek Powazek, author of the book, "Design for Community", how best to create effective online communities to impact a site's success. In this interview, Derek gives advice on designing for community features.
Amazon is one of the best on-site search capabilities we've ever seen. But surprisingly, the reason why it works so well is likely to be the same reason why Search won't work well on your site. This article discusses how Amazon can take advantage of having "uniquely identified content", an advantage most sites don't have.
How does a site containing thousands of pages of content get users to the content they seek quickly? There are many different strategies for organizing content on sites, and we recently took a hard look at five of them. How should mid-level categories (or departments as we call them) be designed? Does the layout of the information matter? By looking at how a particular category of e-commerce (apparel and home goods) solves the problem, we gained some valuable insights.
This is an interview with Peter Merholz of Adaptive Path. Last year, Adaptive Path, working with interactive media agency Lot21, took on a challenging project--the redesign of three PeopleSoft sites. The redesign involved over 40,000 pages as well as 40 divergent opinions from stakeholders! After four and a half months, the site's information architecture and navigation were transformed. Read about their redesign process.
Designers often tell us part of their responsibilities is to enhance the branding of a site, product, or organization. In recent years, we've focused our research on understanding how design can have a positive effect on a brand.
We've learned that using a web site is a progressive process. Each user transitions from one stage to the next, as they work to accomplish their goal. The most pronounced transitions we've seen are on e-commerce sites. When we watch shoppers focusing on buying a product, we can clearly see each stage and when the transitions fail or succeed. By understanding the stages and how they work, we can learn a lot about building better sites.
Over the last year, we've been looking at how to get users to find valuable content that they aren't aware of when they first come to the site.
When we watched 30 users trying to search various sites for content they were interested in, we noticed a peculiar phenomenon: The more times the users searched, the less likely they were to find what they wanted.
In a 2001 research study, we observed that users only found their target content 34% of the time with Search (less than with categories). We wanted to know why.
Designers use interactive design elements, such as fly outs, rollovers, and dropdowns, to conserve space, make the screen less cluttered, and enhance the users' experience. We were surprised when users succeeded more often when they didn't encounter these design elements than when they did.
This article explores the foundations of designing for innovation. Karen Holtzblatt has created contextual inquiry, a practical, customer-centered approach that helps designers develop creative solutions that dominate the competition.
By combining tools like Flash and the little-known field of information visualization, designers can dramatically improve how users work with large, multidimensional data sets.
Learn how personas can help designers tackle the huge challenge of designing products and web sites for a large number of different users.
Rolf Molich has conducted two experiments comparing the work of different usability teams, examining their practices, and looking for patterns and differences. His experiments provide extremely valuable material for sharpening individual usability practices.
How many users should you test? Christine Perfetti and Lori Landesman address this commonly-asked question.
Web designers often tell us that they spend a great deal of their time and resources working to improve their on-site search engines because, they believe, there are some people who always rely on the search engine to reach their target content. Here's what we found.
We hear all the time from web designers that they spend countless hours and resources trying to speed up their web pages' download time because they believe that people are turned off by slow-loading pages. What we discovered may surprise you.
UIE's Matthew Klee interviewed Kim Goodwin, VP of Design at Cooper. Kim discusses Cooper's design methodology, Goal-Directed Design, which emphasizes identifying goals of users before doing any formal design.
Paper prototyping is a highly effective tool for creating designs that involve an interactive user interface. We often hear questions about paper prototyping: How does it work for existing systems, or for teams proficient with HTML and rapid design tools? How can technology-driven design elements like rollovers be incorporated in paper prototyping? We have some tips.
Here at User Interface Engineering, we recognize that many people find usability labs to be valuable tools, but we have a different view. We're happy with our no-lab setup and confident that it gives excellent results.
During usability tests, everyone notices when a user fails because a feature breaks down. But when expected things don't happen, or illogical things do happen, it can mean that developers didn't understand what the users needed, or how they would use the product.
When we watched users in their native habitats, we learned a lot about how they use documentation and some of the reasons they don't use it. Many of the issues we saw had little to do with the docs.
Usability testing isn't just for software and web sites. Testing documentation can ensure that it includes--and accurately conveys--all the information users expect and need.
Designers want their web site visitors to look over here, but, by following their gaze and analyzing their actions, we know that users more often were looking over there.
We learned a lot about web users by bouncing light off their eyeballs, but this useful technique can't answer some questions, such as why users look at something.
Users say they don't like to scroll. As a result, many designers try to keep their web pages short. But one of the most significant findings of our research on web-site usability is that users are perfectly willing to scroll. However, they'll only do it if the page gives them strong clues that scrolling will help them find what they're looking for.
We used to think it was impossible to design a web site that successfully supported both information retrieval and browsing. We now believe a site can do both--but only when designers know what their audience is interested in.
We've been creating paper prototypes and teaching others to use them for many years. In that time, we've learned a lot about what paper prototyping is all about and we're still pleased by what an effective and easy-to-use tool it is.
Developers may hesitate to start usability testing because they worry that their product poses special problems in finding, scheduling, or compensating the right users. This shouldn't stop them. We successfully find and test hundreds of users a year and about 10% of these require special tactics for scheduling. Here are some of the things we've learned.
Some companies build usable products through the heroic efforts of one or two individuals. Others establish strict processes that are supposed to promote usability, but usually don't. But the companies that are most successful at designing usable products are those in which everyone actually thinks differently. Here's how.
Back in 1997, we watched users look for information on web sites. Users went to these search engines in almost half the tasks. As you'll read in this article, maybe they shouldn't have.
Some wizards work really well, and others confuse users more than they help. Here are some guidelines to help you figure out when to develop one, and the traits we found that make one wizard better than another.
Users' expectations of a product depend on the maturity of its market. By identifying what stage your product is in now, you can anticipate some of the pitfalls that lie ahead.
History is littered with the carcasses of failed products and the companies that built them--product development is indeed a risky business. Learn how we help companies create paper mock-ups of their product interface so that they can find out early on how to make it successful in the market.
We recently conducted a research study to find out what makes a web site usable. Here are the results from our early research.
In the late '80s, WordPerfect owned the word processing market, but users needed significant training to master its functionality. Their mental model of the application didn't match how the application actually worked. We call this a conceptual gap. Learn to spot and repair conceptual gaps in your product.
Tabbed Dialogs are popping up everywhere. Since they're so popular, they must be easy to learn and use, right? Well, not so fast! Our observations suggest that they may be creating more usability problems than they solve. Here's why.
In the course of our consulting work, we've conducted dozens of usability studies that focus on how people use a variety of printed and online documentation, including manuals, help, cue-cards, and wizards. Here's some of what we've learned!
Many web sites exist primarily to create or strengthen the brand for a product or service. We're finding that a site's usability can dramatically affect branding. And the graphical aspects of the site--such as logos or evocative pictures--have much less effect on branding than we expected.
Every development organization has its own myths about its users' knowledge, experience, and needs. Learn to cheaply and effectively capture and explore these myths, with the payoff being fewer "opinion wars" and a better understanding of your users.
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