UIEtips: Selecting Typefaces for Body Text

Jared Spool

September 17th, 2014

Choosing the body content font type for your web site is no easy task. With so many choices, how do you know if what you have is the most eye catching, aesthetically pleasing, and meets accessibility standards? Tim Brown to the rescue with today’s UIEtips article, Selecting Typefaces for Body Text.

If you’ve ever wished you could confidently stand behind your typeface choices, critique designs, and fix existing typography problems, Tim’s workshop, Designing with Type is calling for you at the User Interface Conference in Boston October 27-29.

Here’s an excerpt from the article:

Reevaluate your decisions about shape sturdiness, color evenness, and texture activity in every context you care about, wherever your typeset text may live. Sturdy shapes that look fine at low resolution may look clunky at high resolution. Color and texture that seem even and active on a Mac may not feel the same on an Android tablet.

Read the article: Selecting Typefaces for Body Text.

What are the traits of some of your favorite typefaces? Leave us a note below.

Resources around Typography

Lauren Cramer

September 17th, 2014

Typography resources to help in your designs

You know that feeling when you look at a web site and think everything looks just right? It flows well, there’s a nice balance of white space, and it’s easy on to the eyes. Perhaps you may not realize it but it’s likely that the type plays a dominant role.

Resources from UI19 speakers

Tim Brown

Tim Brown

Podcast: Helvetica is the Neue Black

When you break down written language, it’s really just a carefully crafted set of tiny symbols. The shape, readability, and size of these symbols are all factors in effectively communicating ideas. In essence, typography itself is more than just picking a font.

Jared Spool

Jared Spool

Article: Developing a Right Feeling for Designing with Type

Few things put as much combined fear and excitement into the heart of a designer than the prospect of a project requiring a new typeface. It’s exciting to be tackling something new. Yet the complexity of getting the right type for the design can be downright terrifying.

Tim Brown

A daylong workshop on designing with type

If you’ve ever wished you could confidently stand behind your typeface choices, critique designs, and fix existing typography problems, Tim’s workshop is calling for you. Explore Tim’s workshop and join us at the UI19 Conference in Boston October 27-29.

More on Typography

Richard Rutter

Richard Rutter

Typography in Responsive Design

In a follow up to Richard’s virtual seminar, Richard discusses additional best practices for typography when having to adapt your designs for multiple devices and browsers.

UIEtips: How Agile UX Can Be a Cost Effective Approach

Jared Spool

September 9th, 2014

In this week’s UIEtips, we reprint an article from Jared Spool. In it, he shares ideas on getting low-cost iterations into your Agile development process. Jared also makes the case that UX-focused design is a team sport.

If you’re looking for more on tying UX design and your Agile process together, then you’re going to want to join us on September 18, when Aviva Rosenstein presents our next virtual seminar, Making UX Work with Agile Scrum Teams.

Here’s an excerpt from the article:

It’s tempting to let those UX-focused design team members do this early work while the rest of the team goes off and does other activities. However, the biggest value from these early iterations comes from the discussions and insights that emerge. The most successful teams involve everyone who will influence the eventual design—including developers and stakeholders—in their design studios and paper prototyping activities.

Read the article: Cost Effective Approaches to Iteration in Agile UX.

What techniques are you using to reduce the costs of iteration for your team? Leave us a note below.

Making UX Work with Agile Scrum Teams – Our September 18 Virtual Seminar

Adam Churchill

September 5th, 2014

Where does UX design fit into sprints? How do companies let go of Waterfall methodology? If you’re struggling to confidently and clearly answer either of these questions, then it’s time to register for Aviva Rosenstein’s seminar.

You’ll learn how to clarify roles and responsibilities, and more effectively track and estimate UX work. You’ll also hear case studies of companies that brought teams together to work more collaboratively, iteratively, and harmoniously in an Ag⁠ile process.

  • Learn from teams who’ve “been there, done that”
  • Increase the value of UX in your organization
  • Get scrum teams involved in UX

If your team could benefit from Aviva’s seminar, join us on September 18.

 

Bruce McCarthy – Product Management Meets UX

Sean Carmichael

September 4th, 2014

Play

[ Transcript Available ]

Bruce McCarthy

Product roadmaps are a useful tool for managers and the development they oversee. Usability testing and research informs user experience decisions. Both of these goals, in the end, benefit the users. So why can’t your process contribute to both of these goals?

Bruce McCarthy, through his years of experience, has developed a methodology to get the product and UX teams working in concert. Using clickable prototypes and mockups lets the product team prioritize their roadmap and the UX team get early feedback. This creates an environment to inform the design without committing a lot of time and resources to it. With both teams validating their assumptions you can arrive at the right path faster.

Bruce received a lot of questions during his seminar, Lean Roadmapping: Where Product Management and UX Meet. He joins Adam Churchill to address some of those in this podcast.

  • How do you handle disagreements on what should be prioritized?
  • Should you have separate road maps for product development and higher level management?
  • When is it ok to use a lower fidelity prototype?
  • How do you find interview participants for your research?
  • What approach do you take to sifting through the data you collect?
  • How can you be confident when showing the design to only a small number of people?
  • How does this process apply to a more mature product versus an MVP?

Recorded: July, 2014
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Improve Your Mobile Design Skills with Luke Wroblewski

Lauren Cramer

September 3rd, 2014

Luke Provides the Latest Mobile Insights and Design Considerations

If you’re looking for ways to update existing mobile designs and rock future ones, then listen up to what Luke Wroblewski has to share.

Why Mobile Techniques Matter

  • Conversions: define problems and optimize for the job
  • Influence: sound arguments and data that inform decision-making
  • Engagement: prioritize and help users get things done

Luke Wroblewski

As one of mobile designs leading authorities, Luke Wroblewski will change the way you approach mobile-first. He’ll share practical implementation methods at his full-day workshop, Mobile Design Essentials, on October 27 at UI19 in Boston.

There you’ll learn to:

  • Simplify interfaces without dumbing them down
  • Use different organizational techniques for navigation systems
  • Validate user inputs in-line and in-context
  • Deal with sensitive inputs and manage input masks

As someone championing mobile-design first, Luke is the person to hear from. Get ready to learn an informed, balanced approach from the best teacher in the industry.

Learn more about Luke’s workshop

UIEtips: Mobile as Medium — an Interview with Luke Wroblewski

Jared Spool

September 3rd, 2014

Life would be so simple if all you had to do was reuse your existing website design for mobile devices. Well if you are doing that, you’re making a serious mistake. Today’s article is an excerpt from an interview that Jared Spool had with Luke Wroblewski back in June where they discuss the dangers of not designing for mobile.

We’re excited to have Luke Wroblewski do a daylong workshop on Mobile Design Essentials at this year’s UI19 Conference on October 27. Discover how this workshop will change your thinking.

Here’s an excerpt from the article:

You start with the mobile experience. You make sure everything is great for that form factor, entering phone numbers and the like. What you’ll also find is, if you make it work well in the more constrained mobile environment, then it’s actually going to be a benefit on the bigger screen as well.

Read the article: Mobile as Medium–an Interview with Luke Wroblewski.

What considerations do you make when designing for mobile? Leave us a note below.

Ben Callahan – Responsive Workflows: There’s No Perfect Process

Sean Carmichael

August 29th, 2014

Play

[ Transcript Available ]

Ben Callahan

The web is everywhere. It’s on our desks, in our pockets, and on screens of all sizes. The complexity involved with building a website grows with each new device it must support. This cross-platform consistency requirement makes a concrete, static design process unsustainable. As flexible and responsive as the sites we’re building have to be, so too does our process for building them.

In his virtual seminar, Responsive Workflows: Because There’s No Such Thing as a Perfect Process, Ben Callahan explains that there is no one way to produce a website. He believes that team managers need create an environment where a fluid process can exist and be nurtured. Ben received many questions from our audience during the live seminar. He joins Adam Churchill to tackle some of those in this podcast.

  • What concerns do organizations have when you present this process?
  • What tools are utilized in responsive workflows?
  • How do you keep the team on the same page?
  • What is a content priority guide?
  • How does business strategy tie into a responsive workflow?

Recorded: July, 2014
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What Will You Tell Your Peers about Your Conference Experience?

Lauren Cramer

August 28th, 2014

Spend time among the brightest minds in UX

The UI19 workshop leaders are there for you and ready to answer your questions. Attendees tell us things like, “The workshops and speeches are extremely useful and inspiring.” “The accessibility of the different speakers. I can literally walk up, get a handshake, say hi, and talk.”

Attendees express their thoughts on the UI Conference

Luke Wroblewski

Luke Wroblewski

 

Beautifully executed and well delivered. Tons of great info, I’m energized to apply what I learned.

Learn about Luke’s workshop, Mobile Design Essentials.

Stephen Anderson

Stephen Anderson

 

Excellent – hands-on workshop that helped motivate and inspire new ways to think about data and how to display in UI design.

Learn about Stephen’s workshop, Design for Understanding.

Dan Saffer

Dan Saffer

 

It’s a great course to actually practice designing microinteractions – you’ll get tons of ideas and develop an eye for looking into the details.

Learn about Dan’s workshop, Designing Microinteractions.

Leah Buley

Leah Buley

 

Group activities were well selected and planned out. Discussion after each activity was very elaborate and informative.

Learn about Leah’s workshop, UX as a Team Sport.

Explore all the workshops »

UIEtips: Service Design – Pushing Us Beyond the Familiar

Jared Spool

August 26th, 2014

In a conventional UX approach, we’d focus on the bits. With service design, we go beyond and think about the cross-channel experience. Today’s article discusses the intricacies of service design and why you need to pay attention to it.

If you find yourself stumbling into the service design world with little direction, then Marc Stickdorn’s workshop at the UI19 conference is perfect for you. Marc will show you how to create a cohesive customer experience by expanding beyond digital and designing for every customer touch point. Explore his workshop, Service Design: Creating Delightful Cross-Channel Experiences.

Here’s an excerpt from the article:

User research isn’t the only aspect of digital UX practice that we need to change when we start doing service design work. We need to look at how we prototype services, how we think about the information organized in the service delivery, how the service looks, and what behaviors we want each party to have when interacting in our designed experience.

Read the article: Service Design-Pushing Us Beyond the Familiar.

How have you blended your digital and non-digital channels to create better user experiences? Leave us a note below.