Wondering What UIE’s Research Says About Designing for Search?

Adam Churchill

July 1st, 2009

There’s lots to say about Search and how to best design for it. Folks often reach out to our own Jared Spool for his thoughts and sage advice on Search. Want to know what he has to say? Jared will be presenting at our July 9 UIE Virtual Seminar - Search, Scent, and the Happiness of Pursuit.

Users arrive at your web site with the simple goal to find something that’s important to them. If they find it, whether they search or not, they’ll be happy. When they don’t find it, frustration follows.

Teams often turn to a sophisticated built-in Search capability to help their users find what they seek. However our research has shown that technological magic isn’t going to make the users successful. Instead, it’s a simple understanding of what the users are seeking and how they look at it. We’ve put together the next UIE Virtual Seminar to address this Search issue.

Be prepared to see how Search fits into your site in an entirely new way. Not only will you come away with solid insights from the most up-to-date research, you’ll be chomping at the bit to start making improvements right away. And you’ll be on your way to the world of User Happiness.

UIE Virtual Seminar
Search, Scent, and the Happiness of Pursuit
with Jared M. Spool
Thursday July 9, 2009, 1:30pm ET
90-minute online presentation

Read more about the Search, Scent, and the Happiness of Pursuit, or see the great preview Jared put together, to help you understand what to expect out of this seminar.

Register Now

In advance of the presentation, we’d love to hear from you. What does your team struggle with when designing for Search? What type of feedback do you get from your users on how well they accomplish their goals on your site? What does a successful visit mean? We’d love to hear your thoughts, questions, and concerns. Please share your thoughts below.

UIEtips article: Producing Great Search Results — Harder than It Looks, Part 2

Jared Spool

June 29th, 2009

Last week we re-published part 1 of Producing Great Search Results. As I mentioned last week, producing a great search results page takes a ton of hard design work. It’s critical to study the users’ goals and needs, and watch how the user interacts with the results the engine produces. In almost every instance, Search is not the user’s end goal. It’s just one tool they can choose to help achieve their objective. Without a deep understanding of their objectives, it’s really difficult to design a great tool for them.

In this week’s UIEtips, I conclude our feature discussion on producing great search results pages. In the article, Producing Great Search Results: Harder than It Looks, Part 2, I share behavior patterns we’ve uncovered as we researched how people interact with the results from a search query, including how they deal with link relevancy and the chunking of results. When we initially published these articles, there was some interesting buzz across the blogosphere. Our findings didn’t match conventional thinking. Almost a year has passed since the original prinitng, and I wouldn’t be surprised if these articles still creates some buzz. Below you can read comments from when we originally printed part 2.

If Search is high on your priority list, then you’ll want to attend the next UIE Virtual Seminar that I’m presenting: Search, Scent, and the Happiness of Pursuit. In this seminar, I’ll smash some important myths to smithereens. You’ll see how the home page isn’t where people are searching from (and why that changes your entire Search strategy). And you’ll see how Search is more related to the links on your site than you ever imagined. Learn more about this UIE Virtual Seminar

When you’re watching your users interact with your site’s search result pages, what behaviors have you noticed? We’d love to hear your insights below.

Old News about Icons

Jared Spool

June 28th, 2009

Joe wrote us:

I was just in a pattern review meeting, and the age-old discussion of whether to use icons and labels vs. just icons or just labels came up. Years ago, I recall Jared Spool and UIE posting an article in which their tests showed that icons and labels together were generally better. I can’t seem to find it…. could you folks point me to it?

Thanks!
– Joe

P.S. FWIW, I prefer a design *guideline* that would state to use icons + labels unless there is a obviously standard icon, such as email or pdf icons. Of course, even those might not be clear to some user groups. The design guideline runs contrary against visual minimalism. As with all things, you make your choices and do your best to test it.

The article is from the old 1990’s Eye for Design days. It’s something that never made it to the web, probably because nobody has asked us about it in 15 years. :)

The facts about icons:

  1. Text + image works better than just image or just text. However, just text works better than just image.
  2. While icon images are learned, icon positions are learned faster. People remember a function by where it lives in 2D space more than by what the art is. (If you change the art, but keep the same location, users aren’t too impeded. If you move the location, but keep the art, users become frustrated.)
  3. The speed at which the average user can deduce an icon’s function from the image is directly proportional to the speed at which the design team can agree on what the ideal image for that function should be. (In other words, things that are obvious—question mark for help—are obvious to both the designers and the users. Things that aren’t obvious—what is the icon for “advanced privacy options”?—won’t be obvious to either group in anything less than geologic time periods.)

UIEtips article: Producing Great Search Results — Harder than It Looks, Part 1

Jared Spool

June 25th, 2009

When you study how designs get made as much as we have, you start to notice something: good design is directly related to effort. Good design takes a lot of work. Bad design, as the bumper sticker says, “it just happens.”

You won’t find this to be any more true than in the design of effective search results pages. Search results look easy. After all, the engine has done all the heavy lifting. It’s taken the user’s query and scoured through the millions of bits of data to narrow the results down to a presentable set. All you have to do now is just display the results, right?

Well, after watching hundreds of users try to accomplish their goals with hundreds of web sites, we can now say, without any hesitation, that it’s not easy to produce a great search results page. In fact, we’re confident that it really takes a lot of hard work and skill to make something that will create a delightful experience for your users.

In today’s UIEtips, we look back at an article originally published a year ago, Producing Great Search Results: Harder than It Looks - part 1. Fortunately, having now watched all of these users, we’ve seen some really interesting patterns in how the most effective search results pages pull it off. And, over the next two weeks, we’ll share those with you.

Read my article, Producing Great Search Results: Harder Than It Looks, Part 1.

If you’re looking for ways to improve search on your web site for your users, then you’ll want to attend the next UIE Virtual Seminar that I’m presenting: Search, Scent and the Pursuit of User Happiness. In
this seminar, I’ll share some of Search’s best-kept secrets such as: a hidden resource on your server that shows you exactly how to make search more effective, and why focusing on “searchers” is a
design strategy that gets teams into trouble. Learn More.

Have you been working on your search results pages? Have you noticed design patterns that have made your site more effective? We want to hear about your experience. Share your thoughts with us below.

UIEtips: Deriving Design Strategy from Market Maturity, Part 1

Jared Spool

June 18th, 2009

Once I understood how the Market Maturity model worked, life became much easier. The theory, which describes how organizations prioritize user experience over time, makes it easy to know what to suggest to team managers.

Using the model is easy. First, you ask a few questions to determine where the organization’s products are relative to their market maturity. The theory then tells you what recommendations are most likely to get attention.

For example, getting resources to conduct in-depth user research on users and scenarios is much easier in stage 3 (experience) than it is in stage 1 (technology) and stage 2 (features). In those stages, it’s easier to find a corporate champion for feature-focused, lightweight research.

This UIEtips contains part one of a two-part article on the Market Maturity model. I describe the first two stages, sharing how to identify if that’s where your team is, and what project priorities will make the most sense. I hope you enjoy it.

Read today’s UIEtips article.

The Market Maturity model is just one of several perspectives  I’m sharing at the upcoming UIE Roadshow: Secrets Behind Designing Great User Experiences. There’s still room in the Seattle, Denver, and DC full-day workshops. Register with the promotion code SHOW09 and get $75 off the price. 

Is your team dealing with stage 1 (technology) or stage 2 (features) issues? If so, what’s your strategy been? We’d love to hear your thoughts. Share them with us below. 

Userability #10 - Live from VTM09: Personas and iPhone Apps

Brian Christiansen

June 18th, 2009

This week: Live from VTM’09: Tips on persona creation and the usability of iPhone apps
Duration: 12m | 7 MB
Recorded: April, 2009
Brian Christiansen, UIE Podcast Producer
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icon for podpress  Userability #10 - Live from VTM’09: Personas and iPhone Apps [12:12m]: Play Now | Play in Popup | Download

For our tenth show we bring you a special edition of the Userability Podcast… recorded LIVE from the Voices That Matter 2009 Conference, held in San Francisco in April.

We had two audience questions. The first question asked, are there are any applications or research best practices that Jared and Robert use to aid in persona creation?

The second audience question asked about the the usability of iPhone applications, especially considering that on-the-go, handheld, touchscreen apps are a relatively new concept.

Tune in to hear Jared and Robert duck and dive in front of a live studio audience.

Have a serious UX question? Send it in and Jared Spool and Robert Hoekman, Jr. will answer it with a healthy dose of levity. Please send your deep, vexing questions to us at userability@uie.com. We’d love to feature you on the show!

Do you have any persona tricks and tips? What’s your take on the “new” territory of iPhone apps? Is it new territory? Let us know in the comments!

PS— During the show, Robert referenced Apple’s iPhone/mobile Human Interface Guidelines, which are fully available from Apple.

UIEtips Article: Assessing Your Team’s UX Skills

Jared Spool

June 15th, 2009

You may have noticed that the last two UIEtips articles concentrated on UX teams. The first article was on Building and Managing a Successful UX Team. The second article was Five Techniques for Getting Buy-In for Usability Testing. Following the rule of three principal, I’m focusing this next article, once again, on the UX team. Today’s article goes back to December 2007 and concentrates on various skills required for a successful UX team.

Over the last 9 years, we’ve been looking carefully at how to put a user experience team together. We’ve studied dozens of teams, some that are very good at production great designs, while others regularly struggle to produce anything that makes users happy. As we’ve looked at the differences between the teams, we’ve started to notice some patterns.

One emerging pattern focuses on the skills found in the team. While it’s a no-brainer to say that the more skilled the team, the better the results, it’s more difficult to hone in on the specific skills that make a difference.

Our research has isolated eighteen skills that the best teams all master. We’ve divided these into two groups: Core UX Skills that are unique to the user experience process and Enterprise UX Skills that the team shares with other parts of the organization, such as marketing, IT, and product management.

In this issue of UIEtips, I describe these skills and a simple method for assessing where a team is at. Managers can use this assessment to identify areas of improvements for the team as a whole and individual members.

Read today’s article.

Have you assessed your team’s capabilities? What techniques have you used? Are there skills you think are important that aren’t on the list? We’d love to hear from you. Leave your thoughts below.

[If you manage a UX team, or you're part of a UX team, I think you'll find our next UIE Virtual Seminar of great interest. This Wednesday, June 17, Sarah Bloomer will present Upgrading Your UX Team. Some of the topics Sarah will touch on in this Virtual Seminar include: the key ingredients of developing a successful UX team, how to setup your team, and where it fits within the organization. Learn more about the next UIE Virtual Seminar.]

UIEtips: Five Techniques for Getting Buy-In for Usability Testing

Jared Spool

June 10th, 2009

Producing a usable design takes time, money, and resources. It also requires an organization’s dedication to focus on usability testing and customer needs throughout the entire design process.

Knowing how to sell usability testing will substantially help it get approved and supported by an organization. Most development teams we work with understand the benefits of usability testing, yet still struggle to communicate the value to stakeholders.

In today’s UIEtips newsletter, we look back on an article that former UIE staff member Christine Perfetti wrote in April 2007. The article, Five Techniques for Getting Buy-In for Usability Testing, discusses some of the best techniques for getting stakeholders onboard for testing. I think you’ll really enjoy it.

As always, I want to hear your thoughts on this topic. Are you challenged with selling usability testing within your organization? Is your team struggling to get support and buy-in? How have you gotten your organization onboard? Leave your thoughts and join the discussion below.

Read today’s UIEtips article.

If you find this article interesting, I highly encourage you to attend the June 17 UIE Virtual Seminar on Upgrading Your UX Team,with Sarah Bloomer. In this seminar, Sarah will touch on how to get buy in for usability testing. Use the promotion code MYARCHIVE when you register and receive life-time access to the recording of this seminar at no additional charge.

Userability #9 - When is it “Useable Enough?”

Brian Christiansen

June 9th, 2009

This week: When is your project “useable-enough”?
Duration: 16m | 9 MB
Recorded: March, 2009
Brian Christiansen, UIE Podcast Producer
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This week’s episode features a compelling question from Will Evans. Usually, this is the point in the post where I say something witty, but this is a question we hear so much, I will cut right to the chase!

Will asked,

When you are creating a web application or website, and you are ready to unleash it to the world, at what point can you say that it is “Usable Enough?”

Tune in for one of the most in-depth Userability Podcasts yet, as Jared and Robert give you advice on how to find that “good enough… launch!” point.

Have a serious UX question? Send it in and Jared Spool and Robert Hoekman, Jr. will answer it with a healthy dose of levity. Please send your deep, vexing questions to us at userability@uie.com. We’d love to feature you on the show! Till then, if your’re in a situation like Will, let us know how you would handle it in the comments!

UIEtips: Building and Managing a Successful User Experience Team

Jared Spool

June 8th, 2009

Producing a usable design takes time, money, and resources. It also requires the User Experience team’s dedication to focus on customer needs throughout the entire design process.

Knowing how to identify and communicate the value of a User Experience project will gain you design strategy approval and support throughout the organization. Most organizations we work with understand the need for UX efforts, yet they still struggle with how to best incorporate the team into the development process.

Back in 2006, former UIE staff member, Christine Perfetti interviewed Sarah Bloomer and Susan Wolfe, two premier User Experience experts, to discuss how organizations can make their UX practices a success. I find this interview is still dead-on three years later.

One of the most frequent questions we’re asked is how do you go about setting up a UX team. What criteria should I use in the hiring processes, and how do I get executive buy-in on the UX vision?  To answer these questions, and many others, we’ve asked Sarah Bloomer to present our next UIE Virtual Seminar, Upgrading Your UX Team. We’re offering the recording of this presentation at no additional cost when you register with the promotion code MYARCHIVE.

Are you challenged with building a UX team within your organization? Is your team struggling to get support and buy-in from your organization? How have you gotten your organization onboard? Join the discussion below.