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	<title>Comments on: Buxton on Sketching and Experience Design</title>
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	<link>http://www.uie.com/brainsparks/2006/11/16/buxton-on-sketching-and-experience-design/</link>
	<description>UIE\'s latest insights on the world of design</description>
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		<title>By: links for 2007-07-24 (Leapfroglog)</title>
		<link>http://www.uie.com/brainsparks/2006/11/16/buxton-on-sketching-and-experience-design/comment-page-1/#comment-83073</link>
		<dc:creator>links for 2007-07-24 (Leapfroglog)</dc:creator>
		<pubDate>Tue, 24 Jul 2007 06:25:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/2006/11/16/buxton-on-sketching-and-experience-design/#comment-83073</guid>
		<description>[...] Buxton on Sketching and Experience Design » UIE Brain Sparks Interesting thoughts on the value of sketching in the design process. I liked the comparison of sketches to prototypes most. (tags: sketching prototyping ux userexperience design process methodology) [...]</description>
		<content:encoded><![CDATA[<p>[...] Buxton on Sketching and Experience Design » UIE Brain Sparks Interesting thoughts on the value of sketching in the design process. I liked the comparison of sketches to prototypes most. (tags: sketching prototyping ux userexperience design process methodology) [...]</p>
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		<title>By: Yong Bakos</title>
		<link>http://www.uie.com/brainsparks/2006/11/16/buxton-on-sketching-and-experience-design/comment-page-1/#comment-81909</link>
		<dc:creator>Yong Bakos</dc:creator>
		<pubDate>Thu, 05 Jul 2007 16:02:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/2006/11/16/buxton-on-sketching-and-experience-design/#comment-81909</guid>
		<description>I think the road is leading toward comics as a great way to sketch user experience.</description>
		<content:encoded><![CDATA[<p>I think the road is leading toward comics as a great way to sketch user experience.</p>
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		<title>By: UIE Brain Sparks &#187; Blog Archive &#187; Multi-Touch: Diving Below the Surface</title>
		<link>http://www.uie.com/brainsparks/2006/11/16/buxton-on-sketching-and-experience-design/comment-page-1/#comment-81896</link>
		<dc:creator>UIE Brain Sparks &#187; Blog Archive &#187; Multi-Touch: Diving Below the Surface</dc:creator>
		<pubDate>Thu, 05 Jul 2007 15:31:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/2006/11/16/buxton-on-sketching-and-experience-design/#comment-81896</guid>
		<description>[...] Bill Buxton has been one of the pioneers behind multi-touch devices, which have been advancing since the early 1980s. Jared has mentioned Bill&#8217;s influential ideas around these parts before. Bill&#8217;s website has a section dedicated to all the attention multi-touch has gotten of late. He&#8217;s been deluged with inquiries so he decided an online brain dump was in order. Buxton gives us some of the history and tenets of multi-touch thinking, like Everything is best for something and worst for something else. The trick is knowing what is what, for what, when, for whom, where, and most importantly, why. Those who try the replace the mouse play a fool’s game. The mouse is great for many things. Just not everything. The challenge with new input is to find devices that work together, simultaneously with the mouse (such as in the other hand), or things that are strong where the mouse is weak, thereby complimenting it. [...]</description>
		<content:encoded><![CDATA[<p>[...] Bill Buxton has been one of the pioneers behind multi-touch devices, which have been advancing since the early 1980s. Jared has mentioned Bill&#8217;s influential ideas around these parts before. Bill&#8217;s website has a section dedicated to all the attention multi-touch has gotten of late. He&#8217;s been deluged with inquiries so he decided an online brain dump was in order. Buxton gives us some of the history and tenets of multi-touch thinking, like Everything is best for something and worst for something else. The trick is knowing what is what, for what, when, for whom, where, and most importantly, why. Those who try the replace the mouse play a fool’s game. The mouse is great for many things. Just not everything. The challenge with new input is to find devices that work together, simultaneously with the mouse (such as in the other hand), or things that are strong where the mouse is weak, thereby complimenting it. [...]</p>
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		<title>By: Joe Julian</title>
		<link>http://www.uie.com/brainsparks/2006/11/16/buxton-on-sketching-and-experience-design/comment-page-1/#comment-57213</link>
		<dc:creator>Joe Julian</dc:creator>
		<pubDate>Tue, 20 Feb 2007 13:13:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/2006/11/16/buxton-on-sketching-and-experience-design/#comment-57213</guid>
		<description>If you&#039;re going to use our image and bandwidth, please at least credit us and give us a link. Thanks.

I agree that sketching is an invaluable tool that we use constantly. Nyein Aung, our industrial designer has saved us significant research by sketching new robot designs at the conference table.</description>
		<content:encoded><![CDATA[<p>If you&#8217;re going to use our image and bandwidth, please at least credit us and give us a link. Thanks.</p>
<p>I agree that sketching is an invaluable tool that we use constantly. Nyein Aung, our industrial designer has saved us significant research by sketching new robot designs at the conference table.</p>
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		<title>By: Ben H.</title>
		<link>http://www.uie.com/brainsparks/2006/11/16/buxton-on-sketching-and-experience-design/comment-page-1/#comment-43267</link>
		<dc:creator>Ben H.</dc:creator>
		<pubDate>Wed, 03 Jan 2007 21:16:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/2006/11/16/buxton-on-sketching-and-experience-design/#comment-43267</guid>
		<description>I was introduced to the term IDEATION in my first year of Industrial Design in University.  We used this as the beginnings of finding the solution after all the research has been done.  Now as a Usability Specialist, designing screens is no different.  The best solutions comes from when you combine different ideas together to create a certain mental model that matches with the tasks at hand, no matter what products or application you are designing for.  IDEATION (or sketching) is the basis from where great ideas are born.  I&#039;m just surprised we don&#039;t use it as often as should be.</description>
		<content:encoded><![CDATA[<p>I was introduced to the term IDEATION in my first year of Industrial Design in University.  We used this as the beginnings of finding the solution after all the research has been done.  Now as a Usability Specialist, designing screens is no different.  The best solutions comes from when you combine different ideas together to create a certain mental model that matches with the tasks at hand, no matter what products or application you are designing for.  IDEATION (or sketching) is the basis from where great ideas are born.  I&#8217;m just surprised we don&#8217;t use it as often as should be.</p>
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		<title>By: Jared Spool</title>
		<link>http://www.uie.com/brainsparks/2006/11/16/buxton-on-sketching-and-experience-design/comment-page-1/#comment-40513</link>
		<dc:creator>Jared Spool</dc:creator>
		<pubDate>Mon, 18 Dec 2006 16:30:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/2006/11/16/buxton-on-sketching-and-experience-design/#comment-40513</guid>
		<description>Thanks Nick! I didn&#039;t know they videotaped the session.</description>
		<content:encoded><![CDATA[<p>Thanks Nick! I didn&#8217;t know they videotaped the session.</p>
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		<title>By: Nick</title>
		<link>http://www.uie.com/brainsparks/2006/11/16/buxton-on-sketching-and-experience-design/comment-page-1/#comment-40509</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Mon, 18 Dec 2006 16:18:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/2006/11/16/buxton-on-sketching-and-experience-design/#comment-40509</guid>
		<description>Never mind, found it here:
http://www.brightcove.com/channel.jsp?channel=324389485
; )</description>
		<content:encoded><![CDATA[<p>Never mind, found it here:<br />
<a href="http://www.brightcove.com/channel.jsp?channel=324389485" rel="nofollow">http://www.brightcove.com/channel.jsp?channel=324389485</a><br />
; )</p>
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		<title>By: Nick</title>
		<link>http://www.uie.com/brainsparks/2006/11/16/buxton-on-sketching-and-experience-design/comment-page-1/#comment-40508</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Mon, 18 Dec 2006 16:16:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/2006/11/16/buxton-on-sketching-and-experience-design/#comment-40508</guid>
		<description>Actually, &quot;ideation&quot; is a fairly common term for the process. Great post, very important to distinguish these phases.

Besides the examples of sketches above, are there any other resources that show UI/app sketches?  Is there audio/slides of the above presentation available somewhere?</description>
		<content:encoded><![CDATA[<p>Actually, &#8220;ideation&#8221; is a fairly common term for the process. Great post, very important to distinguish these phases.</p>
<p>Besides the examples of sketches above, are there any other resources that show UI/app sketches?  Is there audio/slides of the above presentation available somewhere?</p>
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		<title>By: Brat</title>
		<link>http://www.uie.com/brainsparks/2006/11/16/buxton-on-sketching-and-experience-design/comment-page-1/#comment-39654</link>
		<dc:creator>Brat</dc:creator>
		<pubDate>Wed, 13 Dec 2006 13:57:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/2006/11/16/buxton-on-sketching-and-experience-design/#comment-39654</guid>
		<description>Very interesting but “Ideation”? Give me strength. Sketching is what it is, don’t be afraid to say it. Unless, of course, you want to bill more for it.</description>
		<content:encoded><![CDATA[<p>Very interesting but “Ideation”? Give me strength. Sketching is what it is, don’t be afraid to say it. Unless, of course, you want to bill more for it.</p>
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		<title>By: Francois Aubin</title>
		<link>http://www.uie.com/brainsparks/2006/11/16/buxton-on-sketching-and-experience-design/comment-page-1/#comment-36853</link>
		<dc:creator>Francois Aubin</dc:creator>
		<pubDate>Sat, 25 Nov 2006 20:44:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/2006/11/16/buxton-on-sketching-and-experience-design/#comment-36853</guid>
		<description>Jarret,
Must have been a great evening. I am fine with you point: If you make usability process include everything in the design process, then it loses its meaning as a term. 

By the way, I am an avid reader of Bill’s work and always enjoy his talk. Yes, I agree fully that ideation need to be unobstructed by constraint.  To my knowledge, UI design, prototyping tools are countered productive in that sense.  

I don’t know if I succeed expressing my idea but you seem to agree: having designer with great skill in evaluation. I believe that those skills make ideation more effective and productive because they come into play before emergence of an idea. We should not call that skill evaluation at this stage because they are ingrained before the idea.

Music is a good example because practice, training and learning history do not impair creativity.

When designing complex system, similar idea bill express applied (in fact we try hard). We called this approach “problem separation technique” where ideation comes into phase in order to remove constraint.  Similarly, in UI design at the initial stage you might be interested mapping the task flow and would not care about visual aspect. In a way you remove constraint for more effective ideation.

This subject is of great interest for me and I am always looking to exchange these topics.</description>
		<content:encoded><![CDATA[<p>Jarret,<br />
Must have been a great evening. I am fine with you point: If you make usability process include everything in the design process, then it loses its meaning as a term. </p>
<p>By the way, I am an avid reader of Bill’s work and always enjoy his talk. Yes, I agree fully that ideation need to be unobstructed by constraint.  To my knowledge, UI design, prototyping tools are countered productive in that sense.  </p>
<p>I don’t know if I succeed expressing my idea but you seem to agree: having designer with great skill in evaluation. I believe that those skills make ideation more effective and productive because they come into play before emergence of an idea. We should not call that skill evaluation at this stage because they are ingrained before the idea.</p>
<p>Music is a good example because practice, training and learning history do not impair creativity.</p>
<p>When designing complex system, similar idea bill express applied (in fact we try hard). We called this approach “problem separation technique” where ideation comes into phase in order to remove constraint.  Similarly, in UI design at the initial stage you might be interested mapping the task flow and would not care about visual aspect. In a way you remove constraint for more effective ideation.</p>
<p>This subject is of great interest for me and I am always looking to exchange these topics.</p>
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		<title>By: Jared Spool</title>
		<link>http://www.uie.com/brainsparks/2006/11/16/buxton-on-sketching-and-experience-design/comment-page-1/#comment-36825</link>
		<dc:creator>Jared Spool</dc:creator>
		<pubDate>Sat, 25 Nov 2006 14:38:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/2006/11/16/buxton-on-sketching-and-experience-design/#comment-36825</guid>
		<description>Francois,

I agree with some of what you said.

I believe that design, business analysis, task analysis all need to consider usability issues. But, I wouldn&#039;t go so far as to say usability process includes those things. If you make usability process include everything in the design process, then it loses its meaning as a term. (In your definition, what part of design *doesn&#039;t* include usability processes? If nothing, then why differentiate?)

Bill&#039;s point was that ideation suffers in the early stages if you impose too much evaluation on it. At some point, you need to fantasize what *could* be, without regard to the constraints. His point was this needs to happen quickly and be very disposable. Evaluation introduces constraints, slows down the ideation process, and leads to investment in design, reducing the disposability.

By keeping reducing the upfront evaluation, you get better initial ideas, which you then start to reduce to a set that will benefit from the evaluation process.

Bill also mentioned that designers need to spend more time learning the fundamentals of what was done before. He talked about his music studies (he&#039;s an accomplished musician) and how you studied fundamental composition and music history in addition to experimentation techniques. 

Maybe we shouldn&#039;t let UI designers design anything until they&#039;ve sat through thousands of hours of usability testing of other designs?</description>
		<content:encoded><![CDATA[<p>Francois,</p>
<p>I agree with some of what you said.</p>
<p>I believe that design, business analysis, task analysis all need to consider usability issues. But, I wouldn&#8217;t go so far as to say usability process includes those things. If you make usability process include everything in the design process, then it loses its meaning as a term. (In your definition, what part of design *doesn&#8217;t* include usability processes? If nothing, then why differentiate?)</p>
<p>Bill&#8217;s point was that ideation suffers in the early stages if you impose too much evaluation on it. At some point, you need to fantasize what *could* be, without regard to the constraints. His point was this needs to happen quickly and be very disposable. Evaluation introduces constraints, slows down the ideation process, and leads to investment in design, reducing the disposability.</p>
<p>By keeping reducing the upfront evaluation, you get better initial ideas, which you then start to reduce to a set that will benefit from the evaluation process.</p>
<p>Bill also mentioned that designers need to spend more time learning the fundamentals of what was done before. He talked about his music studies (he&#8217;s an accomplished musician) and how you studied fundamental composition and music history in addition to experimentation techniques. </p>
<p>Maybe we shouldn&#8217;t let UI designers design anything until they&#8217;ve sat through thousands of hours of usability testing of other designs?</p>
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		<title>By: Francois Aubin</title>
		<link>http://www.uie.com/brainsparks/2006/11/16/buxton-on-sketching-and-experience-design/comment-page-1/#comment-36790</link>
		<dc:creator>Francois Aubin</dc:creator>
		<pubDate>Sat, 25 Nov 2006 08:27:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/2006/11/16/buxton-on-sketching-and-experience-design/#comment-36790</guid>
		<description>Bill suggested today’s usability process is evaluation, while ui design is ideation, an idea you agree with.  I believe it is a question of perspective. For some, usability process includes design, business analysis, task analysis sketching, prototyping and usability testing. It seems that there is more restricted definition where usability is the process of evaluation. I am fine with this but in that case it means that I am not only a usability practitioner but also a designer. I also believe, the first skill for a designer is having the ability to evaluate.  Evaluation is skills that when mastered over time becomes subconscious and is continuous part in the ideation process. It makes design (ideation) more productive (creative). I think design is both constitute of ideation and subconscious evaluation. If you study art, musical composition, a lot of the teaching consist in analyse and evaluate other work. For UI designer, it mean those skills will develop over thousand of usability testing, and observation and become subconscious. Maybe we could one day create simulator or game for training those skills.</description>
		<content:encoded><![CDATA[<p>Bill suggested today’s usability process is evaluation, while ui design is ideation, an idea you agree with.  I believe it is a question of perspective. For some, usability process includes design, business analysis, task analysis sketching, prototyping and usability testing. It seems that there is more restricted definition where usability is the process of evaluation. I am fine with this but in that case it means that I am not only a usability practitioner but also a designer. I also believe, the first skill for a designer is having the ability to evaluate.  Evaluation is skills that when mastered over time becomes subconscious and is continuous part in the ideation process. It makes design (ideation) more productive (creative). I think design is both constitute of ideation and subconscious evaluation. If you study art, musical composition, a lot of the teaching consist in analyse and evaluate other work. For UI designer, it mean those skills will develop over thousand of usability testing, and observation and become subconscious. Maybe we could one day create simulator or game for training those skills.</p>
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		<title>By: Jared Spool</title>
		<link>http://www.uie.com/brainsparks/2006/11/16/buxton-on-sketching-and-experience-design/comment-page-1/#comment-36651</link>
		<dc:creator>Jared Spool</dc:creator>
		<pubDate>Fri, 24 Nov 2006 14:04:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/2006/11/16/buxton-on-sketching-and-experience-design/#comment-36651</guid>
		<description>Sainkho,

If not &quot;ideation&quot;, what would you call the process at the beginning of design where you explore different ideas?</description>
		<content:encoded><![CDATA[<p>Sainkho,</p>
<p>If not &#8220;ideation&#8221;, what would you call the process at the beginning of design where you explore different ideas?</p>
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		<title>By: Sainkho</title>
		<link>http://www.uie.com/brainsparks/2006/11/16/buxton-on-sketching-and-experience-design/comment-page-1/#comment-36617</link>
		<dc:creator>Sainkho</dc:creator>
		<pubDate>Fri, 24 Nov 2006 09:52:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/2006/11/16/buxton-on-sketching-and-experience-design/#comment-36617</guid>
		<description>Very interesting but &quot;Ideation&quot;? Give me strength. Sketching is what it is, don&#039;t be afraid to say it. Unless, of course, you want to bill more for it.</description>
		<content:encoded><![CDATA[<p>Very interesting but &#8220;Ideation&#8221;? Give me strength. Sketching is what it is, don&#8217;t be afraid to say it. Unless, of course, you want to bill more for it.</p>
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		<title>By: Daniel Szuc</title>
		<link>http://www.uie.com/brainsparks/2006/11/16/buxton-on-sketching-and-experience-design/comment-page-1/#comment-35463</link>
		<dc:creator>Daniel Szuc</dc:creator>
		<pubDate>Fri, 17 Nov 2006 08:11:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/2006/11/16/buxton-on-sketching-and-experience-design/#comment-35463</guid>
		<description>&quot;They suggest and explore instead of confirming (to support ideation, instead of forcing decisions)&quot;

Yes!

Sketching removes designers/developers from the one on one Design relationship with the PC and electronic tools. It can bring everyone into a place which is familiar and potentially encourages collaboration. Perhaps something to be learnt from the process of making cartoons?</description>
		<content:encoded><![CDATA[<p>&#8220;They suggest and explore instead of confirming (to support ideation, instead of forcing decisions)&#8221;</p>
<p>Yes!</p>
<p>Sketching removes designers/developers from the one on one Design relationship with the PC and electronic tools. It can bring everyone into a place which is familiar and potentially encourages collaboration. Perhaps something to be learnt from the process of making cartoons?</p>
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