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	<title>Comments on: UIEtips Article: Streamlining the Design Process with Paper Prototyping: An Interview with Carolyn Snyder</title>
	<atom:link href="http://www.uie.com/brainsparks/2007/01/30/uietips-article-streamlining-the-design-process-with-paper-prototyping-an-interview-with-carolyn-snyder/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.uie.com/brainsparks/2007/01/30/uietips-article-streamlining-the-design-process-with-paper-prototyping-an-interview-with-carolyn-snyder/</link>
	<description>UIE\'s latest insights on the world of design</description>
	<pubDate>Tue, 13 May 2008 12:01:58 +0000</pubDate>
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		<title>By: Martijn van Welie</title>
		<link>http://www.uie.com/brainsparks/2007/01/30/uietips-article-streamlining-the-design-process-with-paper-prototyping-an-interview-with-carolyn-snyder/#comment-55845</link>
		<dc:creator>Martijn van Welie</dc:creator>
		<pubDate>Fri, 16 Feb 2007 15:37:28 +0000</pubDate>
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		<description>I think paper prototyping as described in the article is totally outdated. Snyder values it becauses it forces people to sketch first before going to any more high fidelity specifications. Nowadays most designers do this but it is called 'wireframing'. Using tools such as Visio, Axure or iRise it is very quick to come up with sketches and move stuff around. Even better, with those tools you can even produce a clickable wireframe that runs in a browser. Ideal for testing!

So I'd say that if the point it that we should sketch before we make detailed design, then yes I agree. But doing it by hand on paper is a waste of time in my opinion.</description>
		<content:encoded><![CDATA[<p>I think paper prototyping as described in the article is totally outdated. Snyder values it becauses it forces people to sketch first before going to any more high fidelity specifications. Nowadays most designers do this but it is called &#8216;wireframing&#8217;. Using tools such as Visio, Axure or iRise it is very quick to come up with sketches and move stuff around. Even better, with those tools you can even produce a clickable wireframe that runs in a browser. Ideal for testing!</p>
<p>So I&#8217;d say that if the point it that we should sketch before we make detailed design, then yes I agree. But doing it by hand on paper is a waste of time in my opinion.</p>
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		<title>By: Zoe</title>
		<link>http://www.uie.com/brainsparks/2007/01/30/uietips-article-streamlining-the-design-process-with-paper-prototyping-an-interview-with-carolyn-snyder/#comment-52274</link>
		<dc:creator>Zoe</dc:creator>
		<pubDate>Thu, 01 Feb 2007 18:20:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/2007/01/30/uietips-article-streamlining-the-design-process-with-paper-prototyping-an-interview-with-carolyn-snyder/#comment-52274</guid>
		<description>I'm using a paper prototype on a current project -- sort of. Instead of writing on a piece of paper, I just made a schematic in Illustrator. This worked better for me since making the prototype was not a group effort -- I work as an in-house designer with only one other designer for a small organization. Anyway, I just have printed out the wireframe and taken it around to officemates and friends to test. After every few tests, I've met with the person in charge of the site, we've brainstormed solutions to the problems revealed by the testing, then I've made these changes and printed the revised prototype and taken it around for further testing. I don't think this is traditional paper prototype testing, but it seems to be working.</description>
		<content:encoded><![CDATA[<p>I&#8217;m using a paper prototype on a current project &#8212; sort of. Instead of writing on a piece of paper, I just made a schematic in Illustrator. This worked better for me since making the prototype was not a group effort &#8212; I work as an in-house designer with only one other designer for a small organization. Anyway, I just have printed out the wireframe and taken it around to officemates and friends to test. After every few tests, I&#8217;ve met with the person in charge of the site, we&#8217;ve brainstormed solutions to the problems revealed by the testing, then I&#8217;ve made these changes and printed the revised prototype and taken it around for further testing. I don&#8217;t think this is traditional paper prototype testing, but it seems to be working.</p>
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		<title>By: Deb Biggar</title>
		<link>http://www.uie.com/brainsparks/2007/01/30/uietips-article-streamlining-the-design-process-with-paper-prototyping-an-interview-with-carolyn-snyder/#comment-51951</link>
		<dc:creator>Deb Biggar</dc:creator>
		<pubDate>Wed, 31 Jan 2007 18:20:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/2007/01/30/uietips-article-streamlining-the-design-process-with-paper-prototyping-an-interview-with-carolyn-snyder/#comment-51951</guid>
		<description>Carolyn's UIE Tips article was great.  I planned to just read a paragraph and ended up reading the whole article.  I am excited to attend the virtual seminar next week.  Will we be able to see a paper prototype usability test in action?  I'd love to see a video of one to see how Carolyn does it.</description>
		<content:encoded><![CDATA[<p>Carolyn&#8217;s UIE Tips article was great.  I planned to just read a paragraph and ended up reading the whole article.  I am excited to attend the virtual seminar next week.  Will we be able to see a paper prototype usability test in action?  I&#8217;d love to see a video of one to see how Carolyn does it.</p>
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		<title>By: Maree Kimberley</title>
		<link>http://www.uie.com/brainsparks/2007/01/30/uietips-article-streamlining-the-design-process-with-paper-prototyping-an-interview-with-carolyn-snyder/#comment-51685</link>
		<dc:creator>Maree Kimberley</dc:creator>
		<pubDate>Tue, 30 Jan 2007 23:19:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/2007/01/30/uietips-article-streamlining-the-design-process-with-paper-prototyping-an-interview-with-carolyn-snyder/#comment-51685</guid>
		<description>Our team is currently in the process of preparing for paper prototype user testing. In redesigning a current transaction process we came up with three very different designs, so we are using the paper prototypes to find out which design users find easiest to use. Paper prototyping is perfect in this situation because it can be done fairly quickly and cheaply.</description>
		<content:encoded><![CDATA[<p>Our team is currently in the process of preparing for paper prototype user testing. In redesigning a current transaction process we came up with three very different designs, so we are using the paper prototypes to find out which design users find easiest to use. Paper prototyping is perfect in this situation because it can be done fairly quickly and cheaply.</p>
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