<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
	>
<channel>
	<title>Comments on: UIEtips Article: Ten Ways to Kill Good Design</title>
	<atom:link href="http://www.uie.com/brainsparks/2007/07/03/uietips-article-ten-ways-to-kill-good-design/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.uie.com/brainsparks/2007/07/03/uietips-article-ten-ways-to-kill-good-design/</link>
	<description>UIE\'s latest insights on the world of design</description>
	<lastBuildDate>Sat, 20 Mar 2010 07:32:36 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: blog.dsetia.com&#187; Blog Archive &#187; UIEtips Article: Ten Ways to Kill Good Design</title>
		<link>http://www.uie.com/brainsparks/2007/07/03/uietips-article-ten-ways-to-kill-good-design/comment-page-1/#comment-81863</link>
		<dc:creator>blog.dsetia.com&#187; Blog Archive &#187; UIEtips Article: Ten Ways to Kill Good Design</dc:creator>
		<pubDate>Wed, 04 Jul 2007 18:15:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/2007/07/03/uietips-article-ten-ways-to-kill-good-design/#comment-81863</guid>
		<description>[...] UIEtips 7/3/07: Ten Ways to Kill Good Design One way to improve designs is to focus on changes that will produce better quality results. If you can identify areas in your work where you could be more efficient, you will immediately see a benefit. That&#8217;s why this issue&#8217;s feature article is about the mistakes we repeatedly see [&#8230;] Source: [Link] [...]</description>
		<content:encoded><![CDATA[<p>[...] UIEtips 7/3/07: Ten Ways to Kill Good Design One way to improve designs is to focus on changes that will produce better quality results. If you can identify areas in your work where you could be more efficient, you will immediately see a benefit. That&#8217;s why this issue&#8217;s feature article is about the mistakes we repeatedly see [&#8230;] Source: [Link] [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joseph Selbie</title>
		<link>http://www.uie.com/brainsparks/2007/07/03/uietips-article-ten-ways-to-kill-good-design/comment-page-1/#comment-81812</link>
		<dc:creator>Joseph Selbie</dc:creator>
		<pubDate>Tue, 03 Jul 2007 17:47:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/2007/07/03/uietips-article-ten-ways-to-kill-good-design/#comment-81812</guid>
		<description>I couldn&#039;t agree more with Kim. Successful design teams are aware of the business and &quot;political&quot; dynamics surrounding a project, and are proactive about solving the problems described in Kim&#039;s article.

My comany (Tristream) conducted a best practices study a couple of years ago (with Jakob Nielsen as our study advisor) and found that there were consistent team dynamics and core team composition among the teams that designed the most usable applications -- and that the core team always included a key stakeholder and sufficent resourced time for all team members.

We offer the study for sale on our website at: http://www.tristream.com/tristream/publications/bps.html</description>
		<content:encoded><![CDATA[<p>I couldn&#8217;t agree more with Kim. Successful design teams are aware of the business and &#8220;political&#8221; dynamics surrounding a project, and are proactive about solving the problems described in Kim&#8217;s article.</p>
<p>My comany (Tristream) conducted a best practices study a couple of years ago (with Jakob Nielsen as our study advisor) and found that there were consistent team dynamics and core team composition among the teams that designed the most usable applications &#8212; and that the core team always included a key stakeholder and sufficent resourced time for all team members.</p>
<p>We offer the study for sale on our website at: <a href="http://www.tristream.com/tristream/publications/bps.html" rel="nofollow">http://www.tristream.com/tristream/publications/bps.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Garrett Dimon</title>
		<link>http://www.uie.com/brainsparks/2007/07/03/uietips-article-ten-ways-to-kill-good-design/comment-page-1/#comment-81804</link>
		<dc:creator>Garrett Dimon</dc:creator>
		<pubDate>Tue, 03 Jul 2007 16:30:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/2007/07/03/uietips-article-ten-ways-to-kill-good-design/#comment-81804</guid>
		<description>All excellent points.  My &lt;a href=&quot;http://www.slideshare.net/garrettdimon/improving-interface-design&quot; rel=&quot;nofollow&quot;&gt;Web Visions presentation on Improving Interface Design&lt;/a&gt; touched on many of these same issues.  There are countless ways everyday where Design ends up taking a back seat and losing out.

I&#039;ve found that the best way to improve how design is perceived inside of any given team is to view it as a constant process of education and awareness.  It&#039;s not a simple thing that can be changed overnight, and even when some change is finally made, there&#039;s always more work to do.</description>
		<content:encoded><![CDATA[<p>All excellent points.  My <a href="http://www.slideshare.net/garrettdimon/improving-interface-design" rel="nofollow">Web Visions presentation on Improving Interface Design</a> touched on many of these same issues.  There are countless ways everyday where Design ends up taking a back seat and losing out.</p>
<p>I&#8217;ve found that the best way to improve how design is perceived inside of any given team is to view it as a constant process of education and awareness.  It&#8217;s not a simple thing that can be changed overnight, and even when some change is finally made, there&#8217;s always more work to do.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
