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	<title>Comments on: UIEtips Article: The Power of Comics for Understanding User Needs</title>
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	<link>http://www.uie.com/brainsparks/2007/09/27/uietips-article-the-power-of-comics-for-understanding-user-needs/</link>
	<description>UIE\'s latest insights on the world of design</description>
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		<title>By: Daniel Szuc</title>
		<link>http://www.uie.com/brainsparks/2007/09/27/uietips-article-the-power-of-comics-for-understanding-user-needs/comment-page-1/#comment-89511</link>
		<dc:creator>Daniel Szuc</dc:creator>
		<pubDate>Fri, 28 Sep 2007 10:07:58 +0000</pubDate>
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		<description>Suggest a nice aspect of this approach is the story the comic tells and getting people to collaborate around it. Much more fun than reading a 50 page specification.

Looking forward to attend Kevin&#039;s workshop at UI12.</description>
		<content:encoded><![CDATA[<p>Suggest a nice aspect of this approach is the story the comic tells and getting people to collaborate around it. Much more fun than reading a 50 page specification.</p>
<p>Looking forward to attend Kevin&#8217;s workshop at UI12.</p>
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		<title>By: Alan Trow-Poole</title>
		<link>http://www.uie.com/brainsparks/2007/09/27/uietips-article-the-power-of-comics-for-understanding-user-needs/comment-page-1/#comment-89508</link>
		<dc:creator>Alan Trow-Poole</dc:creator>
		<pubDate>Fri, 28 Sep 2007 09:06:42 +0000</pubDate>
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		<description>Hi,

I&#039;ve been using comics for requirements and design for a long time now. They offer great benefits for my clients. They lower the barrier so that mere mortals can enter the world of Information Architecture and User Experience design and understands and offer critical feedback, (I haven&#039;t had many clients do this with Use Case Diagrams yet!). The comic strips I produce are 100% focused on the end-user. They storyboard how a user would/could &quot;interact&quot; and &quot;react&quot; to the proposed design. I try and illustrate as much of the emotional side of the user-experience, (a component still lacking in formal methodologies?) as the user navigates from screen to screen. This really helps understand better the user view, that is, that of looking in from the outside, rather than the designers/developers &quot;broadcast&quot; view, that of looking out from the core out. Comic strips work so well that clients have asked for them, (one for each Persona and primary task). I even feature them in my online portfolio: http://web.mac.com/atrowpoole

I&#039;d like to explore more animated storyboards, (like they use in film). This way I could add much of what&#039;s happening between the comic-strip cells and for my clients they would just have to watch rather than read..
Regards,

Alan Trow-Poole.</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I&#8217;ve been using comics for requirements and design for a long time now. They offer great benefits for my clients. They lower the barrier so that mere mortals can enter the world of Information Architecture and User Experience design and understands and offer critical feedback, (I haven&#8217;t had many clients do this with Use Case Diagrams yet!). The comic strips I produce are 100% focused on the end-user. They storyboard how a user would/could &#8220;interact&#8221; and &#8220;react&#8221; to the proposed design. I try and illustrate as much of the emotional side of the user-experience, (a component still lacking in formal methodologies?) as the user navigates from screen to screen. This really helps understand better the user view, that is, that of looking in from the outside, rather than the designers/developers &#8220;broadcast&#8221; view, that of looking out from the core out. Comic strips work so well that clients have asked for them, (one for each Persona and primary task). I even feature them in my online portfolio: <a href="http://web.mac.com/atrowpoole" rel="nofollow">http://web.mac.com/atrowpoole</a></p>
<p>I&#8217;d like to explore more animated storyboards, (like they use in film). This way I could add much of what&#8217;s happening between the comic-strip cells and for my clients they would just have to watch rather than read..<br />
Regards,</p>
<p>Alan Trow-Poole.</p>
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