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	<title>Comments on: UIEtips: 5 Design Decision Styles. What&#8217;s Yours?</title>
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		<title>By: Hienadz Drahun</title>
		<link>http://www.uie.com/brainsparks/2009/01/21/uietips-5-design-styles/comment-page-1/#comment-145519</link>
		<dc:creator>Hienadz Drahun</dc:creator>
		<pubDate>Mon, 02 Feb 2009 14:57:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=781#comment-145519</guid>
		<description>James,

37signals are getting user feedback in their own way. Instead of coming to users and asking them about the products, Jason is getting direct feedback from the posts on his blog. Is not this more effective?</description>
		<content:encoded><![CDATA[<p>James,</p>
<p>37signals are getting user feedback in their own way. Instead of coming to users and asking them about the products, Jason is getting direct feedback from the posts on his blog. Is not this more effective?</p>
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		<title>By: James</title>
		<link>http://www.uie.com/brainsparks/2009/01/21/uietips-5-design-styles/comment-page-1/#comment-145398</link>
		<dc:creator>James</dc:creator>
		<pubDate>Fri, 23 Jan 2009 19:27:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=781#comment-145398</guid>
		<description>Interesting read.  Just to play devil&#039;s advocate, is it possible that designing almost entirely by heuristics and instinct, as 37 Signals seems to, might be adding to some of the criticism they receive for being a bit aloof and arrogant?

I&#039;m not criticizing their products.  I love Basecamp.  However, they&#039;ve often been pilloried for not taking user feedback into their development cycle, and now they admit it.

Hmmm.</description>
		<content:encoded><![CDATA[<p>Interesting read.  Just to play devil&#8217;s advocate, is it possible that designing almost entirely by heuristics and instinct, as 37 Signals seems to, might be adding to some of the criticism they receive for being a bit aloof and arrogant?</p>
<p>I&#8217;m not criticizing their products.  I love Basecamp.  However, they&#8217;ve often been pilloried for not taking user feedback into their development cycle, and now they admit it.</p>
<p>Hmmm.</p>
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		<title>By: Aaron Irizarry</title>
		<link>http://www.uie.com/brainsparks/2009/01/21/uietips-5-design-styles/comment-page-1/#comment-145397</link>
		<dc:creator>Aaron Irizarry</dc:creator>
		<pubDate>Fri, 23 Jan 2009 16:25:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=781#comment-145397</guid>
		<description>As much as i would like to say that we use all 5 types at the company I work for, more times than not we end up with #1-Unintended Design, I have been pushing for more user testing have actually used this article to speak to certain issues we have been having with user testing and pushing projects through.

Thanks for a very useful and great read.

~ Aaron I</description>
		<content:encoded><![CDATA[<p>As much as i would like to say that we use all 5 types at the company I work for, more times than not we end up with #1-Unintended Design, I have been pushing for more user testing have actually used this article to speak to certain issues we have been having with user testing and pushing projects through.</p>
<p>Thanks for a very useful and great read.</p>
<p>~ Aaron I</p>
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		<title>By: Bobbyf</title>
		<link>http://www.uie.com/brainsparks/2009/01/21/uietips-5-design-styles/comment-page-1/#comment-145390</link>
		<dc:creator>Bobbyf</dc:creator>
		<pubDate>Thu, 22 Jan 2009 14:18:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=781#comment-145390</guid>
		<description>We employ &quot;Genius,&quot; or &quot;Seen-it-all-before&quot; style when designing what we call &quot;commodity&quot; features- those features that have been refined over time and for which many viable design patterns have previously emerged. When designing something really &quot;new,&quot; or something around a product for which we have insuffucient knowledge about user&#039;s behavior, we do contextual inquiry and other user-centered research activities to inform the design. We don&#039;t do a lot of personas. Personally, I think they&#039;re mostly unnecessary unless designing for a highly-specific type of user whose circumstances cause them to behave differently than the mainstream.</description>
		<content:encoded><![CDATA[<p>We employ &#8220;Genius,&#8221; or &#8220;Seen-it-all-before&#8221; style when designing what we call &#8220;commodity&#8221; features- those features that have been refined over time and for which many viable design patterns have previously emerged. When designing something really &#8220;new,&#8221; or something around a product for which we have insuffucient knowledge about user&#8217;s behavior, we do contextual inquiry and other user-centered research activities to inform the design. We don&#8217;t do a lot of personas. Personally, I think they&#8217;re mostly unnecessary unless designing for a highly-specific type of user whose circumstances cause them to behave differently than the mainstream.</p>
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