<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
xmlns:rawvoice="http://www.rawvoice.com/rawvoiceRssModule/"
	>
<channel>
	<title>Comments on: UIEtips: Previous and Next Actions in Web Forms</title>
	<atom:link href="http://www.uie.com/brainsparks/2009/01/27/uietips-previous_next_luke/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.uie.com/brainsparks/2009/01/27/uietips-previous_next_luke/</link>
	<description>UIE\'s latest insights on the world of design</description>
	<lastBuildDate>Sat, 25 May 2013 00:51:34 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.4.1</generator>
	<item>
		<title>By: christianbeck</title>
		<link>http://www.uie.com/brainsparks/2009/01/27/uietips-previous_next_luke/comment-page-1/#comment-159016</link>
		<dc:creator>christianbeck</dc:creator>
		<pubDate>Thu, 14 Apr 2011 06:46:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=784#comment-159016</guid>
		<description>Hi Everybody
Can some one let me know if NEXT / PREV is commonly an infinite concept when visiting a catalog content? 
Supposing that you reach an element in the middle of the catalog (but you don&#039;t know).. Is it logical for everybody that succesively clicking NEXT / PREVIOUS would allows to see further elements(images) in one or in the other direction... up to the time the first visited element is reached again?
Oppositely, in an NOT infinite NEXT/PREVIOUS &quot;navigation&quot; the cycling visit would not be possible: (from a middle element, you should go to an end...then eventually guessing that you should go back to the first point and continue to the other end)... 
Thanks for your help!</description>
		<content:encoded><![CDATA[<p>Hi Everybody<br />
Can some one let me know if NEXT / PREV is commonly an infinite concept when visiting a catalog content?<br />
Supposing that you reach an element in the middle of the catalog (but you don&#8217;t know).. Is it logical for everybody that succesively clicking NEXT / PREVIOUS would allows to see further elements(images) in one or in the other direction&#8230; up to the time the first visited element is reached again?<br />
Oppositely, in an NOT infinite NEXT/PREVIOUS &#8220;navigation&#8221; the cycling visit would not be possible: (from a middle element, you should go to an end&#8230;then eventually guessing that you should go back to the first point and continue to the other end)&#8230;<br />
Thanks for your help!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LukeW</title>
		<link>http://www.uie.com/brainsparks/2009/01/27/uietips-previous_next_luke/comment-page-1/#comment-145573</link>
		<dc:creator>LukeW</dc:creator>
		<pubDate>Mon, 09 Feb 2009 16:43:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=784#comment-145573</guid>
		<description>Hi Anton, If you are working in a &quot;typical&quot; wizard structure, you can offer ways out within the context of the wizard&#039;s frame. Top-right placement is pretty common for closing out of dialog-based wizards, if you working with a full page wizard you may consider a top or bottom header to manage such actions.

I&#039;m going on the assumption that once you put people into a wizard their primary purpose is completion hence cancel, etc. are really &quot;bail outs&quot; vs. core to the task at hand -thanks~</description>
		<content:encoded><![CDATA[<p>Hi Anton, If you are working in a &#8220;typical&#8221; wizard structure, you can offer ways out within the context of the wizard&#8217;s frame. Top-right placement is pretty common for closing out of dialog-based wizards, if you working with a full page wizard you may consider a top or bottom header to manage such actions.</p>
<p>I&#8217;m going on the assumption that once you put people into a wizard their primary purpose is completion hence cancel, etc. are really &#8220;bail outs&#8221; vs. core to the task at hand -thanks~</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anton Andreasson</title>
		<link>http://www.uie.com/brainsparks/2009/01/27/uietips-previous_next_luke/comment-page-1/#comment-145534</link>
		<dc:creator>Anton Andreasson</dc:creator>
		<pubDate>Wed, 04 Feb 2009 08:39:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=784#comment-145534</guid>
		<description>My question is: How do you tackle wizards with needs both a &quot;previous step&quot; and a &quot;cancel&quot; action? What goes where?</description>
		<content:encoded><![CDATA[<p>My question is: How do you tackle wizards with needs both a &#8220;previous step&#8221; and a &#8220;cancel&#8221; action? What goes where?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Charles Wyke-Smith</title>
		<link>http://www.uie.com/brainsparks/2009/01/27/uietips-previous_next_luke/comment-page-1/#comment-145488</link>
		<dc:creator>Charles Wyke-Smith</dc:creator>
		<pubDate>Wed, 28 Jan 2009 17:58:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=784#comment-145488</guid>
		<description>Jared&#039;s comment above: &quot;The chrome, when it’s working well, should seem invisible and natural.&quot; jumped out at me, and reading Luke&#039;s article only confirms what I think about this.

I believe that there&#039;s a lot more to the content/chrome relationship than this frequently-stated ‘chrome should seem invisible’ mantra - and here, of course, invisible implies non-distracting, as it’s not actually invisible. However, the notion of invisible chrome only makes sense when the user&#039;s focus is on the content.

While generally giving focus to the content over the chrome is a worthy goal - visitors come to your site for its content, not those groovy animated buttons you slaved over - it’s only part of this design issue. While chrome often disparagingly refers to visual clutter, if we define chrome as the essential but non-content elements of the page, then the more important objective is to ensure that the chrome elements are ‘instantly available’. When the user&#039;s focus is on the content, they don&#039;t fight for attention, but when the user&#039;s focus moves to them, they become very present. 

Achieving this balance primarily means ensuring that the chrome elements are where the user expects them to be. The assumption that a site identifier such as a logo will be in the top left of the page is a common example of this “anticipation of location”. 

But to be more specific, “instantly available” means: immediately and unambiguously identifiable as the sought element when needed.

So in this Next/Previous button example, as Luke clearly illustrates, not only the location of the button, but also its styling and the wording of its label, and the positioning, styling and labeling of other buttons need to be considered.

You can quick-test for ‘instant availability’ through observation during testing – if, after the user completes each content interaction, the mouse immediately goes: move, click! in a smooth, confident action, you can yourself be confident that you got it right.

The continual transfer of attention between content and chrome is central to the user’s interaction with our design, and user fatigue sets in quickly if we don’t design and test to ensure that both are “instantly available” as needed. Often, because the user’s past experiences play heavily into the anticipation of where specific elements will be located, this can simply mean following the well-evolved and thoroughly-tested design patterns of large, successful sites.</description>
		<content:encoded><![CDATA[<p>Jared&#8217;s comment above: &#8220;The chrome, when it’s working well, should seem invisible and natural.&#8221; jumped out at me, and reading Luke&#8217;s article only confirms what I think about this.</p>
<p>I believe that there&#8217;s a lot more to the content/chrome relationship than this frequently-stated ‘chrome should seem invisible’ mantra &#8211; and here, of course, invisible implies non-distracting, as it’s not actually invisible. However, the notion of invisible chrome only makes sense when the user&#8217;s focus is on the content.</p>
<p>While generally giving focus to the content over the chrome is a worthy goal &#8211; visitors come to your site for its content, not those groovy animated buttons you slaved over &#8211; it’s only part of this design issue. While chrome often disparagingly refers to visual clutter, if we define chrome as the essential but non-content elements of the page, then the more important objective is to ensure that the chrome elements are ‘instantly available’. When the user&#8217;s focus is on the content, they don&#8217;t fight for attention, but when the user&#8217;s focus moves to them, they become very present. </p>
<p>Achieving this balance primarily means ensuring that the chrome elements are where the user expects them to be. The assumption that a site identifier such as a logo will be in the top left of the page is a common example of this “anticipation of location”. </p>
<p>But to be more specific, “instantly available” means: immediately and unambiguously identifiable as the sought element when needed.</p>
<p>So in this Next/Previous button example, as Luke clearly illustrates, not only the location of the button, but also its styling and the wording of its label, and the positioning, styling and labeling of other buttons need to be considered.</p>
<p>You can quick-test for ‘instant availability’ through observation during testing – if, after the user completes each content interaction, the mouse immediately goes: move, click! in a smooth, confident action, you can yourself be confident that you got it right.</p>
<p>The continual transfer of attention between content and chrome is central to the user’s interaction with our design, and user fatigue sets in quickly if we don’t design and test to ensure that both are “instantly available” as needed. Often, because the user’s past experiences play heavily into the anticipation of where specific elements will be located, this can simply mean following the well-evolved and thoroughly-tested design patterns of large, successful sites.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jeff Geurts</title>
		<link>http://www.uie.com/brainsparks/2009/01/27/uietips-previous_next_luke/comment-page-1/#comment-145486</link>
		<dc:creator>Jeff Geurts</dc:creator>
		<pubDate>Wed, 28 Jan 2009 14:23:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=784#comment-145486</guid>
		<description>Elise makes a really good point. All too often when filling out web forms I find myself asking questions that I know I won&#039;t have answers to until I reach the end of the process.

In Luke&#039;s article, he described a different approach whereby the form provides only a &quot;Continue&quot; function, in which case the user is provided with a confirmation of the information entered, and the opportunity to make changes. I think that is a fantastic approach in many cases, but it&#039;s important to let the user know that the confirmation page is coming, or they can become frustrated (feeling that they have to start over, or to continue to the end just to find out they can&#039;t correct their choices).

I&#039;ve seen this done well with progress bars, etc, but I&#039;m wondering how you would take an approach like that if the users&#039; choices are able to branching in the process, which make it difficult or impossible to forecast the steps between the current one and the confirmation / changes page? Any suggestions out there?</description>
		<content:encoded><![CDATA[<p>Elise makes a really good point. All too often when filling out web forms I find myself asking questions that I know I won&#8217;t have answers to until I reach the end of the process.</p>
<p>In Luke&#8217;s article, he described a different approach whereby the form provides only a &#8220;Continue&#8221; function, in which case the user is provided with a confirmation of the information entered, and the opportunity to make changes. I think that is a fantastic approach in many cases, but it&#8217;s important to let the user know that the confirmation page is coming, or they can become frustrated (feeling that they have to start over, or to continue to the end just to find out they can&#8217;t correct their choices).</p>
<p>I&#8217;ve seen this done well with progress bars, etc, but I&#8217;m wondering how you would take an approach like that if the users&#8217; choices are able to branching in the process, which make it difficult or impossible to forecast the steps between the current one and the confirmation / changes page? Any suggestions out there?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Elise van Looij</title>
		<link>http://www.uie.com/brainsparks/2009/01/27/uietips-previous_next_luke/comment-page-1/#comment-145485</link>
		<dc:creator>Elise van Looij</dc:creator>
		<pubDate>Wed, 28 Jan 2009 09:31:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=784#comment-145485</guid>
		<description>Very nice article by Luke Wroblewski, I&#039;m bookmarking it. The &#039;previous&#039; or &#039;go back&#039; button is necessary, but I think the frequency of its use is also an indicator of the effectiveness of a design. Speaking from my own experience, the only time I ever use the &#039;previous&#039; button is when the information on the preceding screen or page was unclear or incomplete. Example: do you want priority shipping (2-3) days or normal delivery (4-6 weeks)?
Of course I want the priority shipping, but if it&#039;s going to cost me a lot of money, I probably can wait. So, I&#039;ll probably choose the priority shipping, keep on filling in information until I finally get a price (when you don&#039;t live in the US that can take a lot of screens) then go back and do the same for normal delivery and make a choice -- which might involve going back again. 
So I would say that if your statistics show a lot of use of back buttons, you might consider ways to provide more information upfront.</description>
		<content:encoded><![CDATA[<p>Very nice article by Luke Wroblewski, I&#8217;m bookmarking it. The &#8216;previous&#8217; or &#8216;go back&#8217; button is necessary, but I think the frequency of its use is also an indicator of the effectiveness of a design. Speaking from my own experience, the only time I ever use the &#8216;previous&#8217; button is when the information on the preceding screen or page was unclear or incomplete. Example: do you want priority shipping (2-3) days or normal delivery (4-6 weeks)?<br />
Of course I want the priority shipping, but if it&#8217;s going to cost me a lot of money, I probably can wait. So, I&#8217;ll probably choose the priority shipping, keep on filling in information until I finally get a price (when you don&#8217;t live in the US that can take a lot of screens) then go back and do the same for normal delivery and make a choice &#8212; which might involve going back again.<br />
So I would say that if your statistics show a lot of use of back buttons, you might consider ways to provide more information upfront.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Clerkendweller</title>
		<link>http://www.uie.com/brainsparks/2009/01/27/uietips-previous_next_luke/comment-page-1/#comment-145483</link>
		<dc:creator>Clerkendweller</dc:creator>
		<pubDate>Wed, 28 Jan 2009 09:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=784#comment-145483</guid>
		<description>I&#039;m pleased to see this discussion and explanation.

The use of multi-part forms increases complexity behind the scenes too.  A well-designed form can reduce the back-end coding complexity, and thus reduce the likelihood of faults and vulnerabilities being introduced to the code.  Every time a user moves forward or backward, the data needs to be re-validated and re-displayed.  Like the chrome, the code when it’s working well, should also seem invisible and natural.</description>
		<content:encoded><![CDATA[<p>I&#8217;m pleased to see this discussion and explanation.</p>
<p>The use of multi-part forms increases complexity behind the scenes too.  A well-designed form can reduce the back-end coding complexity, and thus reduce the likelihood of faults and vulnerabilities being introduced to the code.  Every time a user moves forward or backward, the data needs to be re-validated and re-displayed.  Like the chrome, the code when it’s working well, should also seem invisible and natural.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
