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	<title>Comments on: UIEtips: Designing with the Elements of Play</title>
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	<description>UIE\'s latest insights on the world of design</description>
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		<title>By: Anonymous</title>
		<link>http://www.uie.com/brainsparks/2010/03/30/uietips-designing-elements-play/comment-page-1/#comment-150371</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Thu, 01 Apr 2010 00:17:22 +0000</pubDate>
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		<description>A really nice example is Xero&#039;s (www.xero.com) use of completing a noughts and crosses game in its signup process instead of using Captcha.</description>
		<content:encoded><![CDATA[<p>A really nice example is Xero&#8217;s (www.xero.com) use of completing a noughts and crosses game in its signup process instead of using Captcha.</p>
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		<title>By: Doren Berge</title>
		<link>http://www.uie.com/brainsparks/2010/03/30/uietips-designing-elements-play/comment-page-1/#comment-150368</link>
		<dc:creator>Doren Berge</dc:creator>
		<pubDate>Wed, 31 Mar 2010 15:15:51 +0000</pubDate>
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		<description>Amy Jo Kim has been talking about this for several years. 

As a compliment to this topic her Google presentation is posted on YouTube:
Putting the Fun in Functional: Applying Game Mechanics to Functional Software
http://www.youtube.com/watch?v=ihUt-163gZI</description>
		<content:encoded><![CDATA[<p>Amy Jo Kim has been talking about this for several years. </p>
<p>As a compliment to this topic her Google presentation is posted on YouTube:<br />
Putting the Fun in Functional: Applying Game Mechanics to Functional Software<br />
<a href="http://www.youtube.com/watch?v=ihUt-163gZI" rel="nofollow">http://www.youtube.com/watch?v=ihUt-163gZI</a></p>
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