August 3rd, 2010
A few weeks back, I watched a conversation on the Interaction Design Association’s (IxDA) discussion list that tried to assess whether one can call themselves a designer if they can’t draw. I’m not worried about what people call themselves, but the discussion about whether drawing is an essential skill captured my attention.
I find it an interesting discussion because it shows that, as a professional discipline, we’re not good at understanding what makes us good at what we do. User experience design is a learned and practiced craft—the more you learn and practice, the better you get. But exactly what is it we’re supposed to learn and practice?
In our ongoing research on what makes great teams, we’ve been meeting some seriously awesome user experience professionals. While these folks are from all over the UX spectrum, they share the common trait of being excellent at their jobs and responsible for producing great designs. They are perfect targets of our research.
In today’s UIEtips, I share five skills that were highly developed across all of these “UX masters” as we’ve come to call them. These aren’t your normal UX skills, like wireframing, prototyping, or controlled-vocabulary information architecture. You’ll want to read the article, 5 Indispensable Skills for UX Mastery, to see what these skills are and how you too can master your craft. I’m sure you’ll find it fascinating.
Do you think it’s a coincidence that our next UIE Virtual Seminar on August 5 is Whitney Quesenbery talking about Storytelling in UX? Whether it is or isn’t, you definitely want to sign up for her seminar. She’ll rock your world with her fabulous approach that makes telling engaging, enlightening stories seem so simple, yet effective. Get the details.
Do you know folks who have mastered these skills? What are you doing to improve your own skills? We’d love to hear your stories and experiences below.Tweet