September 22nd, 2010
One of my fondest childhood memories is traveling to New York City to see an exhibit filled with Leonardo daVinci’s notebooks. I remember staring, with awe, at the pages of sketches he’d created—solved problems that were years ahead of their time.
These memories all came flooding back during a recent phase of our ongoing research into design excellence. In this phase, we’ve been talking with designers who are at the top of their game, looking at the tools and techniques they employ.
Even though every designer we talked with had completely different backgrounds, training, and work habits, they all shared one common element—they sketched their work. In addition, they weren’t just sketching their designs. They were sketching their notes in meetings, their conversations with their co-workers, and their understanding of their design research. Sketching was a common medium for a variety of design-related activities.
In this issue of UIEtips, we take a tour of these different activities and the sketches we saw during our research. Like daVinci’s sketches, these sketches solve a multitude of important design problems and are key to becoming a design master. I’m sure you’ll find this as interesting as I do.
Read the article, Why We Sketch.
Based on our research, I wasn’t at all surprised to discover the heavy role that sketching is playing in our upcoming User Interface 15 Conference. Dave Gray, Leah Buley, and Dan Rubin each have a sketching component in their full-day workshops; each one exploring a different approach using sketching to create great designs. (Interested? Find out more about UI15.)
How do you use sketching in your work? Is this something new or something you’ve been doing for a while? We’d love to hear about your experiences below.Tweet