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	<title>Comments on: UIEtips: Fast Path to a Great UX &#8211; Increased Exposure Hours</title>
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	<link>http://www.uie.com/brainsparks/2011/03/30/uietips-user-exposure-hours/</link>
	<description>UIE\'s latest insights on the world of design</description>
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		<title>By: Judy Murdoch</title>
		<link>http://www.uie.com/brainsparks/2011/03/30/uietips-user-exposure-hours/comment-page-1/#comment-158780</link>
		<dc:creator>Judy Murdoch</dc:creator>
		<pubDate>Thu, 31 Mar 2011 15:02:33 +0000</pubDate>
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		<description>Confirms my experiences as a researcher who organized customer focused groups.

We tend to discount the importance of non-verbal behavior - but it&#039;s far more accurate than what people actually say. Observation helps pick up those subtle ticks and expressions and makes it easier to stand in our users shoes.

It&#039;s a richer set of data and no surprise that it produces better results.</description>
		<content:encoded><![CDATA[<p>Confirms my experiences as a researcher who organized customer focused groups.</p>
<p>We tend to discount the importance of non-verbal behavior &#8211; but it&#8217;s far more accurate than what people actually say. Observation helps pick up those subtle ticks and expressions and makes it easier to stand in our users shoes.</p>
<p>It&#8217;s a richer set of data and no surprise that it produces better results.</p>
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		<title>By: Scott Barnard</title>
		<link>http://www.uie.com/brainsparks/2011/03/30/uietips-user-exposure-hours/comment-page-1/#comment-158778</link>
		<dc:creator>Scott Barnard</dc:creator>
		<pubDate>Thu, 31 Mar 2011 13:50:31 +0000</pubDate>
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		<description>This is a fantastic article, Jared.  And in my years of experience I have noticed this as well.    Having as many team members at usability testing is great.  It helps limit design by opinion and it helps to prevent executives from swooping in at the last minute and changing important design elements for the worse. For my full perspective, please have a look:
http://blog.theusabilityreview.com/index.php/how-to-choose-a-design-agencyconsultant-and-usability-exposure-hours/

Thanks again for the article!</description>
		<content:encoded><![CDATA[<p>This is a fantastic article, Jared.  And in my years of experience I have noticed this as well.    Having as many team members at usability testing is great.  It helps limit design by opinion and it helps to prevent executives from swooping in at the last minute and changing important design elements for the worse. For my full perspective, please have a look:<br />
<a href="http://blog.theusabilityreview.com/index.php/how-to-choose-a-design-agencyconsultant-and-usability-exposure-hours/" rel="nofollow">http://blog.theusabilityreview.com/index.php/how-to-choose-a-design-agencyconsultant-and-usability-exposure-hours/</a></p>
<p>Thanks again for the article!</p>
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		<title>By: Timmay</title>
		<link>http://www.uie.com/brainsparks/2011/03/30/uietips-user-exposure-hours/comment-page-1/#comment-158777</link>
		<dc:creator>Timmay</dc:creator>
		<pubDate>Thu, 31 Mar 2011 13:27:55 +0000</pubDate>
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		<description>This is spot-on!   I understand that some may disagree from a &quot;tradition&quot; or apathetic perspective, but I can&#039;t imagine there being many cases to really support it.

Thanks for a great article - I think it solidified and reinforced some of what has been rattling around in my brain for a while.  It&#039;s nice to be able to say &quot;this is new, innovative thinking thoroughly backed by research&quot;.</description>
		<content:encoded><![CDATA[<p>This is spot-on!   I understand that some may disagree from a &#8220;tradition&#8221; or apathetic perspective, but I can&#8217;t imagine there being many cases to really support it.</p>
<p>Thanks for a great article &#8211; I think it solidified and reinforced some of what has been rattling around in my brain for a while.  It&#8217;s nice to be able to say &#8220;this is new, innovative thinking thoroughly backed by research&#8221;.</p>
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		<title>By: CedricSoubrie</title>
		<link>http://www.uie.com/brainsparks/2011/03/30/uietips-user-exposure-hours/comment-page-1/#comment-158772</link>
		<dc:creator>CedricSoubrie</dc:creator>
		<pubDate>Thu, 31 Mar 2011 09:08:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=3855#comment-158772</guid>
		<description>I can say that I totally agree. On one of my project, I implied project leaders and people that write documentation along with developers. I think it has been one of my greatest decision. 

User testing is THE greatest tool to show people what is User experience. After that everything becomes natural for the teams (making interviews, sketching and prototyping as much as possible, making things clear and simple, taking out unnecessary text and features....). It&#039;s magical :)</description>
		<content:encoded><![CDATA[<p>I can say that I totally agree. On one of my project, I implied project leaders and people that write documentation along with developers. I think it has been one of my greatest decision. </p>
<p>User testing is THE greatest tool to show people what is User experience. After that everything becomes natural for the teams (making interviews, sketching and prototyping as much as possible, making things clear and simple, taking out unnecessary text and features&#8230;.). It&#8217;s magical <img src='http://www.uie.com/brainsparks/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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