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	<title>Comments on: Agencies Don&#8217;t Like Me Very Much</title>
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	<link>http://www.uie.com/brainsparks/2011/06/10/agencies-dont-like-me-very-much/</link>
	<description>UIE\'s latest insights on the world of design</description>
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		<title>By: Jiim</title>
		<link>http://www.uie.com/brainsparks/2011/06/10/agencies-dont-like-me-very-much/comment-page-1/#comment-185540</link>
		<dc:creator>Jiim</dc:creator>
		<pubDate>Fri, 02 Dec 2011 13:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=4494#comment-185540</guid>
		<description>I like the article very much good points.

Gabby Hon,
I think you are slightly unfair to companies. Quite a lot do want to have a holistic, long-term view. It&#039;s just that they are only able to &lt;i&gt;fund&lt;/i&gt; projects on a fix-it-once, when-I-pay-this-money-the-problem-must-be-gone-forever basis.</description>
		<content:encoded><![CDATA[<p>I like the article very much good points.</p>
<p>Gabby Hon,<br />
I think you are slightly unfair to companies. Quite a lot do want to have a holistic, long-term view. It&#8217;s just that they are only able to <i>fund</i> projects on a fix-it-once, when-I-pay-this-money-the-problem-must-be-gone-forever basis.</p>
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		<title>By: James</title>
		<link>http://www.uie.com/brainsparks/2011/06/10/agencies-dont-like-me-very-much/comment-page-1/#comment-164907</link>
		<dc:creator>James</dc:creator>
		<pubDate>Wed, 07 Sep 2011 18:36:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=4494#comment-164907</guid>
		<description>This assumes short term relationships.  The bigger agencies sign very long term contracts that they tend to renew and therefore have the knowledge and experience that comes with working for a brand for an existing period.

This also doesn&#039;t take into account staff turnover; which can often be great with in-house teams therefore leaving the possibility that you&#039;ll actually have more &#039;in-house knowledge&#039; banked with your agency than your own staff.</description>
		<content:encoded><![CDATA[<p>This assumes short term relationships.  The bigger agencies sign very long term contracts that they tend to renew and therefore have the knowledge and experience that comes with working for a brand for an existing period.</p>
<p>This also doesn&#8217;t take into account staff turnover; which can often be great with in-house teams therefore leaving the possibility that you&#8217;ll actually have more &#8216;in-house knowledge&#8217; banked with your agency than your own staff.</p>
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		<title>By: 2º UX Camp: patentes, criatividade x padrões. Proprietário ou GPL &#124; UPA São Paulo</title>
		<link>http://www.uie.com/brainsparks/2011/06/10/agencies-dont-like-me-very-much/comment-page-1/#comment-163209</link>
		<dc:creator>2º UX Camp: patentes, criatividade x padrões. Proprietário ou GPL &#124; UPA São Paulo</dc:creator>
		<pubDate>Mon, 22 Aug 2011 00:43:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=4494#comment-163209</guid>
		<description>[...] por aí e, bem no espírito do UX Camp, outros temas tomaram o lugar. Isabela Abrantes citou um artigo do Jared Spool dizendo que agências de publicidade &#8216;não fazem UX&#8217;, pois para isso é necessário muito mais pesquisa e acompanhamento, coisas que raramente acontecem [...]</description>
		<content:encoded><![CDATA[<p>[...] por aí e, bem no espírito do UX Camp, outros temas tomaram o lugar. Isabela Abrantes citou um artigo do Jared Spool dizendo que agências de publicidade &#8216;não fazem UX&#8217;, pois para isso é necessário muito mais pesquisa e acompanhamento, coisas que raramente acontecem [...]</p>
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		<title>By: Livia Labate</title>
		<link>http://www.uie.com/brainsparks/2011/06/10/agencies-dont-like-me-very-much/comment-page-1/#comment-160662</link>
		<dc:creator>Livia Labate</dc:creator>
		<pubDate>Thu, 16 Jun 2011 17:29:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=4494#comment-160662</guid>
		<description>Side note: check this smart fellow describing how he deals with the problems of being in those circumstances (context: content strategy/delivery platforms) http://www.marketingtechnologyplatform.com/content-strategy-needs-content-architecture/</description>
		<content:encoded><![CDATA[<p>Side note: check this smart fellow describing how he deals with the problems of being in those circumstances (context: content strategy/delivery platforms) <a href="http://www.marketingtechnologyplatform.com/content-strategy-needs-content-architecture/" rel="nofollow">http://www.marketingtechnologyplatform.com/content-strategy-needs-content-architecture/</a></p>
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		<title>By: Abarshad</title>
		<link>http://www.uie.com/brainsparks/2011/06/10/agencies-dont-like-me-very-much/comment-page-1/#comment-160591</link>
		<dc:creator>Abarshad</dc:creator>
		<pubDate>Mon, 13 Jun 2011 20:51:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=4494#comment-160591</guid>
		<description>Jared 

Excellent read.

Question; In your opinion.  What are names of some agencies/consultancies/companies that are doing the activity/user based design ?

Thanks in advance,

Take care,

P.S.  Love to see more YouTube videos of yours</description>
		<content:encoded><![CDATA[<p>Jared </p>
<p>Excellent read.</p>
<p>Question; In your opinion.  What are names of some agencies/consultancies/companies that are doing the activity/user based design ?</p>
<p>Thanks in advance,</p>
<p>Take care,</p>
<p>P.S.  Love to see more YouTube videos of yours</p>
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		<title>By: Van Shea Sedita</title>
		<link>http://www.uie.com/brainsparks/2011/06/10/agencies-dont-like-me-very-much/comment-page-1/#comment-160572</link>
		<dc:creator>Van Shea Sedita</dc:creator>
		<pubDate>Sun, 12 Jun 2011 12:53:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=4494#comment-160572</guid>
		<description>I zoomed in on Mr. Hoekman&#039;s comments and agree. &quot;Making people better&quot; as I see it here, involves teaching business managers/stakeholders the company vision and how to better understand the user, consumer, patron as the walk through the door, visit the first landing page or look up at the selection of coffee choices on the board.

How these businesses managers, and the like, try to identify themselves and their objectives to other people (consumers) is something only THEY can own and modify at quickly if asked. 

These days, many executives like to &quot;switch gears&quot; because they feel that their &quot;instinct&quot; tells them they need to. Skilled and informed managers need to be able to help and encourage such a shift OR discourage it depending on what they&#039;ve learned from being as close to the consumer mind set as possible. And agencies, just by their nature are never as close to one brand&#039;s consumer as hopefully that brand is, or better be.</description>
		<content:encoded><![CDATA[<p>I zoomed in on Mr. Hoekman&#8217;s comments and agree. &#8220;Making people better&#8221; as I see it here, involves teaching business managers/stakeholders the company vision and how to better understand the user, consumer, patron as the walk through the door, visit the first landing page or look up at the selection of coffee choices on the board.</p>
<p>How these businesses managers, and the like, try to identify themselves and their objectives to other people (consumers) is something only THEY can own and modify at quickly if asked. </p>
<p>These days, many executives like to &#8220;switch gears&#8221; because they feel that their &#8220;instinct&#8221; tells them they need to. Skilled and informed managers need to be able to help and encourage such a shift OR discourage it depending on what they&#8217;ve learned from being as close to the consumer mind set as possible. And agencies, just by their nature are never as close to one brand&#8217;s consumer as hopefully that brand is, or better be.</p>
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		<title>By: Daniel Szuc</title>
		<link>http://www.uie.com/brainsparks/2011/06/10/agencies-dont-like-me-very-much/comment-page-1/#comment-160552</link>
		<dc:creator>Daniel Szuc</dc:creator>
		<pubDate>Sat, 11 Jun 2011 01:06:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=4494#comment-160552</guid>
		<description>&quot;They understand ‘quick hits’ and weekly balance sheets and shareholder meetings. There is a complete absence of a holistic, long-term view particularly where design is concerned.&quot;

Nice one Gabby :)

rgds,
Dan</description>
		<content:encoded><![CDATA[<p>&#8220;They understand ‘quick hits’ and weekly balance sheets and shareholder meetings. There is a complete absence of a holistic, long-term view particularly where design is concerned.&#8221;</p>
<p>Nice one Gabby <img src='http://www.uie.com/brainsparks/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>rgds,<br />
Dan</p>
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		<title>By: Daniel Szuc</title>
		<link>http://www.uie.com/brainsparks/2011/06/10/agencies-dont-like-me-very-much/comment-page-1/#comment-160551</link>
		<dc:creator>Daniel Szuc</dc:creator>
		<pubDate>Sat, 11 Jun 2011 01:05:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=4494#comment-160551</guid>
		<description>Like this - 

&quot;But the long-term, in-depth execution has to come from within. The company has to make the commitment to investing on their own.&quot;

Agree and a large part of what we do should be about building UX strength/capability inside the business. At the end of the day, they should own it.

Perhaps we are also assuming that the UX industry in general is keeping up with market demands for UX in and around:

* New waves of people entering UX
* Growth in interest/demand in the term &quot;UX&quot; but not enough professional maturity in supply (hard to find good people)
* Lack of training on soft skills required (perhaps)
* Confusion from our buyers about what is required to make up a UX team or form a UX strategy
* Agencies (who may not have come from a UCD, UX, IXD, Usability) background now in the market to sell those services without having adequate skill sets to back it up.

rgds,
Dan</description>
		<content:encoded><![CDATA[<p>Like this &#8211; </p>
<p>&#8220;But the long-term, in-depth execution has to come from within. The company has to make the commitment to investing on their own.&#8221;</p>
<p>Agree and a large part of what we do should be about building UX strength/capability inside the business. At the end of the day, they should own it.</p>
<p>Perhaps we are also assuming that the UX industry in general is keeping up with market demands for UX in and around:</p>
<p>* New waves of people entering UX<br />
* Growth in interest/demand in the term &#8220;UX&#8221; but not enough professional maturity in supply (hard to find good people)<br />
* Lack of training on soft skills required (perhaps)<br />
* Confusion from our buyers about what is required to make up a UX team or form a UX strategy<br />
* Agencies (who may not have come from a UCD, UX, IXD, Usability) background now in the market to sell those services without having adequate skill sets to back it up.</p>
<p>rgds,<br />
Dan</p>
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		<title>By: Robert Hoekman, Jr</title>
		<link>http://www.uie.com/brainsparks/2011/06/10/agencies-dont-like-me-very-much/comment-page-1/#comment-160550</link>
		<dc:creator>Robert Hoekman, Jr</dc:creator>
		<pubDate>Sat, 11 Jun 2011 00:39:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=4494#comment-160550</guid>
		<description>One more point:

As a consultant, my goals for every project include (but certainly are not limited to) the following two things:

1. Educate the client on the issues they need to focus on as much as possible.
2. Leave the client with a strategy and direction and vision that will serve to guide their decisions in the future.

The fact that, yes, I will eventually leave a project, is something that bothers me a great deal. My goal is not to swoop in and save the day, but rather turn those who stay into superheroes. I don&#039;t make products better, I make people better. If agency staff are not doing this, they are most certainly prone to becoming guilty of everything you said here. But if they care about the long-term outcome, they&#039;re leaving clients with much more than deliverables and innovations. They&#039;re leaving clients with a path to better decisions.</description>
		<content:encoded><![CDATA[<p>One more point:</p>
<p>As a consultant, my goals for every project include (but certainly are not limited to) the following two things:</p>
<p>1. Educate the client on the issues they need to focus on as much as possible.<br />
2. Leave the client with a strategy and direction and vision that will serve to guide their decisions in the future.</p>
<p>The fact that, yes, I will eventually leave a project, is something that bothers me a great deal. My goal is not to swoop in and save the day, but rather turn those who stay into superheroes. I don&#8217;t make products better, I make people better. If agency staff are not doing this, they are most certainly prone to becoming guilty of everything you said here. But if they care about the long-term outcome, they&#8217;re leaving clients with much more than deliverables and innovations. They&#8217;re leaving clients with a path to better decisions.</p>
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		<title>By: Robert Hoekman, Jr</title>
		<link>http://www.uie.com/brainsparks/2011/06/10/agencies-dont-like-me-very-much/comment-page-1/#comment-160549</link>
		<dc:creator>Robert Hoekman, Jr</dc:creator>
		<pubDate>Sat, 11 Jun 2011 00:27:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=4494#comment-160549</guid>
		<description>The problem is not in your rhetoric, my dear coauthor, it&#039;s in your logic. Consider the following two points:

1. Your divisions of some of the design &quot;styles,&quot; as you refer to them, are a little too black and white to be thorough.

First, for example, in your view of activity-focused design, you assume that all activities take great lengths of time to understand. This is false; not all activities — including the photo-sharing activity you cited — are as time-consuming as you make them out to be.

Second, your view of self-design is that it is the result of teams designing for themselves, and that it is a &quot;low-end&quot; approach, the conclusion being that self-design is essentially always bad. But self-design can be a direct result of activity-focused research. Consider it an analogy to first-person journalism, in which a journalist immerses himself/herself into a situation and then reports on it from the inside out. Researching an activity in this way, one can then design with an inside perspective while still making the service&#039;s real users the focus of the design decisions. &quot;Self-design,&quot; in other words, doesn&#039;t have to mean &quot;selfish design,&quot; it can mean designing for users from a first-person perspective.

But then, this is a semantic debate. My version of self-design and yours could just as easily have different labels. But if so, then you&#039;ve left at least one style out of your article on design styles, and it&#039;s one which blurs and smudges and erases the lines you tried so diligently to draw.

2. You said: &quot;Experience-focused design is even more difficult. The designs often require changes at touch points all over the organization.&quot;

In this line, you&#039;re essentially positing that if an agency can&#039;t do &quot;experience-focused design&quot; (I love this term, by the way) that affects an entire organization, then the agency can&#039;t do it at all. If the agency can&#039;t achieve the business understanding and political clout to drive far-reaching change, it can&#039;t affect anything at all. This is, of course, ridiculous. Agencies affect all kinds of experiences every single day. The problem is not that they can&#039;t do experience-focused design, it&#039;s that what they &lt;em&gt;think&lt;/em&gt; is far-reaching is really just a sliver of the complete experience. A single app is not an entire company. A single call center is not an entire business. Agencies can and frequently do positively affect user experiences. They just don&#039;t typically affect every aspect of those experiences.

Kudos for being provocative. The world needs provocation. I just hope that your readers&#039; pursuit of the truth never ends, because then their (now current) world view is screwed.</description>
		<content:encoded><![CDATA[<p>The problem is not in your rhetoric, my dear coauthor, it&#8217;s in your logic. Consider the following two points:</p>
<p>1. Your divisions of some of the design &#8220;styles,&#8221; as you refer to them, are a little too black and white to be thorough.</p>
<p>First, for example, in your view of activity-focused design, you assume that all activities take great lengths of time to understand. This is false; not all activities — including the photo-sharing activity you cited — are as time-consuming as you make them out to be.</p>
<p>Second, your view of self-design is that it is the result of teams designing for themselves, and that it is a &#8220;low-end&#8221; approach, the conclusion being that self-design is essentially always bad. But self-design can be a direct result of activity-focused research. Consider it an analogy to first-person journalism, in which a journalist immerses himself/herself into a situation and then reports on it from the inside out. Researching an activity in this way, one can then design with an inside perspective while still making the service&#8217;s real users the focus of the design decisions. &#8220;Self-design,&#8221; in other words, doesn&#8217;t have to mean &#8220;selfish design,&#8221; it can mean designing for users from a first-person perspective.</p>
<p>But then, this is a semantic debate. My version of self-design and yours could just as easily have different labels. But if so, then you&#8217;ve left at least one style out of your article on design styles, and it&#8217;s one which blurs and smudges and erases the lines you tried so diligently to draw.</p>
<p>2. You said: &#8220;Experience-focused design is even more difficult. The designs often require changes at touch points all over the organization.&#8221;</p>
<p>In this line, you&#8217;re essentially positing that if an agency can&#8217;t do &#8220;experience-focused design&#8221; (I love this term, by the way) that affects an entire organization, then the agency can&#8217;t do it at all. If the agency can&#8217;t achieve the business understanding and political clout to drive far-reaching change, it can&#8217;t affect anything at all. This is, of course, ridiculous. Agencies affect all kinds of experiences every single day. The problem is not that they can&#8217;t do experience-focused design, it&#8217;s that what they <em>think</em> is far-reaching is really just a sliver of the complete experience. A single app is not an entire company. A single call center is not an entire business. Agencies can and frequently do positively affect user experiences. They just don&#8217;t typically affect every aspect of those experiences.</p>
<p>Kudos for being provocative. The world needs provocation. I just hope that your readers&#8217; pursuit of the truth never ends, because then their (now current) world view is screwed.</p>
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		<title>By: Indi Young</title>
		<link>http://www.uie.com/brainsparks/2011/06/10/agencies-dont-like-me-very-much/comment-page-1/#comment-160547</link>
		<dc:creator>Indi Young</dc:creator>
		<pubDate>Fri, 10 Jun 2011 23:05:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=4494#comment-160547</guid>
		<description>True, there definitely needs to be a long-term effort in-house. Agencies can help start the effort, teach processes, offer adjustment advice, and recommend strategies, as well as do part of the initial or intermittent work. In-house must take on the responsibility to drive the effort, or else ineffectually &quot;tilt at windmills,&quot; like Gabby Hon says above.

Part of the reason I created mental model diagrams was as a way to preserve the user-focused research, and even have a place to capture a few team experiences with customers. I&#039;ve seen these diagrams help the effort gain momentum, spread knowledge to different divisions, and focus the design decision process. (Yeah, tooting my own horn.)</description>
		<content:encoded><![CDATA[<p>True, there definitely needs to be a long-term effort in-house. Agencies can help start the effort, teach processes, offer adjustment advice, and recommend strategies, as well as do part of the initial or intermittent work. In-house must take on the responsibility to drive the effort, or else ineffectually &#8220;tilt at windmills,&#8221; like Gabby Hon says above.</p>
<p>Part of the reason I created mental model diagrams was as a way to preserve the user-focused research, and even have a place to capture a few team experiences with customers. I&#8217;ve seen these diagrams help the effort gain momentum, spread knowledge to different divisions, and focus the design decision process. (Yeah, tooting my own horn.)</p>
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		<title>By: Kenna Dian</title>
		<link>http://www.uie.com/brainsparks/2011/06/10/agencies-dont-like-me-very-much/comment-page-1/#comment-160545</link>
		<dc:creator>Kenna Dian</dc:creator>
		<pubDate>Fri, 10 Jun 2011 18:28:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=4494#comment-160545</guid>
		<description>Couldn&#039;t agree more. I have seen this unfortunate process play out all too many times. A design firm comes in, produces some innovative work (usually), then leaves once its done. That&#039;s where the design sits until the event passes or the information is subsumed into the existing design. Sunk cost.

Every time I see a new design, approach, or bright and shiny object I wonder how long it will last and whether it will make its way to any other areas of the site. I&#039;ve found the larger the site, the lower the chance the design will go anywhere--no matter how beneficial it is. 

But there are those rare Website teams that have the right headset for successfully using design firms. They are very selective about when to use them, who they hire, and the project&#039;s exit strategy. These teams understand that Websites are an evolution, not a revolution, and use design firms accordingly. As a result their sites consistently deliver useful innovations and a solid user experience.</description>
		<content:encoded><![CDATA[<p>Couldn&#8217;t agree more. I have seen this unfortunate process play out all too many times. A design firm comes in, produces some innovative work (usually), then leaves once its done. That&#8217;s where the design sits until the event passes or the information is subsumed into the existing design. Sunk cost.</p>
<p>Every time I see a new design, approach, or bright and shiny object I wonder how long it will last and whether it will make its way to any other areas of the site. I&#8217;ve found the larger the site, the lower the chance the design will go anywhere&#8211;no matter how beneficial it is. </p>
<p>But there are those rare Website teams that have the right headset for successfully using design firms. They are very selective about when to use them, who they hire, and the project&#8217;s exit strategy. These teams understand that Websites are an evolution, not a revolution, and use design firms accordingly. As a result their sites consistently deliver useful innovations and a solid user experience.</p>
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		<title>By: Planting seeds and tilling soil &#124; Involution Studios</title>
		<link>http://www.uie.com/brainsparks/2011/06/10/agencies-dont-like-me-very-much/comment-page-1/#comment-160542</link>
		<dc:creator>Planting seeds and tilling soil &#124; Involution Studios</dc:creator>
		<pubDate>Fri, 10 Jun 2011 16:45:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=4494#comment-160542</guid>
		<description>[...] Jared Spool delights in being provocative. Listen: I like provocative. Much of the way people frame our professional world is outdated or out-of-touch. It takes provocateurs to get most of us to look in a different direction and consider new things. Unfortunately, many of those who make provocative statements as a matter of routine espouse half-baked and incorrect things alongside their other good ideas. Such is the case with Jared&#8217;s latest attempt to stir up a shit storm, Agencies Don&#8217;t Like Me Very Much. [...]</description>
		<content:encoded><![CDATA[<p>[...] Jared Spool delights in being provocative. Listen: I like provocative. Much of the way people frame our professional world is outdated or out-of-touch. It takes provocateurs to get most of us to look in a different direction and consider new things. Unfortunately, many of those who make provocative statements as a matter of routine espouse half-baked and incorrect things alongside their other good ideas. Such is the case with Jared&#8217;s latest attempt to stir up a shit storm, Agencies Don&#8217;t Like Me Very Much. [...]</p>
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		<title>By: Jared Caponi</title>
		<link>http://www.uie.com/brainsparks/2011/06/10/agencies-dont-like-me-very-much/comment-page-1/#comment-160541</link>
		<dc:creator>Jared Caponi</dc:creator>
		<pubDate>Fri, 10 Jun 2011 16:43:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=4494#comment-160541</guid>
		<description>This makes total sense.

But I think the we all need to come to a mutual understanding about this. Yes, Agencies practice plenty of unintended design, self design and some genius design. 

And that&#039;s just fine.

Especially fine for sites that need to lay some kind of foundation, and lay it down relatively quickly. Clients should walk into relationships with this understanding. If their site is a long term value proposition, that value will come later when there is time to iterate on Activity or User-focused design. You hire an agency to build the thing to iterate on. I love @Raul&#039;s &quot;it doesn&#039;t start until it&#039;s finished.&quot; I will be stealing that.

The problem is both that agencies sell the idea that they can do a job properly out of the gate and clients expect that to be true. Agencies need to stop selling it and Clients ned to stop buying it.

If Agencies sold self/genius design for what it was and if clients understood its value we&#039;d all be better for it.</description>
		<content:encoded><![CDATA[<p>This makes total sense.</p>
<p>But I think the we all need to come to a mutual understanding about this. Yes, Agencies practice plenty of unintended design, self design and some genius design. </p>
<p>And that&#8217;s just fine.</p>
<p>Especially fine for sites that need to lay some kind of foundation, and lay it down relatively quickly. Clients should walk into relationships with this understanding. If their site is a long term value proposition, that value will come later when there is time to iterate on Activity or User-focused design. You hire an agency to build the thing to iterate on. I love @Raul&#8217;s &#8220;it doesn&#8217;t start until it&#8217;s finished.&#8221; I will be stealing that.</p>
<p>The problem is both that agencies sell the idea that they can do a job properly out of the gate and clients expect that to be true. Agencies need to stop selling it and Clients ned to stop buying it.</p>
<p>If Agencies sold self/genius design for what it was and if clients understood its value we&#8217;d all be better for it.</p>
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		<title>By: Gabby Hon</title>
		<link>http://www.uie.com/brainsparks/2011/06/10/agencies-dont-like-me-very-much/comment-page-1/#comment-160540</link>
		<dc:creator>Gabby Hon</dc:creator>
		<pubDate>Fri, 10 Jun 2011 16:26:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=4494#comment-160540</guid>
		<description>You&#039;re not wrong, Jared, but you&#039;re just short of the real problem: the reason we know that agencies can&#039;t fully deliver the kind of design styles that deliver quality results is because clients keep hiring them to tilt at windmills. This is, as ever, a client-centered problem: in-house agencies are, philosophically, de rigeur at the moment but their reality is deeply troubling. I&#039;ve worked client-side and seen nearly every type of failed design initiative imaginable. Corporations do not understand design at all. They understand &#039;quick hits&#039; and weekly balance sheets and shareholder meetings. There is a complete absence of a holistic, long-term view particularly where design is concerned.</description>
		<content:encoded><![CDATA[<p>You&#8217;re not wrong, Jared, but you&#8217;re just short of the real problem: the reason we know that agencies can&#8217;t fully deliver the kind of design styles that deliver quality results is because clients keep hiring them to tilt at windmills. This is, as ever, a client-centered problem: in-house agencies are, philosophically, de rigeur at the moment but their reality is deeply troubling. I&#8217;ve worked client-side and seen nearly every type of failed design initiative imaginable. Corporations do not understand design at all. They understand &#8216;quick hits&#8217; and weekly balance sheets and shareholder meetings. There is a complete absence of a holistic, long-term view particularly where design is concerned.</p>
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		<title>By: Rahul</title>
		<link>http://www.uie.com/brainsparks/2011/06/10/agencies-dont-like-me-very-much/comment-page-1/#comment-160539</link>
		<dc:creator>Rahul</dc:creator>
		<pubDate>Fri, 10 Jun 2011 16:07:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=4494#comment-160539</guid>
		<description>Our (technical) agency observes the same thing: many competitors drop clients once the project is over and then the client is left with a website but no long term design plan in place. People sometimes ask me &quot;when is the project going to be done?&quot; and I always say &quot;it doesn&#039;t start until it&#039;s finished&quot;.

You can&#039;t really help a client until you&#039;ve spent months with them and learned their business inside out and gotten to know their customers. You&#039;re dead on when you say agencies can&#039;t do that; by their very nature they&#039;re fundamentally flawed.

Ideally I&#039;d want an agency that works for at most 3-4 clients at a time, on long term contracts for many years at a time, giving them time to do real design. But that&#039;s often not financially viable, and part of the reason is because clients don&#039;t really understand that they need this. They think you hire an agency to sprinkle faerie dust and once they&#039;re done, everything&#039;s suddenly better. The problem is that you need to sustain the improvements. And if you hired an agency because they can do that, why do you assume you can suddenly do it once they&#039;re gone? That kind of skill set doesn&#039;t transfer by proximity.</description>
		<content:encoded><![CDATA[<p>Our (technical) agency observes the same thing: many competitors drop clients once the project is over and then the client is left with a website but no long term design plan in place. People sometimes ask me &#8220;when is the project going to be done?&#8221; and I always say &#8220;it doesn&#8217;t start until it&#8217;s finished&#8221;.</p>
<p>You can&#8217;t really help a client until you&#8217;ve spent months with them and learned their business inside out and gotten to know their customers. You&#8217;re dead on when you say agencies can&#8217;t do that; by their very nature they&#8217;re fundamentally flawed.</p>
<p>Ideally I&#8217;d want an agency that works for at most 3-4 clients at a time, on long term contracts for many years at a time, giving them time to do real design. But that&#8217;s often not financially viable, and part of the reason is because clients don&#8217;t really understand that they need this. They think you hire an agency to sprinkle faerie dust and once they&#8217;re done, everything&#8217;s suddenly better. The problem is that you need to sustain the improvements. And if you hired an agency because they can do that, why do you assume you can suddenly do it once they&#8217;re gone? That kind of skill set doesn&#8217;t transfer by proximity.</p>
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		<title>By: Ronnie Battista</title>
		<link>http://www.uie.com/brainsparks/2011/06/10/agencies-dont-like-me-very-much/comment-page-1/#comment-160538</link>
		<dc:creator>Ronnie Battista</dc:creator>
		<pubDate>Fri, 10 Jun 2011 16:06:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=4494#comment-160538</guid>
		<description>Bang on the nail Jared.  I think in the ideal situation, when considering the more strategic, enterprise level experience design work, that a combination of external and internal research teams can be particularly powerful.  Leveraging both cultural/historical institutional knowledge of with fresh eyes/apolitical external thinking has a nice yin/yang to it ...</description>
		<content:encoded><![CDATA[<p>Bang on the nail Jared.  I think in the ideal situation, when considering the more strategic, enterprise level experience design work, that a combination of external and internal research teams can be particularly powerful.  Leveraging both cultural/historical institutional knowledge of with fresh eyes/apolitical external thinking has a nice yin/yang to it &#8230;</p>
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		<title>By: Lou Rosenfeld</title>
		<link>http://www.uie.com/brainsparks/2011/06/10/agencies-dont-like-me-very-much/comment-page-1/#comment-160536</link>
		<dc:creator>Lou Rosenfeld</dc:creator>
		<pubDate>Fri, 10 Jun 2011 15:40:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=4494#comment-160536</guid>
		<description>Read my mind, Jared. 

And please stop doing that; it tickles.</description>
		<content:encoded><![CDATA[<p>Read my mind, Jared. </p>
<p>And please stop doing that; it tickles.</p>
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		<title>By: Marc Poulin</title>
		<link>http://www.uie.com/brainsparks/2011/06/10/agencies-dont-like-me-very-much/comment-page-1/#comment-160535</link>
		<dc:creator>Marc Poulin</dc:creator>
		<pubDate>Fri, 10 Jun 2011 15:29:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.uie.com/brainsparks/?p=4494#comment-160535</guid>
		<description>Great article. At first, I thought that you were going to mention that agencies are great at broadcasting (one way communication like TV or print) but that they have great difficulties with 2-way interactions like on websites.</description>
		<content:encoded><![CDATA[<p>Great article. At first, I thought that you were going to mention that agencies are great at broadcasting (one way communication like TV or print) but that they have great difficulties with 2-way interactions like on websites.</p>
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