September 26th, 2012
In today’s UIEtips, I discuss with Adam Connor and Aaron Irizarry how to use design studio as a process to improve team communication and achieve design goals. This article is based on a podcast I had with Aaron and Adam back in August, 2012. Here’s an excerpt from the article.
Jared Spool: So when you guys talk about studio, what do you mean by that? Because some people picture this workshop of Andy Warhol, with all these paintings on the wall and a naked guy standing in the middle waiting to be sketched. But that’s not what we’re talking about here.
Adam Connor: For me, when I think about studio, I’m thinking more of a particular structure of a collaborative activity, and the structure really follows three pretty basic steps ofsketch, present, and critique. It’s great because it’s a little microcosm of the overall design process.
When you distill it down to small time-block chunks with your team, with whoever you have on hand, it can really create a great sense of collaboration. It builds consensus pretty quickly around some very core elements of your design.
Read the full article, Collaboration through the Design Studio: An Interview with Adam Connor and Aaron Irizarry
Learn to make energizing critiques a mainstay of your process
Join Adam and Aaron in their full-day workshop at the User Interface 17 Conference in Boston, November 5. Organize energizing workshops that rally teams to explore designs and achieve the best possible results. Learn more about their workshop
How do you conduct feedback sessions on your designs? Do you use a similar process mentioned in the article? How do you handle feedback that isn’t tied to the goals?
Share your feedback below.