UIEtips: Designing Microinteractions

Jared Spool

June 19th, 2013

In this week’s UIEtips, I talk to author and interaction design guru Dan Saffer about microinteractions.

Here’s an excerpt from the article:

Jared: What are microinteractions?

Dan: Microinteractions are the small pieces of functionality that exist around or sometimes in place of larger features. An example is turning off the ringer on your phone. Nobody is buying your phone because you can turn the ringer off, but it’s still this little important piece of functionality that if it’s not there can cause a lot of problems.

Jared: It’s an interesting thing, that ringer–off button.

Dan: Right. It’s another little piece of functionality. It has what I call invisible triggers. It’s something that you may never discover, ever. How do you make that a little more discoverable or at least learnable? How do you latch onto something like that? How did you find that out, just by trial and error or was it something that you read online. Did someone mention, “Oh, you could do this.”

Read the article: What Makes an Experience Seem Innovative?

How have you created microinteractions in your designs and products? Let us know below.

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