UIETips: Goods, Bads, and Dailies – Lessons for Conducting Great Critiques

Jared Spool

August 8th, 2013

 

Critique is a critical role in the design process but often it’s not done in a productive manner. In this article, I explores critique techniques and discusses four important roles of the process. Design studios and critiques are so instrumental in the design processes that we’ve included it as a one day workshop at the User Interface 18 Conference in Boston, October 21-23. In Adam Connor and Aaaron Irizarry’s workshop, Building Consensus in Critiques and Design Studios, you’ll learn how to become better at conducting your own critiques in order to become better at problem solving and design.

Here’s an excerpt from the article:

Giving the presenter a chance to show their work without being interrupted by a string of questions turns out to be pretty important. After seeing the Chosen Ones in action, I immediately noticed how, in my design reviews, disruptive interruptions can be. It throws the presenter off and doesn’t give them a chance to tell their story about the design and what they’re trying to accomplish.

There are four roles in any critique session. The two everyone’s most familiar with are the presenter and the audience (also sometimes called the critics). However, every session also needs a facilitator and a recorder.

Read the article: Goods, Bads, and Dailies: Lessons for Conducting Great Critiques

Have you given out some great critiques? Share them with us below.

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