October 2nd, 2013
Giving critique is not an easy task. Doing it constructively and effectively without hurting someone’s feelings or coming off as cruel and inflexible is difficult. Being able to successfully critique and create design studios is so important we’ve dedicated many articles and podcasts to the topic, along with a full-day workshop.
In this post, we’ve listed out some great free articles and podcasts on this topic. But you can really dive in deep at this year’s User Interface 18 Conference in Boston, October 21-23, 2013. In Adam Connor and Aaron Irizarry workshop Building Consensus in Critiques and Design Studios, you’ll learn how to organize energizing workshops that rally your teams to explore designs and achieve the best possible results. You’ll discover how to reach consensus, improve the conversations you have around design, and create open feedback loops your teams will actually use.
Here’s some reading about design studios and critique
Building a Cohesive Design Team – Jared M. Spool
Jared discusses team characteristics that lead to successful designs.
Goods, Bads, and Dailies: Lessons for Conducting Great Critiques – Jared M. Spool
Jared explains how child magicians and Pixar Media have mastered critique and how you can incorporate this into your design process.
Collaboration through the Design Studio: An Interview with Adam Connor and Aaron Irizarry
Jared M. Spool
Jared interviews Adam Connor and Aaron Irizarry on using a design studio as a process to improve team communication and achieve design goals.
Design Studio Workshop: Adding up the Benefits – Jared M. Spool
Jared explains how a design studio workshop can help your team work through various design challenges and the benefits these workshops bring to the team.
What Goes into a Well-Done Critique – Jared M. Spool
Receiving a critique is probably one of the hardest things we’ll do in our work. Giving one is equally as difficult. It’s hard to do well and easy to do poorly. As we’ve been working with teams over the last 20 years, we’ve accumulated an understanding of what goes into a successful critique. Here’s what we’ve found.
Listen to what the experts say about design studios and critique
Adam Connor – Design Studio: Building Consensus Early in Your Design Process
Getting two people to agree on something is a difficult task in any aspect of life. Getting a whole team to agree on a design, where underlying feelings, ownership, and organizational hierarchy are involved, can be an even greater challenge. That’s not even counting the dreaded “swoop and poop” scenario. The trick is to get everyone involved early in the design process and a design studio is a perfect tool for just that.
Adam Connor & Aaron Irizarry – Building Consensus in Critiques and Design Studios
Adam Connor and Aaron Irizarry believe that critique is not just a design-centered skill that exists to make sure you’re doing things “right”. Instead, they see it as a living and breathing process of analysis and adjustment.
Adam Connor & Aaron Irizarry – Collaboration through Design Studio and Critique
Adam explains a design studio, and breaks it into three steps: sketch, present, and critique. Both Aaron and Adam believe that critique is often a misunderstood part of the process. Anyone can give feedback, or have a gut reaction, but critique is a more thoughtful and deliberate process. Critique is more analytical and needs to be measured against goals.
Adam Connor & Aaron Irizarry – Discussing Design: The Art of Critique
Critique is an integral part of the design process. Contrasting from feedback, critique is more focused and specific. Often, rather than a gut reaction, it is framed within the context of a dialogue. It is centered around arriving at an understanding.
Special Price for the UI18 Conference
By the way, if you decide to join us for the User Interface 18 Conference in Boston, October 21-23, 2013, use the promotion code BLOG and get $200 off the full conference registration.