Snag Your Designer’s Toolkit by July 3 with Your UI19 Registration

Lauren Cramer

June 25th, 2014

We found a perfect designer’s toolkit for you to use during and after the UI19 conference. These tools make it easy to iterate and share ideas in physical form.

Register for UI19 by July 3 and your kit will be waiting for you at the conference. That means you have one week left to guarantee getting one of these awesome kits.

Get Your Free Designer’s Toolkit

Toolkit

  • Capture all your awesome ideas during and 
    after the conference
  • Avoid the time drain that digital tools cause
    when trying to create quick sketches and prototypes
  • Use the sketch book filled with templates
    and these cool markers and pens to create sketches

Register by 7/3 for this free designer’s tool kit

 

Get Your Toolkit

UIEtips: UX Design, Role-playing & Micromoments

Jared Spool

June 24th, 2014

Stephen Anderson thinks about micro-moments in a design a lot. He even goes as far as role playing what the interaction would be like with another designer (as you’ll see in today’s article). It’s a funny and eye opening experience.

This is just one part of what Stephen is covering in his full-day UI19 workshop, Design Skills for Complex Understanding and Problem Solving on October 27. See how you can present data in compelling, contextually relevant formats in his workshop.

Here’s an excerpt from the article:

Good interaction design is about attending to every moment that passes between a person and the device (or system, or service) with which he or she is interacting. These moments can be explicit, as with gestures, taps, a button-click, or the completion of a form field. Or, these moments may be more elusive, such as a pause while you try and understand what is being asked of you or how to answer. It’s these internal conversations that users have at any given moment that often get overlooked.

Read the article: UX Design, Role-playing & Micromoments.

What micro-moments have your experiences that added to — or diminished — your experience with a design?  Leave us a note below.

Steph Hay – Content-first User Experience

Sean Carmichael

June 24th, 2014

Play

[ Transcript Available ]

Steph Hay

In traditional website design and development it’s common to start with the design and add your content later in the process. You may even use “lorem ipsum” as a placeholder to know where the content eventually needs to live. This causes the content creator to craft words to fit the design instead of building a design to fit the content. Without the right content your users will likely have a lackluster experience no matter how good-looking the design.

Steph Hay is an advocate for a content-first approach. She believes it’s important to start with a simple document with all of the content that will be used to communicate with the user. By starting with a document, in plain language, as opposed to a wireframe or comp, all the stakeholders can have an informed discussion. No one needs to be educated on what they are looking at.

Starting with the content helps focus the message you’re delivering to your users. When you build the design out from there, you can more easily determine where the appropriate places are for each type of communication. The site map and hierarchy are born out of the real content that will exist in the final product. You end up with a more cohesive and clear experience.

Steph will be presenting one of 8 daylong workshops at the User Interface 19 conference October 27-29 in Boston. For more information, visit uiconf.com.

Recorded: May, 2014
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8 Ways to Boost Your Team’s UX Skills

Lauren Cramer

June 19th, 2014

You need a conference that will enhance your team’s skills so they are ready to successfully overcome the next set of challenges you’ve set out for them.

What makes UI19 unique are the workshops. The conference is dedicated to educating and inspiring the UX professional. With two days of  full-day workshops your team can divide and conquer across eight specific topics. We guarantee they’ll learn skills, processes, and techniques to immediately impact your team and company.

Mobile design

Luke Wroblewski

Design process

Leah Buley

Service-design thinking

Marc Stickdorn

User scenarios

Kim Goodwin

Microinteractions

Dan Saffer

Data visualization

Stephen Anderson

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You can’t afford NOT to send them. Take advantage of the team discount and register 4 or more people at $200 off per person.

Register Your Team and Save.

UIEtips: The Dirty Dozen Roadmap Roadblocks

Jared Spool

June 18th, 2014

In this week’s UIEtips, we share an article from Bruce McCarthy. In it, Bruce defines the product roadmap and offers twelve areas where organizations break down when developing roadmaps. Best of all, he shares ideas on how to put all twelve roadblocks in your rearview mirror.

Want to hear more from Bruce? He’s presenting our next virtual seminar on June 26, Lean Roadmapping: Where Product Management & UX Meet.

Here’s an excerpt from the article:

A good roadmap inspires. It inspires buy-in from executives, inspires confidence from customers and salespeople, and inspires development teams to produce the groundbreaking products that drive significant growth.

 A good roadmap keeps your organization on course toward its destination. Stating what you will do and when makes it easy to judge when you fall behind schedule or get detoured by good ideas that just don’t fit your strategic vision.

Read the article: The Dirty Dozen Roadmap Roadblocks.

What roadblocks have challenged your organization in creating product roadmaps?  Leave us a note below.

Marc Stickdorn – Service Design Thinking

Sean Carmichael

June 18th, 2014

Play

[ Transcript Available ]

Marc Stickdorn

In the realm of user experience, disciplines and titles can take on different meanings. Determining buzzword jargon from actual, useful distinctions and processes is sometimes a bit tricky. The term Service Design has been with us for a while now. Some see it as just plain, good UX. Marc Stickdorn sees it as more than that.

Marc sees service design as less of a new discipline and more a combination of previously disconnected disciplines. The collaboration of various people in the organization from developers to businesspeople is required when developing and then launching a service. He admits that if you’ve been practicing good UX, then you’re already in pretty decent shape. You possess many of the tools put to use in service design.

One of the most important aspects of service design is connecting the touchpoints. Services nowadays are inherently cross-channel, and even more, expected to be. This requires research that goes beyond just the UI and the users’ context.

Marc will be presenting one of 8 daylong workshop choices at the User Interface 19 conference October 27-29 in Boston. For more information, visit uiconf.com.

Recorded: May, 2014
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9 Brand-new UX Virtual Seminars for You

Adam Churchill

June 17th, 2014

During the second half of 2014, you’ll hear the latest thinking from the best speakers in the world of user experience design. Get your team into all 9 live seminars from July through December and 6 months complimentary access to UIE’s All You Can Learn.

We have some great presenters and topics lined up for you. With these educational events on your team’s calendar, you’re sure to develop and improve your core knowledge and skills.

  • Jul 17 - Content-first UX Design, with Steph Hay
  • Aug 07 - Minimum Viable Product, with Will Evans
  • Aug 28 - UX Strategy, with James Kalbach
  • Sep 18 - The UX Professional’s Guide to Working with Agile Scrum Teams, with Aviva Rosenstein
  • Oct 09 - OKRs & Predictive Roadmaps, with Christina Wodtke
  • Oct 23 - Mobile Research Techniques, with Cyd Harrell
  • Nov 6 - Beyond Mobile, with Josh Clark
  • Nov 20 - Orchestrating Experiences: Strategy and Design for Complex Product and Service Ecosystems, with Chris Risdon
  • Dec 11 - Building Better Products with Content Strategies, with Jonathon Colman

Sign-up Once. Pay Once. All live seminars July through December, 2014 and 6 months of access to All You Can Learn for only $1149. Register today.

Register by July 3 and Get a Free Designer’s Toolkit

Lauren Cramer

June 12th, 2014

Not only does the User Interface 19 Conference dive deep into important UX topics, we’ll also give you a special designer’s toolkit when you register by July 3.

Get Your Free Designer’s Toolkit

Toolkit

  • Iterate and share your thoughts in physical
    form with your team
  • Capture all your awesome ideas during and
    after the conference
  • Avoid the time drain that digital tools cause
    when trying to create quick sketches and prototypes

Register by 7/3 for this free designer’s tool kit

 

At UI19 you’ll choose from 8 different daylong workshops on advanced design processes, flexible team–based techniques, and multi–device solutions. Plus you’ll have a full day of 90-minute presentations to hear from workshop leaders you didn’t choose. Three days you shouldn’t miss.

Get Your Toolkit

Lean Roadmapping: Where Product Management & UX Meet, Our June 26 Virtual Seminar

Adam Churchill

June 12th, 2014

Imagine a conversation between a UX designer and a product manager. This conversation delves into big-picture business goals and fast, low-risk ways to test design ideas—such as prototyping—that might achieve those goals. After all, this is the quickest way to gather real user data to inform a practical roadmap that’s focused on what problem you’re going to solve for customers. Sound interesting? On June 26, Bruce McCarthy shows you how to make these conversations—and more importantly their amazing outcomes—actually happen.

Attend this seminar, especially if you:

  • Would love to focus on getting the right things really right, rather than getting a whole lot things about half right
  • Are a UX designer who feels trapped in the weeds on a daily basis and wants to take a big step back to understand business goals first
  • Are a product manager responsible for creating roadmaps, but want to validate that users actually want what your team is planning to build before you commit your resources
  • Want to learn how to make clickable mockups and prototypes to test ideas early, and also to have another tool for prioritizing which features to add or remove

If you feel like you’re being asked for an endless list of features–or designing those features without the context of “why,” then register for Bruce’s seminar.

UIEtips: Customizing Help and Tips by Input Type

Jared Spool

June 11th, 2014

It’s not uncommon that an interaction for an app on a mobile device is completely different than a desktop. Could inline help be the answer to communicating the necessary action? It’s not so easy as that as Luke Wroblewski points out in this week’s UIEtips. You still have to surface the hidden interface.

Thinking about mobile design first is Luke’s mantra and what he’ll focus on in his full day workshop at this year’s User Interface Conference, October 27-29 in Boston. Explore how Luke will shift your thinking beyond the desktop.

Here’s an excerpt from the article:

A common way to provide relevant bits of guidance inside an application is through inline help. Inline help is positioned where it’s most useful in an interface and made visible by default so people don’t have to do anything to reveal it. This makes it an effective way to tell people how to use an interface. But what happens when those instructions vary by input type.

Read the article: Customizing Help and Tips by Input Type.

How do you and your team create interfaces that work with different screen sizes and input types? Leave us a note below.