Content-First UX Design: What Video Games Teach Us about UX, Our July 17 Virtual Seminar

Adam Churchill

July 9th, 2014

Great UX design influences one video game becoming a cultural icon while another lands in the $5 bin at GameStop. So what cues can we take from these popular games—and from this technology-driven industry that so closely parallels our own?

In her July 17 virtual seminar, Steph is going to teach us about two: Content-First UX Design and Contextual Learning.

Attend this seminar, especially if you:

  • Think “content before design” is a pipe dream
  • Want a fresh-but-practical approach to designing for engagement
  • Are looking for low-cost, low-fidelity ways to design faster
  • Play video games
  • Don’t play video games

Make this seminar the first of 9 for your team by by registering for our 6 Month Program. Pay once, save your spot in all 9 UIE Virtual seminars from July – December.

3 Reasons to Register for UI19 Now

Lauren Cramer

July 7th, 2014

Here are three reasons why you should sign up now for the User Interface 19 Conference in Boston,
October 27-29.

Toolkit

  1. Save $300 when you register now and pay $1,695. Starting July 25 the price goes up to $1,995.
  2. Beef up your UX skills before you get to UI19 with All You Can Learn by UIE. It’s yours free as soon as you register.
  3. You’ll get a bonus gift of a designer’s toolkit. It’s a great way to iterate and share ideas in physical form.

 

Explore the Conference.

UIEtips: 6 Tips for Organizing Sketched Artifacts

Jared Spool

July 2nd, 2014

Sketching plays a vital role in UX design. It’s how we put a visual component to our ideas, communicate with others, and document our process. But how to organize and hold on to these sketches isn’t always as organized as we like. Below Nathan Curtis shares six tips on organizing sketched artifacts. Some are simple yet eye opening ideas.

We realize how important it is to sketch and it’s one of the reasons that we’re giving every UI19 conference attendee a designer’s toolkit when they register for the conference by July 3. See what tools are in this kit to help you make great designs.

Here’s an excerpt from the article:

The more EightShapes sketches, however, the more we desire to retrieve and share those ideas later-to revisit abandoned, complex, or unrealistic notions of a better experience, to remind ourselves of passing ideas.

We may find ourselves amid the next hour’s design studio summation. Or the day’s prototyping. Or the next week’s task scoping. Or the next quarter’s project proposal. But the sketch’s value extends beyond the initial presentation and discussion.

Read the article: 6 Tips for Organizing Sketched Artifacts.

How have you organized your archive of sketches?  Leave us a note below.

Tim Brown – Helvetica is the Neue Black

Sean Carmichael

July 2nd, 2014

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[ Transcript Available ]

Tim Brown

When you break down written language, it’s really just a carefully crafted set of tiny symbols. It’s easy to dismiss these meticulous creations in daily life as simply, reading. The shape, readability, and size of these symbols are all factors in effectively communicating ideas, and have been for thousands of years. In essence, typography itself is more than just picking a font.

Tim Brown works at Adobe Typekit. Tim says there is a certain level of complexity in good typography. there’s more to it than symbols and shapes or serif versus sans-serif. One of the more important aspects that affects communication is the spacing of these symbols. A well designed typeface creates a rhythm and balance in the words. This allows you to apply this balance to your typography and your design as a whole.

Tim will be presenting one of 8 daylong workshop choices at the User Interface 19 Conference, October 27-29 in Boston. For more information on the workshops and the conference, visit uiconf.com.

Recorded: May, 2014
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Strengthen Your UX Skills with These Tools and Techniques

Lauren Cramer

July 1st, 2014

At the User Interface 19 Conference in Boston, October 27-29 you’ll learn new techniques and skills to make you a stronger UX Designer. Plus we’ll give you the tools to use at the conference and afterwards with a designer’s toolkit when you register by Thursday, July 3.

Choose two workshops from these leaders

Mobile design

Luke Wroblewski

Design process

Leah Buley

Service-design thinking

Marc Stickdorn

User scenarios

Kim Goodwin

Microinteractions

Dan Saffer

Data visualization

Stephen Anderson

 

The tools to help you with your designs

When you register by Thursday, July 3 you’ll get your own designer’s toolkit loaded with essential tools needed to make great designs.

This kit will help you iterate and share your thoughts in physical form and capture all your awesome ideas during and after the conference. Sign up now to get your kit.

Snag Your Designer’s Toolkit by July 3 with Your UI19 Registration

Lauren Cramer

June 25th, 2014

We found a perfect designer’s toolkit for you to use during and after the UI19 conference. These tools make it easy to iterate and share ideas in physical form.

Register for UI19 by July 3 and your kit will be waiting for you at the conference. That means you have one week left to guarantee getting one of these awesome kits.

Get Your Free Designer’s Toolkit

Toolkit

  • Capture all your awesome ideas during and 
    after the conference
  • Avoid the time drain that digital tools cause
    when trying to create quick sketches and prototypes
  • Use the sketch book filled with templates
    and these cool markers and pens to create sketches

Register by 7/3 for this free designer’s tool kit

 

Get Your Toolkit

UIEtips: UX Design, Role-playing & Micromoments

Jared Spool

June 24th, 2014

Stephen Anderson thinks about micro-moments in a design a lot. He even goes as far as role playing what the interaction would be like with another designer (as you’ll see in today’s article). It’s a funny and eye opening experience.

This is just one part of what Stephen is covering in his full-day UI19 workshop, Design Skills for Complex Understanding and Problem Solving on October 27. See how you can present data in compelling, contextually relevant formats in his workshop.

Here’s an excerpt from the article:

Good interaction design is about attending to every moment that passes between a person and the device (or system, or service) with which he or she is interacting. These moments can be explicit, as with gestures, taps, a button-click, or the completion of a form field. Or, these moments may be more elusive, such as a pause while you try and understand what is being asked of you or how to answer. It’s these internal conversations that users have at any given moment that often get overlooked.

Read the article: UX Design, Role-playing & Micromoments.

What micro-moments have your experiences that added to — or diminished — your experience with a design?  Leave us a note below.

Steph Hay – Content-first User Experience

Sean Carmichael

June 24th, 2014

Play

[ Transcript Available ]

Steph Hay

In traditional website design and development it’s common to start with the design and add your content later in the process. You may even use “lorem ipsum” as a placeholder to know where the content eventually needs to live. This causes the content creator to craft words to fit the design instead of building a design to fit the content. Without the right content your users will likely have a lackluster experience no matter how good-looking the design.

Steph Hay is an advocate for a content-first approach. She believes it’s important to start with a simple document with all of the content that will be used to communicate with the user. By starting with a document, in plain language, as opposed to a wireframe or comp, all the stakeholders can have an informed discussion. No one needs to be educated on what they are looking at.

Starting with the content helps focus the message you’re delivering to your users. When you build the design out from there, you can more easily determine where the appropriate places are for each type of communication. The site map and hierarchy are born out of the real content that will exist in the final product. You end up with a more cohesive and clear experience.

Steph will be presenting one of 8 daylong workshops at the User Interface 19 conference October 27-29 in Boston. For more information, visit uiconf.com.

Recorded: May, 2014
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8 Ways to Boost Your Team’s UX Skills

Lauren Cramer

June 19th, 2014

You need a conference that will enhance your team’s skills so they are ready to successfully overcome the next set of challenges you’ve set out for them.

What makes UI19 unique are the workshops. The conference is dedicated to educating and inspiring the UX professional. With two days of  full-day workshops your team can divide and conquer across eight specific topics. We guarantee they’ll learn skills, processes, and techniques to immediately impact your team and company.

Mobile design

Luke Wroblewski

Design process

Leah Buley

Service-design thinking

Marc Stickdorn

User scenarios

Kim Goodwin

Microinteractions

Dan Saffer

Data visualization

Stephen Anderson

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You can’t afford NOT to send them. Take advantage of the team discount and register 4 or more people at $200 off per person.

Register Your Team and Save.

UIEtips: The Dirty Dozen Roadmap Roadblocks

Jared Spool

June 18th, 2014

In this week’s UIEtips, we share an article from Bruce McCarthy. In it, Bruce defines the product roadmap and offers twelve areas where organizations break down when developing roadmaps. Best of all, he shares ideas on how to put all twelve roadblocks in your rearview mirror.

Want to hear more from Bruce? He’s presenting our next virtual seminar on June 26, Lean Roadmapping: Where Product Management & UX Meet.

Here’s an excerpt from the article:

A good roadmap inspires. It inspires buy-in from executives, inspires confidence from customers and salespeople, and inspires development teams to produce the groundbreaking products that drive significant growth.

 A good roadmap keeps your organization on course toward its destination. Stating what you will do and when makes it easy to judge when you fall behind schedule or get detoured by good ideas that just don’t fit your strategic vision.

Read the article: The Dirty Dozen Roadmap Roadblocks.

What roadblocks have challenged your organization in creating product roadmaps?  Leave us a note below.