Archive for the 'Amusing' topic

SpoolCast #2.1: Facebook Becomes Anti-Social (Part 1)

(Duration: 28m 36s)

Recorded September 11, 2006, we discuss dream panels, CUE studies, whether we’re an engineering discipline or a craft, the value of heuristic evaluations, and how whether we should learn anything from Facebook’s recent loss of face.

Present for this recording were Jared M. Spool, DeWayne Purdy, Kyle Pero, Lyle Kantrovich, Rashmi Sinha, Nate Bolt, and Joshua Porter.

SpoolCast #1.4: What Has Brown Done For You? (Part 4)

(Duration: 28m 0s)

Recorded August 23, 2006, this inaugural podcast discusses innovative design, the definition of usability, and the role of knowledge. In other words, simple topics to pass the time.

Present for this recording were DeWayne Purdy, Kyle Pero, Lyle Kantrovich, Rashmi Sinha, and Nate Bolt.

SpoolCast #1.3: What Has Brown Done For You? (Part 3)

(Duration: 24m 40s)

Recorded August 23, 2006, this inaugural podcast discusses innovative design, the definition of usability, and the role of knowledge. In other words, simple topics to pass the time.

Present for this recording were DeWayne Purdy, Kyle Pero, Lyle Kantrovich, Rashmi Sinha, and Nate Bolt.

SpoolCast #1.2: What Has Brown Done For You? (Part 2)

(Duration 24m 29s)

Recorded August 23, 2006, this inaugural podcast discusses innovative design, the definition of usability, and the role of knowledge. In other words, simple topics to pass the time.

Present for this recording were DeWayne Purdy, Kyle Pero, Lyle Kantrovich, Rashmi Sinha, and Nate Bolt.

SpoolCast #1.1: What Has Brown Done For You? (Part 1)

(Duration: 25m 36s)

Recorded August 23, 2006, this inaugural podcast discusses innovative design, the definition of usability, and the role of knowledge. In other words, simple topics to pass the time.

Present for this recording were DeWayne Purdy, Kyle Pero, Lyle Kantrovich, Rashmi Sinha, and Nate Bolt.

Can an Application be Too Usable?

An Indiana casino finds out what happens when they accidentally make their customer a little too good.

Dear Aunt, Let’s Set So Double The Killer Delete Select All

A Microsoft Speech Recognition Demo, gone bad…

Teaching Experienced IA Chicks New Tricks

“Truly, I learned more useful, practical stuff in that day than anything in the last couple of years. You should see my link-heavy homepages. So, thanks. Even experienced IA chicks can learn stuff!”

Google SiteMaps Get All Emotional

Google is looking for feedback on their Sitemap tools. They’ve got the cutest rating scale I’ve seen.

Good Listen — Edward Castronova: Gold from Thin Air - The Economy of Virtual Worlds

Fascinating facts about games:

  • There are 4 gamers to every golfer on the planet
  • 1 in 5 people over 50 are gamers
  • According to the Bureau of Labor Statistics, the average journalist makes $47,000 per year. School teachers make $39,000 - $44,000. According to Castronova, the average gold farmer makes $57,000.
  • 35% of game players spend more time playing online than they spend at work.