Archive for the 'Articles' topic

UIETips:The Curse of a Mobile Strategy

In this week’s UIEtips, we offer an original article from me, Jared Spool. In it I look at the reasons to go with either a mobile–friendly web site or a native app.  Here’s an excerpt from the article: However the idea of a mobile strategy has always struck me as a bit odd. After all, […]

UIEtips: Why Lean UX

In this week’s UIEtips, we reprint an article from Jeff Gothelf and Josh Seiden. They show us why Lean UX is important Here’s an excerpt from the article: Lean UX is deeply collaborative and cross-functional, because we no longer have the luxury of working in isolation from the rest of the product team. We can’t […]

UIEtips: Design Decision Style

In this week’s UIEtips, we offer an original article from me, Jared Spool. In it I explore how to choose the best design style for your team. Here’s an excerpt from the article: In our research, we’ve seen the most effective design teams are very deliberate about how they make decisions. They pick a decision-making […]

UIEtips: Un-Sucking the Touchpoint

In this week’s UIEtips article, Chris Risdon defines and establishes criteria for touchpoints, in effect, unsucking the touchpoint. Here’s an excerpt from the article: It became clear that a touchpoint is a moment in time. I want to design to support that moment in time. More specifically, a touchpoint is meeting that need through delivering […]

UIEtips: Introduction to Design Studio Methodology

In this week’s UIEtips, Will Evans outlines how a Design Studio works and why it’s a critical component to collaborative design. If your team has been practicing some form of Agile or Scrum, it likely has a very loose definition of an MVP, a Minimal Viable Product. Fortunately, Will is also presenting a seminar on this […]

UIEtips: Developing a Right Feeling for Designing with Type

You know that feeling when you look at a web site and think everything looks just right? It flows well, there’s a nice balance of white space, and it’s pleasing on the eyes. Perhaps you may not realize it but it’s likely that the type plays the dominant role in this. Today’s article looks at […]

UIEtips: Designing Microinteractions

Microinteractions can truly delight the user or go completely unnoticed and be void of an actual interaction. In today’s article, we look back on an interview with Jared Spool and Dan Saffer on what microinteractions are and how they can completely change the user experience. Last year’s Designing for Microinteractions workshop from Dan was the […]

UIEtips: Lean Content

How lean is your content? Are you testing your messages to see if it generates a click before creating lots of marketing copy? That’s what Steph Hay discusses in today’s article on lean content. If you’re challenged to find the right words for your customers and feel there’s a disconnect between your content and your […]

UIEtips: Design’s Fully-Baked Deliverables and Half-Baked Artifacts

Creating artifacts is critical to convey our design ideas and decisions. Without these artifacts the design deliverables are likely to not meet the objectives and perform poorly. Today’s article discusses how artifacts and deliverables are connected and how the artifact eventually becomes the deliverable. Both Leah Buley and Marc Stickdorn discuss the process and curation […]

UIEtips: 6 Tips for Organizing Sketched Artifacts

Sketching plays a vital role in UX design. It’s how we put a visual component to our ideas, communicate with others, and document our process. But how to organize and hold on to these sketches isn’t always as organized as we like. Below Nathan Curtis shares six tips on organizing sketched artifacts. Some are simple […]