Archive for the 'Articles' topic

UIEtips: Designing Microinteractions

Microinteractions can truly delight the user or go completely unnoticed and be void of an actual interaction. In today’s article, we look back on an interview with Jared Spool and Dan Saffer on what microinteractions are and how they can completely change the user experience. Last year’s Designing for Microinteractions workshop from Dan was the […]

UIEtips: Lean Content

How lean is your content? Are you testing your messages to see if it generates a click before creating lots of marketing copy? That’s what Steph Hay discusses in today’s article on lean content. If you’re challenged to find the right words for your customers and feel there’s a disconnect between your content and your […]

UIEtips: Design’s Fully-Baked Deliverables and Half-Baked Artifacts

Creating artifacts is critical to convey our design ideas and decisions. Without these artifacts the design deliverables are likely to not meet the objectives and perform poorly. Today’s article discusses how artifacts and deliverables are connected and how the artifact eventually becomes the deliverable. Both Leah Buley and Marc Stickdorn discuss the process and curation […]

UIEtips: 6 Tips for Organizing Sketched Artifacts

Sketching plays a vital role in UX design. It’s how we put a visual component to our ideas, communicate with others, and document our process. But how to organize and hold on to these sketches isn’t always as organized as we like. Below Nathan Curtis shares six tips on organizing sketched artifacts. Some are simple […]

UIEtips: UX Design, Role-playing & Micromoments

Stephen Anderson thinks about micro-moments in a design a lot. He even goes as far as role playing what the interaction would be like with another designer (as you’ll see in today’s article). It’s a funny and eye opening experience. This is just one part of what Stephen is covering in his full-day UI19 workshop, […]

UIEtips: The Dirty Dozen Roadmap Roadblocks

In this week’s UIEtips, we share an article from Bruce McCarthy. In it, Bruce defines the product roadmap and offers twelve areas where organizations break down when developing roadmaps. Best of all, he shares ideas on how to put all twelve roadblocks in your rearview mirror. Want to hear more from Bruce? He’s presenting our […]

UIEtips: Customizing Help and Tips by Input Type

It’s not uncommon that an interaction for an app on a mobile device is completely different than a desktop. Could inline help be the answer to communicating the necessary action? It’s not so easy as that as Luke Wroblewski points out in this week’s UIEtips. You still have to surface the hidden interface. Thinking about […]

UIEtips: Content and Design Are Inseparable Work Partners

It’s not uncommon within organizations that web site content is treated differently and separately from the web site design process. Yet the users do not separate the two and see it as one experience. When the content and design process are not done hand-in-hand, poor user experiences is often the result. Today’s article focuses on […]

UIEtips: Dissecting Design – Part 2

In this week’s UIEtips, we offer part two of Ben Callahan’s article, Dissecting Design. In it, he explores which tools are the most helpful for different parts of the design process. Ben was one of our top speakers at this year’s UX Immersion Mobile Conference and we’re pleased to have him back for our next virtual seminar […]

UIEtips: Attaining a Collaborative Shared Understanding

In this week’s UIEtips, we look back at an article that discusses two types of shared understanding we uncovered and how one of them is far more likely to end with a successful design. Our next virtual seminar with Dan Brown covers shared understanding and how you and your team interprets and responds to everyday […]