Archive for the 'Articles' topic

A Bias for Making

Today’s UIEtips article looks at the communication process designers and developers follow to bring designs to life. From the waterfall approach to an Agile method, the common goal is creating, building, and executing better designs. If you or your team struggles with communicating design objectives and process with developers and other key players, then you’ll […]

UIEtips: Taxonomy-driven Content Publishing

The term for disorganized content throwing off your user experience is called content sprawl. To help you solve this problem, we’re publishing an excerpt from an article by Stephanie Lemieux and Michele Ann Jenkins of Dovecot Studio Inc. In it, they suggest taxonomies are perfect allies in the mission to tame the content chaos. If […]

UIEtips: Announcing our Favorite Articles of 2013

Over the past year we published more than 35 articles. Here are 6 of our favorites in no particular order: What Makes an Experience Seem Innovative? There are so many better things we could be doing with our time than standing in line. But if we step out of the line, we lose our opportunity […]

UIEtips: Meetings – The Canary in the Culture Coal Mine

Kevin Hoffman’s most recent writing suggests the culture of a group or a project team plays a significant role in what is and is not possible. Kevin also says that understanding or changing any aspect of a culture requires immense focused effort and luck. In this exclusive article for UIEtips by Kevin Hoffman, Kevin focuses […]

UIEtips: Perspectives over Power – Habits of Collaborative Team Meetings

We’ve all been in productive, energetic meetings and we’ve been in dragged out, nothing accomplished, pull your hair out meetings. The difference between the two types of meetings comes down to planning and facilitating. In our research, we’ve found teams that have the most effective meetings create a particular type of experience and they follow […]

UIETips: Feedback Illuminates the Rules

Feedback is an integral part of microinteractions. A good microinteraction immediately shares a result with a user. It lets them know the next steps to take or if they’re going in the right direction. Microinteractions aren’t something that easily or randomly occur. Dan Saffer has spent so much time thinking about it that he wrote […]

UIEtips: Devising a Strategy for Responsive Design

In this week’s UIEtips, I discuss some practices to help prepare your design to be adaptive for multiple device sizes. Here’s an excerpt from the article This year, it will be hard to find an organization that doesn’t prioritize making their web site responsive. Yet, as we talk to organizations moving in this direction, we’re […]

UIEtips: 6 popular articles from 2012

During 2012, we published 37 articles in a variety of areas in user experience. Sure, we’d love you to read all the articles, but we realize it’s difficult to find the time. So we’ve put together a list of the more popular articles. Some of these articles are by guest writers, others are based on […]

UIEtips: The Hunt for Missing Expectations

In today’s UIEtips, I discusses the difference between failed and missed expectations, and how to avoid them. Here’s an excerpt from the article. When many folks reach into their user research toolbox, the first tools to emerge are surveys and usability testing. However, these are not that helpful with discovering potential missed expectations. Surveys are […]

UIEtips: What Good Teaching and Meetings Share

In today’s UIEtips, guest writer Kevin M. Hoffman shares four simple, easy-to-remember guidelines about how to convey information.Here’s an excerpt from the article. A college lecture and a business meeting are similar in that they are both mechanisms for conveying structured information. It’s also common that in both situations, not everyone in the room is […]