Archive for the 'Articles' topic

UIEtips: UX Design, Role-playing & Micromoments

Stephen Anderson thinks about micro-moments in a design a lot. He even goes as far as role playing what the interaction would be like with another designer (as you’ll see in today’s article). It’s a funny and eye opening experience. This is just one part of what Stephen is covering in his full-day UI19 workshop, […]

UIEtips: The Dirty Dozen Roadmap Roadblocks

In this week’s UIEtips, we share an article from Bruce McCarthy. In it, Bruce defines the product roadmap and offers twelve areas where organizations break down when developing roadmaps. Best of all, he shares ideas on how to put all twelve roadblocks in your rearview mirror. Want to hear more from Bruce? He’s presenting our […]

UIEtips: Customizing Help and Tips by Input Type

It’s not uncommon that an interaction for an app on a mobile device is completely different than a desktop. Could inline help be the answer to communicating the necessary action? It’s not so easy as that as Luke Wroblewski points out in this week’s UIEtips. You still have to surface the hidden interface. Thinking about […]

UIEtips: Content and Design Are Inseparable Work Partners

It’s not uncommon within organizations that web site content is treated differently and separately from the web site design process. Yet the users do not separate the two and see it as one experience. When the content and design process are not done hand-in-hand, poor user experiences is often the result. Today’s article focuses on […]

UIEtips: Dissecting Design – Part 2

In this week’s UIEtips, we offer part two of Ben Callahan’s article, Dissecting Design. In it, he explores which tools are the most helpful for different parts of the design process. Ben was one of our top speakers at this year’s UX Immersion Mobile Conference and we’re pleased to have him back for our next virtual seminar […]

UIEtips: Attaining a Collaborative Shared Understanding

In this week’s UIEtips, we look back at an article that discusses two types of shared understanding we uncovered and how one of them is far more likely to end with a successful design. Our next virtual seminar with Dan Brown covers shared understanding and how you and your team interprets and responds to everyday […]

A Bias for Making

Today’s UIEtips article looks at the communication process designers and developers follow to bring designs to life. From the waterfall approach to an Agile method, the common goal is creating, building, and executing better designs. If you or your team struggles with communicating design objectives and process with developers and other key players, then you’ll […]

UIEtips: Taxonomy-driven Content Publishing

The term for disorganized content throwing off your user experience is called content sprawl. To help you solve this problem, we’re publishing an excerpt from an article by Stephanie Lemieux and Michele Ann Jenkins of Dovecot Studio Inc. In it, they suggest taxonomies are perfect allies in the mission to tame the content chaos. If […]

UIEtips: Announcing our Favorite Articles of 2013

Over the past year we published more than 35 articles. Here are 6 of our favorites in no particular order: What Makes an Experience Seem Innovative? There are so many better things we could be doing with our time than standing in line. But if we step out of the line, we lose our opportunity […]

UIEtips: Meetings – The Canary in the Culture Coal Mine

Kevin Hoffman’s most recent writing suggests the culture of a group or a project team plays a significant role in what is and is not possible. Kevin also says that understanding or changing any aspect of a culture requires immense focused effort and luck. In this exclusive article for UIEtips by Kevin Hoffman, Kevin focuses […]