Archive for the 'Articles' topic
By Jared Spool October 18th, 2011
At times, getting a team to produce good ideas is like pulling teeth. You try to inspire, create, promote, even cajole people to dream up great design ideas. Some times it works. Other times you’re sitting around a conference table feeling clueless. That’s not the case when you bring Adapative Path’s CEO, Brandon Schauer into [...]
By Jared Spool October 17th, 2011
By far, The $300 Million Button is the most popular article on UIE.com. Here’s the back story for how we discovered the problem and the role that analytics played: We had been working on a client project, helping their team redesign their checkout process with some new user research and design techniques. As we were [...]
By Jared Spool August 17th, 2011
When shooting the movie, the director doesn’t necessarily film the scenes in the order they’ll appear once edited. Instead, the filmmakers shoot the pieces according to other constraints, such as the availability of actors or locations, or accommodating variability in the weather. It’s not unusual for the movie’s final climax to be among the first [...]
By Jared Spool August 11th, 2011
To improve the designs we’re creating today, we know that teams do best when they have all of the essential information about their users to make informed decisions. In our experience, one of the most powerful ways to gather important insights about users is the field study. By making direct observations, design teams can identify [...]
By Jared Spool July 29th, 2011
Storytelling is a natural form of expression. We’ve all been telling stories from a very young age. Scenarios are the stories that drive design decisions. They put the design into the context of how and why the user will interact with it. Earlier this year, Kim presented a UIE Virtual Seminar, Designing with Scenarios: Putting [...]
By Jared Spool July 12th, 2011
It’s time for feedback on your design. Good or bad, productive or not, you’re given some insight into that design. In many cases, that critique comes from stakeholders or paying customers. Sure, critique should be constructive and impartial, yet it’s inevitable that you’ll occasionally disagree with the feedback you receive. Critique is a crunch moment [...]
By Jared Spool July 6th, 2011
Personas are one of the most controversial tools in the professional UX toolbox. People either swear by them or swear at them. When they work, they are awesome, but when they fail, well, they fail gloriously. For the past few years, we’ve been researching why so many persona projects have such dismal results. We discovered [...]
By Jared Spool June 22nd, 2011
Through the years we interviewed some awesome UX professionals and designers. Many have shared tips and techniques that shed light on new approaches and thinking in the world of design. Today’s article is based on one of those podcasts. Kate Brigham and her group at PatientsLikeMe are doing amazing work when it comes to online [...]
By Jared Spool May 19th, 2011
It was crazy. The team put a lot of effort into the design changes. Great care was taken with the navigation. The content was tight. The images were relevant. But they still missed the mark. Now the team learned from usability studies that the site wasn’t resonating with the users. They couldn’t understand why. The [...]
By Jared Spool May 11th, 2011
The migration to agile and lean development methods has thrown a wrench into the world of user experience professionals. Now in unfamiliar ground, these professionals want to know what new techniques and tricks help integrate UX into the development process. As we’ve been studying what works and what doesn’t work, we’ve realized that the successful [...]