Archive for the 'Critique' topic

UIEtips: Setting the Foundation for Meaningful Critiques—Goals, Principles, Personas and Scenarios

In this week’s UIEtips, we reprint an article from Adam Connor. According to Adam, doing critiques well and constructively is no easy task. Often designers feel picked on or that the feedback doesn’t give enough direction. A key concept to remember is that “critique is a form of analysis”. It’s a discussion on what is […]

December Free Resources & Upcoming Events

UX Articles & Podcasts Recently Published Articles Beyond the UX Tipping Point Jared Spool Jared Spool reveals the past, present, and future of the UX Tipping Point. Podcasts How Do We Design Designers? Live! Jared Spool We need to start investing in the ways we create designers and fuel their growth. Un-Sucking the Touchpoint Chris Risdon Chris Risdon goes beyond […]

UIEtips: Critique: The Secret to Growing Your UX Team Skills

In this week’s UIEtips, we offer an original article. In it, I introduce critique as a growth tool for UX teams. Here’s an excerpt from the article: Regular critique, whether formal or ad-hoc, ramps up team members’ skills quickly. By changing up what the focus of learning is for each session, the team ensures that […]

UIEtips: Setting the Foundation for Meaningful Critiques – Goals, Principles, Personas and Scenarios

Doing critiques well and constructively is no easy task. Often designers feel picked on or that the feedback doesn’t give enough direction. According to Adam Connor, a key concept to remember is that “critique is a form of analysis”. It’s a discussion on what is working well and what areas need improvement. To do this […]

Improving the Critique and Design Process

Giving critique is not an easy task. Doing it constructively and effectively without hurting someone’s feelings or coming off as cruel and inflexible is difficult. Being able to successfully critique and create design studios is so important we’ve dedicated many articles and podcasts to the topic, along with a full-day workshop. In this post, we’ve […]

Adam Connor – Design Studio: Building Consensus Early in Your Design Process

Getting two people to agree on something is a difficult task in any aspect of life. Getting a whole team to agree on a design, where underlying feelings, ownership, and organizational hierarchy are involved, can be an even greater challenge. That’s not even counting the dreaded “swoop and poop” scenario. The trick is to get everyone involved early in the design process and a design studio is a perfect tool for just that.

UIETips: Goods, Bads, and Dailies – Lessons for Conducting Great Critiques

  Critique is a critical role in the design process but often it’s not done in a productive manner. In this article, I explores critique techniques and discusses four important roles of the process. Design studios and critiques are so instrumental in the design processes that we’ve included it as a one day workshop at […]

Adam Connor & Aaron Irizarry – Building Consensus in Critiques and Design Studios

Critique is often confused with being negative and critical. However, the basis of critique is communication. Having strongly grounded communication is necessary for any relationship in life, work related or not.

Limited Seats Left at the $1,389 Rate for the User Interface 18 Conference

The 125 seats at the $1,389 rate are moving fast for the User Interface 18 Conference. Once the remaining 28 seats are gone, the price goes up $300 to $1,689. Take advantage of the lowest available price and register now for the UI18 Conference in Boston, MA October 21-23. Daylong Workshops Are the Core of […]

What is innovation in UX design?

So here’s the thing: Innovation isn’t a bad word. Overused? Perhaps. But not bad. How do I know this? Because cheese in bread, cookie dough in ice cream, and Genius Bars inside Apple stores are AMAZING. These are just a few examples of innovation that create great user experiences. They’re creative ways of putting existing […]