Archive for the 'Critique' topic

UIEtips: Goods, Bads, and Dailies – Lessons for Conducting Great Critiques

In today’s UIEtips, I explain how child magicians and Pixar Media have mastered critique and how you can incorporate this into your design process. Here’s an excerpt from the article. Giving the presenter a chance to show their work without being interrupted by a string of questions turns out to be pretty important. After seeing […]

UIEtips: Collaboration through the Design Studio – An Interview with Adam Connor and Aaron Irizarry

In today’s UIEtips, I discuss with Adam Connor and Aaron Irizarry how to use design studio as a process to improve team communication and achieve design goals. This article is based on a podcast I had with Aaron and Adam back in August, 2012. Here’s an excerpt from the article. Jared Spool: So when you […]

Adam Connor & Aaron Irizarry – Collaboration through Design Studio and Critique

Structure aids collaboration and helps achieve consensus. If everyone is participating in a structured environment, you begin with a greater level of understanding. Using a design studio as a process can get everyone on the team communicating and moving in the same direction.

UIEtips: Design Studio Workshop – Adding Up the Benefits

In today’s UIEtips, I discuss how a design studio workshop can help your team work through various design challenges and the benefits these workshops bring to the team. Here’s an excerpt from the article: A Ton of Tiny Benefits What we love about the workshop is all the little tiny perks that come from going […]

UIE’s Most Popular Resource & Information Tweets from July 15-21

Here’s a recap of the resources and information we shared on Twitter last week. Design Food for thought – @jmspool’s new post in response to Google’s take on people hating change. This would be a really cool way to build all sorts of designs – It’s worth watching the 55 sec. video Critique A new […]

Adam Connor & Aaron Irizarry – Discussing Design: The Art of Critique

Critique is an integral part of the design process. Contrasting from feedback, critique is more focused and specific. Often, rather than a gut reaction, it is framed within the context of a dialogue. It is centered around arriving at an understanding.

5 Reasons You Should Attend the User Interface 17 Conference

We could list dozens of reasons why you should attend the User Interface 17 conference in Boston, November 5-7. But we know you’re busy, so here are the top five for you. 1. Two full-days of intensive, deep dive workshops Each day you’ll be immersed with one of the UX experts learning the critical skills, […]

Up Your UX Game with UI17’s Full-Day Workshops

We’re a bit giddy about the UX talent giving full-day workshops at this year’s User Interface 17 Conference in Boston, November 5-7. This year’s conference will up your UX game. You’ll acquire new advanced design techniques, learn about effective team-based processes, and dive into multi-device solutions. It’s 3 days you don’t want to miss. These […]

From Critique, A Language Emerges

I’ve been fascinated by critique lately. It’s a fabulous tool to help the entire team – designers and non-designers alike – learn more about what makes great design great. I’ve learned that you can tell that a team is taking advantage of well-done critiques by the new, personalized language they are now sporting. They have […]

UIE Tips: What Goes into a Well-Done Critique?

Probably more used than any other tool in the toolbox, the critique is the lost orphan of the user experience world. There are books written about usability testing, endless debates on the validity of heuristic evaluations, and hours of lectures on persona development. But, when it comes to developing the essential skills for a good […]