Archive for the 'Design Decisions' topic

Stephen Hay – Structured Content and Responsive Workflows

Responsive web design’s combination of fluid grids and media queries has really changed the design and development process. It’s an elegant way to ensure that one set of code can display appropriately across devices. It is, however, a bit of a problem with large legacy products and waterfall strategies.

Jason Grigsby – Real World Responsive Web Design

Media queries shape and form a web page to display on multiple screen sizes. That’s the core of responsive web design. Users can maintain the same level of experience that they get on the desktop even when they switch to a smaller device. The theory of responsive web design is great, but it’s not a silver bullet. When real world constraints and use cases arise it makes responsive design a bit trickier.

UIETips: Some Thoughts on “Designing in the Browser”

In this week’s UIEtips, we print an article from Stephen Hay. He shows what “designing in the browser” really means and how he implements it. Here’s an excerpt from the article: When I speak of designing in the browser, I mean creating browser-based design mockups/comps (I use the terms interchangeably), as opposed to static comps (like the […]

Aaron Gustafson & Jenn Lukas – Cross-device Adaptive Design

Responsive web design is widely regarded as a must when designing for multiple devices. With just one code base, instead of multiple sites, you can more efficiently make use of your resources. But, how your design looks is only a piece of the overall experience for a user. Having it be able to adapt to different browsers and technology can fully round out the interaction.

UIEtips: Components Versus Patterns

In this week’s UIEtips, we reprint an article from Nathan Curtis. He shows us how patterns and components are different and what you should be building for your library. Here’s an excerpt from the article: For example, consider countless video players proliferating needlessly throughout the sections and contexts of a website: embedded in a product […]

Chris Risdon – Orchestrating Experiences for Complex Ecosystems

User experience, as it has come to be known and understood, is generally associated with the digital space. Designers and developers working in concert to make a site, app, or digital product more usable and well designed. However, a user’s interaction with you as an organization isn’t necessarily confined to just your digital identity. This user experience design can be applied across all channels, such as a call center or physical location.

UIEtips: Design Decision Style

In this week’s UIEtips, we offer an original article from me, Jared Spool. In it I explore how to choose the best design style for your team. Here’s an excerpt from the article: In our research, we’ve seen the most effective design teams are very deliberate about how they make decisions. They pick a decision-making […]

Luke Wroblewski – Mobile Behavior and Design Trends Live!

What’s going to make your whole company focus on mobile? How do people interact with their mobiles device? How can you design for this new reality and even create experiences that translate from mobile to laptop to TV?

UIEtips: Embracing the Medium

In this week’s UIEtips, we reprint an article. In it, Richard Rutter discusses the web and its role as a medium. Richard argues that we should consider the fact that a user can shape their experience as a strength rather than a weakness. Here’s an excerpt from the article: The wonderful thing about the web […]

UIEtips: Selecting Typefaces for Body Text

Choosing the body content font type for your web site is no easy task. With so many choices, how do you know if what you have is the most eye catching, aesthetically pleasing, and meets accessibility standards? Tim Brown to the rescue with today’s UIEtips article, Selecting Typefaces for Body Text. If you’ve ever wished […]