Archive for the 'Design Decisions' topic

Jason Grigsby – Responsive Web Design with Mobile in Mind

With the mobile web, specifically m dot sites increasingly becoming a thing of the past, responsive web design has become common practice. The ability for your site to display across screen sizes and devices, reduces development time and allows for one design to work anywhere. However, this shouldn’t signal a shift away from mobile-first thinking.

Nate Schutta – Coding Mobile Prototypes

The “designer who can code” has been dubbed the elusive unicorn of the UX realm. But more important than being equally good at both skill sets is being able to communicate with the other side. If designers understand even a little bit about code it breaks down silos within the team. Greater communication leads to shared understanding. This collaborative environment allows for faster iteration and better design.

UIEtips: Design is the Rendering of Intent

In this week’s TIPS, I’ll begin explaining design as “the rendering of intent.” Simply put, this is when the designer imagines an outcome and puts forth activities to make that outcome real. Here’s an excerpt from the article: What if the team had approached the design with a different intention? What if they had intended […]

Jeff Gothelf – Axe Requirements-driven Product Design Live!

There’s a traditional way of building a product. Normally there’s a huge time investment made as you come up with the idea, design, build and re-build until it’s released. At this point you’re hoping this solution solves the users’ problems, and also that it doesn’t crash and burn. And if it does fail, there’s going to be some hell to pay.

Ben Callahan – Structuring Your Workflow for Responsive Web Design

As responsive web design becomes more prevalent, our approach to designing for the web is changing. With former assumptions, as dismissive as they may have been, that the web was a fixed width, it was easier to have a more linear workflow. With the need for the web to reconfigure and adapt to different devices and displays, designers and developers need to adapt to changing workflows.

Dana Chisnell – Gaining Design Insights from Your Research Recruiting Process

Getting great participants for usability studies can provide invaluable insights for your design process. But if you aren’t doing your own recruiting, you could be missing out on additional important information. Dana Chisnell has learned that the best way to find great participants is to think of recruiting as bonus user research.

Get yours now — 13 hours of recordings from the UI18 Conference

UI18 OnDemand gets you front row access to 10 UX experts sharing best practices and cutting edge techniques on advanced design processes, flexible team-based techniques, and meaningful data display. Recordings include: Stephen Anderson – Help Users Decide Is your phone bill easy or enjoyable to read? Help users make decisions more easily by displaying your […]

Karen McGrane – Mobile Strategies for Your Content

Ensuring that your site is responsive or adaptive is becoming essential to your mobile design strategy. With the plethora of devices available, users want to be able to access your site on whichever one they’re using. The days of the separate mobile site are gone. But as your design is reflowing to display perfectly across devices, what’s happening to your content?

UIEtips: The Redesign of the Design Process

There are two kinds of work in the world: work we do alone and work we do with others. Working with others often requires meetings, which can be a waste of time and energy. Feedback from clients, stakeholders and team members is also critical for designers but at times terrifying and often missing a common […]

Cyd Harrell – The Challenges of Usability Testing Mobile Apps

As much as we may like to pretend, there is nothing natural about usability testing. There’s always a level of concentration involved that likely wouldn’t be present in a natural setting. This “unnaturalness” is magnified when testing mobile applications. Users have to focus on things like posture and how they’re holding the device while trying to interact with it realistically.