Archive for the 'Design Decisions' topic
By Sean Carmichael May 14th, 2012
A data visualization, when done well, can be an incredibly powerful way to communicate information. It ultimately boils down to the choices you make in how to design and present the data. If you make the wrong choice you can run the risk of not accurately displaying the data or struggling to effectively tell its story.
By Jared Spool May 5th, 2012
For many projects, self design works great. By designing for our own use, we can optimize the user’s experience to be smooth and seamless. A while back, I wrote about the advantages of self design and the alternatives to self design. Of course, to be successful at self design, you have to use your design [...]
By Jared Spool May 3rd, 2012
Small is good. We love small products. Why not small processes? Mobile phones used to be big and bulky. Then we found ways to make them smaller and pack more stuff into them. Now we walk around with multi-purpose computers in our pockets. And guess what? We use them more than ever for things we [...]
By Jared Spool April 12th, 2012
A great portfolio is a collection of the stories that describe your best work. As the demand for UX professionals increases, there’s been a renewed discussion on the importance of having a portfolio. There are even some, like Whitney Hess in a recent SxSW panel, who assert that because UX isn’t really about the deliverables, [...]
By Adam Churchill February 14th, 2012
If your team is transitioning from static documentation to iterative HTML prototypes, then Nathan Curtis’ March 7 seminar, Start Full Screen, is right up your alley. Nathan will talk about how his team at EightShapes brought it’s renowned modular philosophy of modular components and libraries for producing PDFs to prototyping using simple HTML, CSS and [...]
By Jared Spool January 11th, 2012
Opinion wars kill design projects. An opinion war happens when two or more people hold strongly held opinions that are in opposition of each other. Opinion wars can get messy. They can stop a team in its tracks. And the worst thing about them is they can’t be won. There is never a winner in [...]
By Jared Spool December 6th, 2011
How did all those horrific designs in Myspace come about? Two words: Unconscious Incompetence. Unconscious incompetence is the first of the Four Stages of Competence. In this stage, someone doesn’t realize just how much they don’t know. It’s a blissful state and, frankly a place that is wonderful. Imagine not knowing what you don’t know. [...]
By Jared Spool November 29th, 2011
A few weeks ago, I wrote about the Four Stages of Competence. These four stages are unconscious incompetence, conscious incompetence, conscious competence, and unconscious competence. As someone learns and adapts to your design, they are working their way through the stages. The ultimate is the user who is unconsciously competent — they can seemingly move [...]
By Jared Spool November 4th, 2011
“The problem with this is there’s too much clutter.” That’s what the legal secretary told me when we were studying her firm’s intranet home page. In fact, the page was pretty sparse in layout. The text was nicely laid out in a readable font, with different weights given to headings and body text. Overall, it [...]
By Jared Spool November 2nd, 2011
Getting your head around a complex design is, dare I say, a complex process. It’s difficult to understand why your users are struggling with all the features and concepts they want and need in your design. One cause is that we tend to think of complexity as a holistic effect. We try to decide if [...]