Archive for the 'Design Documentation' topic

UIEtips: Replacing “Requirements Gathering” with Something That Works

In this week’s UIEtips, I talk about replacing “requirements gathering” with something that works. Here’s an excerpt from the article: You’ve seen the box on the project schedule a hundred times. It always has the same label: “Gather Requirements”. And it’s always remarkably short — scheduled for just a day or two (or sometimes less!). […]

UIEtips: Why We Sketch

In this week’s UIEtips, I discuss how great designers use sketching for notetaking, to convey their ideas in meetings, to record their conversations with their co-workers, and to support their design research. Here’s an excerpt from the article: Words are powerful, but sometimes they don’t cut it. We can try to describe what we’re imagining, […]

Storyboarding: Communicating Your Ideas with Comics & Drawings, our 3/28 Virtual Seminar

Join us on March 28, when Kevin Cheng presents Storyboarding: Communicating Your Ideas with Comics & Drawings. Storyboards capture an experience in a visual way. They communicate complex ideas in succinct, understandable ways—whether for planning a feature film or the user experience of an application. Kevin Cheng uses comics to make storyboards more understandable. In […]

JQuery for UX Designers

JQuery facilitates the vital steps of designing and testing complex interactions of today’s modern websites and web applications. In the next UIE Virtual Seminar, Rich Rutter gets you started with JQuery—assuming no prior knowledge—and shows you lots of examples, hints, and tricks. Just 5 minutes into this seminar, you’ll see JQuery in action and have something you can use in your own wireframes.

Nathan Curtis – From PDFs to HTML Prototypes

Prototypes help, be they paper, wireframes or PDFs, to exhibit a design idea. They allow you to communicate your idea visually and test aspects of the design. As effective as they are, they have their limitations. Nathan Curtis of EightShapes uses HTML prototypes in his team’s design process. Using HTML, they test functionality and interactions in ways that are impossible while using static PDFs.

SpoolCast: A Practitioner’s Guide to Prototyping with Todd Zaki Warfel

Prototyping is an iterative process. You generate design concepts. You test them. You discover what works, what needs improving, and opportunities for new ideas. Tune in to this podcast to hear Todd Zaki Warfel talk about prototyping.

SpoolCast: Designing with Scenarios featuring Kim Goodwin

Scenarios are comprehensive stories that describe the way a persona would interacts with your product or service. If there is a grand dutchess of personas, scenarios, and design processes, it’s Kim Goodwin. That’s why we asked Kim to do a workshop on turning user research into action at UI15. Jared Spool spoke with her to preview that workshop, and clear up confusion surrounding scenarios in this podcast.

UIEtips: How to Create a UX Design Library

I got it wrong. It was the other day when I was talking with EightShapes’ Nathan Curtis while recording an upcoming podcast. As we were talking, I had suggested that a UX Design Library was a snapshot of what the team felt the future of the design would be like. “Oh, no,” Nathan exclaimed! “I […]

UIEtips: The Discipline of Content Strategy

A couple of days ago, I had the honor to once again see Kristina Halvorson inspire a gathering of developers and designers. Wedged between sessions on CSS3 and HTML5, Kristina introduced the crowd to the world of Content Strategy. And the audience loved it! It’s no surprise why. After all, content is the substance that […]

Web App Masters: Back Stage at 37signals

When was the last time you witnessed a web site redesign live at a conference? It’s exactly what Jason Fried of 37signals did in Minneapolis at the Web App Masters Tour. Jason shared with the audience the last 4 days of redesign that their Basecamp product went through. What’s unique about their process, is how […]