Archive for the 'Design Patterns' topic
By Jared Spool April 9th, 2013
In this week’s UIEtips, Richard Rutter discusses how you should consider the users’ medium and their environment. Here’s an excerpt from the article: Designing web sites is a strange and wonderful thing. The web is often described as a medium, but it is no more a medium than ink. To be a medium, ink must [...]
By Jared Spool March 27th, 2013
In this week’s UIEtips, I discuss how great designers use sketching for notetaking, to convey their ideas in meetings, to record their conversations with their co-workers, and to support their design research. Here’s an excerpt from the article: Words are powerful, but sometimes they don’t cut it. We can try to describe what we’re imagining, [...]
By Jared Spool July 18th, 2012
A well-built design pattern library is an extremely valuable tool for highly productive design teams. It ensures the designs they create feel like they were built by the same folks. It helps everyone on the team understand how things get put together. When combined with a component library, it can shorten development time by using [...]
By Sean Carmichael July 13th, 2012
Nathan discusses how the team at EightShapes brought their modular philosophy to creating rich interactive prototypes using HTML, CSS, and JavaScript. He explains how, through modular thinking, they were able to write scripts that chunked aspects of their designs to repurpose and reuse across multiple pages.
By Lauren Cramer July 13th, 2012
We share a lot of information through Twitter. Everyday we’re sending out tweets about valuable resources, interesting articles, and latest industry happenings. But not everyone uses Twitter, so we’re starting a weekly blog post that summarizes the most popular tweets from the previous week. Since this is the first post, we’re covering tweets from June [...]
By Jared Spool October 31st, 2011
American Express is rolling out a new travel service for its business customers. As is customary for today’s web services, there’s are terms and conditions that the new user needs to agree to when they sign up. Now, these are often implemented with a checkbox that says something like “I have read and agree to [...]
By Lauren Cramer October 11th, 2011
Get all of the recordings and slide decks from last year’s User Interface 15 Conference for free. We’re celebrating this year’s User Interface 16 Conference’s fantastic program by giving everyone access to last year’s great show. The recordings and slide decks contain these great topics: Engaging team members in the design process Developing a content [...]
By Sean Carmichael September 16th, 2011
As we use a multitude of devices to access the same content, we expect a similar experience across platforms. If you have a great user experience on the desktop, it would be easy to rationalize that your mobile experience, for example, shouldn’t be painful. User experience professionals now need to consider how and where their applications and content are being accessed more than ever before. Developing rich interactions across all of these platforms can be a daunting task. Bill Scott discusses how employing design patterns can help ensure that your users have a great experience wherever they use your product.
By Jared Spool September 14th, 2011
[Thanks to Yaniv Sarig, who translated this post into Hebrew.] Back in the early days of PC computing, we were interested in how people used all those options, controls, and settings that software designers put into their applications. How much do users customize their applications? We embarked on a little experiment. We asked a ton [...]
By Jared Spool August 24th, 2011
“This is a perfect opportunity for us to use that mega menu we wanted to try out.” That’s what I heard a few weeks ago, sitting in a client meeting. The client was dealing with balancing a lot of navigation while keeping their home page free for the important messages they want everyone to see. [...]