Archive for the 'Design Principles' topic

Designing Remotely – Jim Kalbach’s August 27 Virtual Seminar

While remote work is on the rise, creative disciplines present unique challenges for remote collaboration. The visual interaction and open environment needed for creative work can be tricky to achieve in virtual settings. In Designing Remotely, Jim Kalbach teaches your team how effective remote design collaboration is possible. Attend this seminar if you want to: Get perspective and practical […]

Free UX Videos That Will Change the Way You Work and Think for the Better.

In the midst of planning this year’s User Interface 20 Conference in Boston November 2-4, we thought what better way to share the conference experience than giving you last year’s videos – for free. Watch them with your team, at your lunch break, wherever you want, whenever you want. No strings attached. All you need […]

UIETips: Designing without a Designer

In today’s UIEtips, we’re happy to offer my latest original article. In it I discuss how designers can benefit your team in more ways than just delivering a design. Design must be infused within an entire organization to get the competitive advantage. It’s so critical that we created a conference all around this – UX […]

UIETips: Five Ways to Animate Responsibly

In today’s UIEtips, we’re reprinting and article from Rachel Nabors, originally published in 24 Ways. Want to know more about how to put animation to work for your interface and its users? Join us April 2, when Rachel presents Improve UX With Animation. “Here’s an excerpt from the article:” Sadly, animation is considered decorative by […]

UIETips: Atomic Design

In this week’s UIEtips, we reprint an article from Brad Frost. He explains a methodology for creating design systems called Atomic Design. Here’s an excerpt from the article: In searching for inspiration and parallels, I kept coming back to chemistry. The thought is that all matter (whether solid, liquid, gas, simple, complex, etc) is comprised […]

UX Advantage – A new conference exploring UX as the competitive edge

How do you make user experience a competitive edge in your organization? This very question led User Interface Engineering to create this new conference with esteemed UX thought leaders Karen McGrane and Jared Spool. Find out how top design executives of established organizations bring UX front and center within their organization. All in an intimate, […]

Jason Grigsby – Real World Responsive Web Design

Media queries shape and form a web page to display on multiple screen sizes. That’s the core of responsive web design. Users can maintain the same level of experience that they get on the desktop even when they switch to a smaller device. The theory of responsive web design is great, but it’s not a silver bullet. When real world constraints and use cases arise it makes responsive design a bit trickier.

Whitney Quesenbery and Frances Harris – Researching Daily Life

Accessibility is often focused on how to design and build digital products or physical spaces. But understanding the people with disabilities who will use those products is just as important. Enter ethnography and the importance of research that goes “face to face” with real people in the real world.

UIEtips: Design Decision Style

In this week’s UIEtips, we offer an original article from me, Jared Spool. In it I explore how to choose the best design style for your team. Here’s an excerpt from the article: In our research, we’ve seen the most effective design teams are very deliberate about how they make decisions. They pick a decision-making […]

Cyd Harrell – Techniques for Mobile Research

The so called Digital Divide is increasingly being filled with mobile devices. Because of that, you need an understanding of how your designs are appearing and behaving on smaller screens. Cyd Harrell is an expert on user research, and the one we to turn for mobile research. She says that it’s not just how your designs display on these devices but also the behavior of your users as they interact on these more personal gadgets. Users consider their mobile phones to be a much more private device than a desktop computer.