Archive for the 'Design Principles' topic
By Sean Carmichael October 5th, 2011
Mobile is the “hot topic” these days. It’s increasingly at the front of designers’ minds. In a world where the power and capabilities of the device in your pocket are so great, the possibilities become somewhat astounding. The mobile landscape is changing so rapidly that it makes developing a formal strategy to “figure mobile out” all but impossible. Luke discusses how taking advantage of the market as it is today and the capabilities of these devices can lead to the refinement and evolution of your product.
By Sean Carmichael August 31st, 2011
Developing a good set of fundamentals is key to successful user experience design. But if you work for an organization that doesn’t recognize the importance of design, just possessing the skills isn’t enough. It will prove difficult for you to change the company’s culture if they view UX as this huge, disruptive endeavor. Cennydd believes that you can take a lightweight approach to introducing user experience without people realizing that you’re actually doing it.
By Lauren Cramer August 10th, 2011
If you weren’t able to attend this year’s Web App Masters Tour, we have the next best thing for you and your organization: Web App Masters 2011 OnDemand. This is your opportunity to hear all 12 Masters from the Tour give their 75-minute presentations. The OnDemand collection consists of 15 hours of audio recordings, Q&A [...]
By Jared Spool July 25th, 2011
Have a look into a project we’ve been working on for a year now. A special event, designed for UX Professionals, just like you. The User Interface 16 Conference. These experts will dive deep and get to the nitty-gritty details that make any designer a UX pro. Look at the intensive full-day workshops we’re putting [...]
By Jared Spool June 28th, 2011
One of the benefits of attending a live virtual seminar is that attendees get to ask our expert presenters questions during the seminar. There always seems to be more questions than we have time for so we schedule a podcast recording with the expert to address these unanswered questions. One such podcast interview was with [...]
By Jared Spool June 16th, 2011
“Innovation isn’t about saying YES to 100 ideas. It’s about saying NO to 1000 ideas.” – Steve Jobs As we study how teams can best use design principles, we’ve discovered that project specific principles are far more useful than generic overarching principles, which many teams develop. Take Facebook’s published principles, which include generic phrases like [...]
By Jared Spool June 2nd, 2011
Following the brilliance of Day 1 of the UIE Web App Masters Tour, we had a another awesome day of great presentations. Pam Rodriguez and Luke Wroblewski did a nice job of posting their notes. Thanks guys! Steve Portigal on Design Fieldwork: Uncovering Innovation from the Outside In – Pam’s notes, Luke’s notes. Kate Brigham [...]
By Sean Carmichael May 12th, 2011
Mobile design is becoming more important everyday. As the technology and capabilities get better so does the users’ experience. Taking advantage of this technology affords you to opportunity to create experiences that your users have only dreamed of. Luke discusses the capabilities of mobile devices, new usage, and the future possibilities.
By Sean Carmichael May 5th, 2011
Great design principles guide your team to creating designs that delight your users. Having a set of great principles will allow your team to turn ordinary design into extraordinary design. But not everyone has great design principles. What even constitutes a great design principle? Jared dives into our latest research on what teams are doing it right and which are missing the mark.
By Jared Spool March 1st, 2011
The excitement in the room was electric. Everyone was waiting for the big moment. Finally, it was here. For six months, the team had been working on their new design principles. In closed meetings, they were hashing out what they were going to do and how it would be different. Now, the project manager was [...]