Archive for the 'Design Process' topic

Aviva Rosenstein – Working with UX in an Agile Environment

Integrating UX into an Agile workflow has historically been a bit of a challenge. This could be due to a general lack of communication with the development team, or not feeling like the proper time or value is given to UX within the organization. Through her research, Aviva Rosenstein discovered that many problems people were having are commonplace. Additionally, she found that others had actually already worked out solutions to some of these.

Jim Kalbach – Identifying a UX Design Strategy

The concept of strategy can be fuzzy at best. And the word strategy tends to hold a different meaning depending on who you’re talking to. Jim Kalbach says that strategy needs to show causality. He defines it as a hypothesis of a desired position, and a belief about how you’re going to succeed and overcome challenges.

UIEtips: How Agile UX Can Be a Cost Effective Approach

In this week’s UIEtips, we reprint an article from Jared Spool. In it, he shares ideas on getting low-cost iterations into your Agile development process. Jared also makes the case that UX-focused design is a team sport. If you’re looking for more on tying UX design and your Agile process together, then you’re going to […]

Bruce McCarthy – Product Management Meets UX

Product roadmaps are a useful tool for managers and the development they oversee. Usability testing and research informs user experience decisions. Both of these goals, in the end, benefit the users. So why can’t your process contribute to both of these goals?

Ben Callahan – Responsive Workflows: There’s No Perfect Process

The web is everywhere. It’s on our desks, in our pockets, and on screens of all sizes. The complexity involved with building a website grows with each new device it must support. This cross-platform consistency requirement makes a concrete, static design process unsustainable. As flexible and responsive as the sites we’re building have to be, so too does our process for building them.

What Will You Tell Your Peers about Your Conference Experience?

Spend time among the brightest minds in UX The UI19 workshop leaders are there for you and ready to answer your questions. Attendees tell us things like, “The workshops and speeches are extremely useful and inspiring.” “The accessibility of the different speakers. I can literally walk up, get a handshake, say hi, and talk.” Attendees […]

Sarah Horton and Steve Faulkner – HTML5 Accessibility

Web accessibility takes place on a foundation of technologies, the most common of which are developed and maintained by the Worldwide Web Consortium, or W3C. Its success is dependent on how well these underlying technologies support accessible user experiences. Fortunately for us, people like Steve Faulkner devote much of their time to ensure technology specifications, such as HTML5, include the hooks that make it possible to build an accessible and enjoyable user experience for everyone.

UIEtips: Principles Over Process – Four Core Tenets for How to Work as a Team of One

As a solo UX design practitioner, you may think setting up a specific process is best to get others within your organization on board. But that’s not necessarily the case. In today’s UIEtips, we offer an excerpt from Leah Buley’s book UX Team of One. Leah covers four principles to follow to achieve success as a […]

Kim Goodwin – Silo-busting, Scenario-driven Design

Lately, Jared Spool has been mulling over what he defines as deliverables and artifacts in the design process. The idea is that deliverables are more authoritative and complete, whereas artifacts are more conversational and exploratory. Scenarios are an important part of the design process and Jared was curious where they might fit in. So he enlisted Kim Goodwin to chat about it in this podcast.

Leah Buley – UX as a Team Sport

User experience is rarely something you do completely alone. Even if people on the team don’t necessarily focus on UX, they could be indirectly acting in favor of it. Sometimes it comes from a lack of understanding exactly what user experience is or means. People with different approaches and skillsets can be valuable assets when incorporated into the larger human centered design focus.