Archive for the 'Design Process' topic

Aaron Gustafson & Jenn Lukas – Cross-device Adaptive Design

Responsive web design is widely regarded as a must when designing for multiple devices. With just one code base, instead of multiple sites, you can more efficiently make use of your resources. But, how your design looks is only a piece of the overall experience for a user. Having it be able to adapt to different browsers and technology can fully round out the interaction.

Chris Risdon – Orchestrating Experiences for Complex Ecosystems

User experience, as it has come to be known and understood, is generally associated with the digital space. Designers and developers working in concert to make a site, app, or digital product more usable and well designed. However, a user’s interaction with you as an organization isn’t necessarily confined to just your digital identity. This user experience design can be applied across all channels, such as a call center or physical location.

UIEtips: Design Decision Style

In this week’s UIEtips, we offer an original article from me, Jared Spool. In it I explore how to choose the best design style for your team. Here’s an excerpt from the article: In our research, we’ve seen the most effective design teams are very deliberate about how they make decisions. They pick a decision-making […]

Strengthen Your UX Skills with UI19 Videos

Strengthen Your UX Skills with 9 Videos from the UI19 Conference Make you and your team better designers with these videos from nine UX experts for just $99. Hear these latest techniques, proven practices, and important UX ideas. You can even use these videos for team lunch and learns or individual training. Watch the videos whenever you […]

Brad Frost – Building Design Systems from Atomic Elements Live!

Have you seen style tiles, element collages, or pattern libraries? These are just a few examples of how designers are reacting to the explosion of devices and interface sizes. After all, thinking about the parts of a “page”—not just the sum of those parts—helps us create smart, scalable, maintainable designs for all those newfangled technologies.

Cyd Harrell – Techniques for Mobile Research

The so called Digital Divide is increasingly being filled with mobile devices. Because of that, you need an understanding of how your designs are appearing and behaving on smaller screens. Cyd Harrell is an expert on user research, and the one we to turn for mobile research. She says that it’s not just how your designs display on these devices but also the behavior of your users as they interact on these more personal gadgets. Users consider their mobile phones to be a much more private device than a desktop computer.

Cyd Harrell – Doing “Pocket Research” to Learn About Your Users’ Lives Live!

Mobile phones are like research platforms in our pockets. With the right strategy, we can quickly understand our users’ behavior, wherever they are. And given the ubiquity of mobile usage — even among hard-to-reach populations — we as UX designers are especially poised to make our lives easier while designing better products. That is, if we actually do the research. Fortunately, Cyd Harrell knows how to gather data without breaking budgets or extending timelines.

Nate Schutta – Choosing Which Mobile Experience to Build Live!

By now, companies know they need to be “on mobile.” But should that experience be a native app, a mobile web app, or something in between? The answer rarely is such a simple choice. And if you’ve ever entered into mobile discussions with a series of stakeholders, it may seem impossible to reach consensus.

Ben Callahan – Dissecting Design Live!

Many teams follow a linear design process with a big reveal—ta-da!—once the aesthetics, layout, and flow are “ready” for client feedback.
Weeks later, the front-end developer enters to turn an approved design into a responsive site that functions perfectly across devices.
Now imagine showing clients your work in Week 1. How would everyone respond to unpolished designs?

Aviva Rosenstein – Working with UX in an Agile Environment

Integrating UX into an Agile workflow has historically been a bit of a challenge. This could be due to a general lack of communication with the development team, or not feeling like the proper time or value is given to UX within the organization. Through her research, Aviva Rosenstein discovered that many problems people were having are commonplace. Additionally, she found that others had actually already worked out solutions to some of these.