Archive for the 'Design Process' topic

Steve Fisher – Content Modelling for Responsive Projects

It’s no secret that the content on your site needs to adapt to a variety of viewing environments. Responsive and Adaptive Design have been wonderful for ensuring your design flows and displays appropriately for the multitude of devices out there. But what about your content? How can you be sure your content is in the right place, or even makes sense in these different contexts?

Rachel Nabors – Using Animation to Enhance Your UX

Animation in interfaces has traditionally been seen as purely decorative and unnecessary. There are real accessibility and usability concerns associated with a heavy reliance on Flash. Advances in CSS have allowed for sophisticated animations and transitions that actually add to the experience. In fact, a well timed transition can help alleviate the cognitive load on users.

UIETips: Responsive Content Modelling

In today’s UIEtips, we’re pleased to publish an article from Steve’s blog which discusses Responsive Content Modelling. Join us April 23, when Steve, a UX Architect and Founder of The Republic of Quality, presents Content Modelling: Creating Responsive Content Experiences. You’ll understand how to rethink your content for responsive projects and see how you can […]

UIETips: ‘View Full Site’ Must Die

In this week’s UIEtips, I offer my latest original article. In it I explain why responsive design should take over M dot sites. Here’s an excerpt from the article: We provide the escape hatch because the M Dot’s experience isn’t complete. The M Dot site can’t have what the user needs, because we’ve intentionally crippled […]

Josh Seiden – Lean UX for Enterprise

With the widespread adoption of Agile development methods, Lean UX has grown in popularity in the user experience world. It’s built around small, collaborative, cross-functional teams and is an extremely useful approach for startups and smaller teams. However, challenges arise when trying to adapt it to a larger, enterprise organization.

Brad Frost – Building Responsive Interfaces From Atomic Elements

A website can be made up of relatively complex pieces. You have multiple pages, images, maybe some JavaScript, and it all needs to come together to create this larger experience. But as with things in nature, it can be broken down even further than that into more “atomic” elements.

Save $650 when you register by 3/12 for the UX Immersion Mobile Conference

Don’t pay more than you have to. Sign up by 3/12 and save The daylong workshops at the UX Immersion Mobile Conference in Salt Lake City, April 13–15 will give you skills and techniques to up your mobile UX game. Use the promotion code UIEBLOG and register by March 12 and you’ll pay $1,525 (instead […]

Chris Risdon – Connecting with Customers through Experience Maps

A customer’s journey may begin on your website or maybe it begins in a physical retail location. But it more than likely won’t end there. Many organizations have a variety of touchpoints where their customers can interact with them. Understanding where, and also when and how a customer is interacting with your product or service is essential to providing them with a great experience.

Lean UX for Enterprise, with Josh Seiden on Feb 19

In Lean UX for Enterprise, Josh Seiden will show you that Lean UX does scale, and can be just as effective in larger organizations. Attend this seminar and be sure your work is making a difference. Recognize when Lean UX can help Set expectations and get started Construct productive teams Prepare for obstacles Josh Seiden will show […]

Jason Grigsby – Real World Responsive Web Design

Media queries shape and form a web page to display on multiple screen sizes. That’s the core of responsive web design. Users can maintain the same level of experience that they get on the desktop even when they switch to a smaller device. The theory of responsive web design is great, but it’s not a silver bullet. When real world constraints and use cases arise it makes responsive design a bit trickier.