Archive for the 'Design Process' topic

Save $650 when you register by 3/12 for the UX Immersion Mobile Conference

Don’t pay more than you have to. Sign up by 3/12 and save The daylong workshops at the UX Immersion Mobile Conference in Salt Lake City, April 13–15 will give you skills and techniques to up your mobile UX game. Use the promotion code UIEBLOG and register by March 12 and you’ll pay $1,525 (instead […]

Chris Risdon – Connecting with Customers through Experience Maps

A customer’s journey may begin on your website or maybe it begins in a physical retail location. But it more than likely won’t end there. Many organizations have a variety of touchpoints where their customers can interact with them. Understanding where, and also when and how a customer is interacting with your product or service is essential to providing them with a great experience.

Lean UX for Enterprise, with Josh Seiden on Feb 19

In Lean UX for Enterprise, Josh Seiden will show you that Lean UX does scale, and can be just as effective in larger organizations. Attend this seminar and be sure your work is making a difference. Recognize when Lean UX can help Set expectations and get started Construct productive teams Prepare for obstacles Josh Seiden will show […]

Jason Grigsby – Real World Responsive Web Design

Media queries shape and form a web page to display on multiple screen sizes. That’s the core of responsive web design. Users can maintain the same level of experience that they get on the desktop even when they switch to a smaller device. The theory of responsive web design is great, but it’s not a silver bullet. When real world constraints and use cases arise it makes responsive design a bit trickier.

Aaron Gustafson & Jenn Lukas – Cross-device Adaptive Design

Responsive web design is widely regarded as a must when designing for multiple devices. With just one code base, instead of multiple sites, you can more efficiently make use of your resources. But, how your design looks is only a piece of the overall experience for a user. Having it be able to adapt to different browsers and technology can fully round out the interaction.

Chris Risdon – Orchestrating Experiences for Complex Ecosystems

User experience, as it has come to be known and understood, is generally associated with the digital space. Designers and developers working in concert to make a site, app, or digital product more usable and well designed. However, a user’s interaction with you as an organization isn’t necessarily confined to just your digital identity. This user experience design can be applied across all channels, such as a call center or physical location.

UIEtips: Design Decision Style

In this week’s UIEtips, we offer an original article from me, Jared Spool. In it I explore how to choose the best design style for your team. Here’s an excerpt from the article: In our research, we’ve seen the most effective design teams are very deliberate about how they make decisions. They pick a decision-making […]

Strengthen Your UX Skills with UI19 Videos

Strengthen Your UX Skills with 9 Videos from the UI19 Conference Make you and your team better designers with these videos from nine UX experts for just $99. Hear these latest techniques, proven practices, and important UX ideas. You can even use these videos for team lunch and learns or individual training. Watch the videos whenever you […]

Brad Frost – Building Design Systems from Atomic Elements Live!

Have you seen style tiles, element collages, or pattern libraries? These are just a few examples of how designers are reacting to the explosion of devices and interface sizes. After all, thinking about the parts of a “page”—not just the sum of those parts—helps us create smart, scalable, maintainable designs for all those newfangled technologies.

Cyd Harrell – Techniques for Mobile Research

The so called Digital Divide is increasingly being filled with mobile devices. Because of that, you need an understanding of how your designs are appearing and behaving on smaller screens. Cyd Harrell is an expert on user research, and the one we to turn for mobile research. She says that it’s not just how your designs display on these devices but also the behavior of your users as they interact on these more personal gadgets. Users consider their mobile phones to be a much more private device than a desktop computer.