Archive for the 'Design Process' topic
By Sean Carmichael February 13th, 2013
Des Traynor is an expert on crafting microcopy. In his virtual seminar, Microcopy That Strengthens your Design’s Experience, Des identifies the key questions to ask when creating microcopy so that it doesn’t get lost or created by accident. The audience asked a bunch of great questions during the live seminar and Des joins Adam Churchill to answer some questions in this podcast.
By Sean Carmichael February 8th, 2013
Building a prototype is a great way to test your design early on with users. Whether you choose to go for a high-fidelity representation, or go lo-fi with paper, you can learn a lot about the usability of your site. Often, teams are concerned with which technique or tool to use because of the litany that are available.
By Jared Spool February 6th, 2013
In this week’s UIEtips, Adam Spool interviews Steph Hay about the difference between marketing and usable content and methods to help copywriters and designers work together in creating design and copy? Here’s an excerpt from the article I have to think about the user, so I typically start with a text file. I create the [...]
By Jared Spool January 29th, 2013
In this week’s UIEtips, I discuss some practices to help prepare your design to be adaptive for multiple device sizes. Here’s an excerpt from the article This year, it will be hard to find an organization that doesn’t prioritize making their web site responsive. Yet, as we talk to organizations moving in this direction, we’re [...]
By Sean Carmichael January 25th, 2013
Mobile changes everything about how we conduct usability research. Not only has the way we design and build websites and apps had to adapt, how we study them has to as well. Traditional research methods won’t translate to a mobile environment.
By Jared Spool January 16th, 2013
In this week’s UIEtips, Nathan Curtis shares 6 tips on storing and organizing sketches. Here’s an excerpt from the article Sketches enable us to quickly depict and share ideas with each other, but are also considered disposable. Sketches represent an intermittent state leading to something better, more refined. As artifacts, they are fleeting renditions of [...]
By Sean Carmichael January 16th, 2013
The ultimate goal for user experience is that users enjoy using your product or service. Many companies use satisfaction as a metric for measuring their success. But satisfaction is really just the lack of frustration. You should be focused on what you can do to delight your users.
By Adam Churchill January 9th, 2013
With collaborative sketching techniques to orient and unify teams, it’s no surprise that you are embracing sketches to explore design ideas earlier in a creative process. But what are your goals for sketching, and how do they translate to your organization or team? And what are some great techniques you can start using right now? [...]
By Sean Carmichael December 14th, 2012
We’ve all sat through terrible meetings before. Part of what makes those meetings so bad is poor communication. Being present in a meeting doesn’t guarantee that your attendees will retain the important information from the meeting, or feel like they played any role in it. Improving the way that things are heard, seen, and discussed will go a long way to improving your meetings overall.
By Jared Spool December 12th, 2012
In this week’s UIEtips, Derek Featherstone talks about integrating accessibility into your own work, no matter what it is that you do. Here’s an excerpt from the article As web craftspeople, we touch almost all aspects of a project. It can easily become overwhelming to think of everything that we need to take into account [...]