Archive for the 'Design Process' topic

UIEtips: The Redesign of the Design Process

There are two kinds of work in the world: work we do alone and work we do with others. Working with others often requires meetings, which can be a waste of time and energy. Feedback from clients, stakeholders and team members is also critical for designers but at times terrifying and often missing a common […]

Mobile UX Design That Delights

How often do you start researching a product, reading an article, or listening to a podcast on one device and finish up on another? Common, right? Well your users are doing it too, and if you’re not creating delightful, cross-platform experiences—you’re likely to lose them. The increasing use of mobile devices makes designing sites and […]

UIEtips: Designing for Breakpoints

In today’s UIEtips, we offer an article printed earlier this year on A List Apart – Designing for Breakpoints by Stephen Hay (reprinted with the permission of A List Apart, the author, and the publisher). It’s an excerpt from Chapter 7 of his book, Responsive Design Workflow, available from New Riders. If your team struggles […]

Jason Ulaszek & Brian Winters – From Research to Experience Roadmaps

Nowadays, design is an increasingly important business tool. As Jared Spool reminds us, Apple is one of the largest companies in the world, largely based upon continually engaging in good design. A great user experience can be a differentiator in the business landscape. For Jason Ulaszek, a good design starts with good research to guide and direct the organization’s decisions.

UIEtips: LiRPPS – Lightweight, Research-Based Principles, Personas, and Scenarios – Part 2

In LiRPPS: Lightweight, Research-Based Principles, Personas, and Scenarios – Part 1, I began to tell you how to use a lightweight, research-based approach to create usable decision-making references for designers. Well, now I’m going to tell you about how you can actually do them. Are you ready to go? Here’s an excerpt from the article: […]

UIEtips: Five Prevalent Pitfalls when Prototyping

Prototyping means being able to render ideas in order to better understand them. We’ve discovered some common traps design teams fall into with their prototyping efforts. In today’s UIEtips, we’re reprinting an article about the five prevalent pitfalls we’ve seen over the years. While you consider the prototypes your team creates, and how to avoid […]

Jeff Gothelf: The Champion of Lean UX

Jeff Gothelf knows better than anyone the importance of validating product ideas and concepts early in the design process to ensure you’re on the right track. He also knows the value of using rapid prototyping techniques and how to focus your efforts on achieving a business outcome rather than building features. If you agree with these […]

Conduct Better Meetings

Are you struggling with getting your design team organized on a project? Or do you want to make your kick-off meetings more effective and productive? Well we’re here to help you. In preparing for Kevin Hoffman’s full-day workshop, Leading Super Productive Meetings at the UI18 Conference in Boston on October 21, we gathered up a […]

UIEtips: Perspectives over Power – Habits of Collaborative Team Meetings

We’ve all been in productive, energetic meetings and we’ve been in dragged out, nothing accomplished, pull your hair out meetings. The difference between the two types of meetings comes down to planning and facilitating. In our research, we’ve found teams that have the most effective meetings create a particular type of experience and they follow […]

UIEtips: Debunking the Myths of Innovation: An Interview with Scott Berkun

Being innovative sounds scarier than it really is. It doesn’t necessarily mean creating something new, but perhaps repurposing something in a new way that brings added value to a user. Scott Berkun is a master of looking at the concept of innovation from all different angles. In this article he debunks the myths around innovation. […]