Archive for the 'Design Process' topic

Strengthen your UX Skills with 8 Daylong Workshops

Come to UI19 in Boston, October 27-29 for two days of hands-on workshops and one day of talks. Leave with a jolt of confidence that you can create the kinds of user experiences others will envy. We’ve put together some of the brightest, most ingenious minds of our time to help you meet the UX challenges you […]

UIEtips: Pleasure, Flow, and Meaning — The 3 Approaches to Designing for Delight

Here’s an excerpt from the article: We can measure a design on a scale from frustration to delight. The middle of this scale is a neutral point, where the design is neither frustrating nor delightful. It doesn’t suck, but it’s not remarkable either. It’s just a neutral experience. When improving a bad design, we first must remove the frustrating […]

Ahava Leibtag – Content: Messaging and Marketing

The goal of any site is to have great, compelling content. But what constitutes great content? How is the success of a blog post or a video measured? How can you be sure the time and effort put into crafting your content is providing an adequate return on investment?

Sharron Rush and Whitney Quesenbery – Accessibility Easy Checks

Sharron Rush heads the Easy Checks project at the Web Accessibility Initiative. These simple steps help you get an idea of whether a site meets some of the basics for good accessibility, without any special technology or tools. She joins Whitney Quesenbery for this episode of A Podcast for Everyone to answer some of these questions.

Lean UX: Forming & Testing Hypotheses

Join us for our next Virtual Seminar, Lean UX Forming Testing Hypotheses.  Its happening Thursday, April 3.  It’s easy to talk about features. Fun, even. But easy and fun doesn’t always translate to functional, profitable, or sustainable. That’s where Lean UX comes in—it reframes a typical design process from one driven by deliverables to one driven by […]

UIEtips: New Rule – Every Desktop Design Has To Go Finger-Friendly, Part 2

In this week’s UIEtips, we offer part 2 of Josh Clark’s article New Rule: Every Desktop Design Has To Go Finger-Friendly. In it, Josh reminds us that ideally the web is a platform that can be accessed from any device, no matter what its input or output method. For now, that means opening up all […]

UIEtips: New Rule – Every Desktop Design Has To Go Finger-Friendly

Josh Clark’s article New Rule: Every Desktop Design Has To Go Finger-Friendly reminds us that the web can be accessed from any device, regardless of its input or output method. For now, that means opening up all desktop layouts for easy finger-tapping. If you want to convert your mouse-focused desktop sites into mobile layouts with […]

Getting Clients & Stakeholders Onboard with a Bias for Making

Shaun wrote: I recently read your article A Bias for Making. I was wondering if you had any tips on how to educate clients/stakeholders and get them onboard with the process? Shaun has asked a great question. I have four tips for getting clients and stakeholders onboard. The first is to choose clients who are […]

UIEtips: Code Sketching – A Stretch Goal for Your Design Superpower

There was a time that providing a simple sketch on paper conveyed enough information to the stakeholders on the intent of a design. Now, with the plethora of devices a person can use, a sketch lacks the detail needed to convey how the design will appear on various devices. Today’s article discusses the benefits of […]

Chris Farnum – Wireframing Strategies

The notion that “wireframes are dead” has been coming up every so often over the past few years. In truth, wireframes are still a valuable way for teams to communicate. Building up scenarios through state changes helps to both show and define a user’s journey through your design.