Archive for the 'Design Skills' topic

Websockets and Why Designers Should Learn To Code

HTML5 has an awesome feature that’s now gaining attention from designers: Websockets. It’s a way to create a persistent communication channel between the client and a server, without using page refreshes or the asynchronous mechanics behind AJAX. Think much faster communications, because it’s not establishing a new connection for each round trip. Look at this […]

Jason Grigsby – Responsive Web Design with Mobile in Mind

With the mobile web, specifically m dot sites increasingly becoming a thing of the past, responsive web design has become common practice. The ability for your site to display across screen sizes and devices, reduces development time and allows for one design to work anywhere. However, this shouldn’t signal a shift away from mobile-first thinking.

Nate Schutta – Coding Mobile Prototypes

The “designer who can code” has been dubbed the elusive unicorn of the UX realm. But more important than being equally good at both skill sets is being able to communicate with the other side. If designers understand even a little bit about code it breaks down silos within the team. Greater communication leads to shared understanding. This collaborative environment allows for faster iteration and better design.

Get yours now — 13 hours of recordings from the UI18 Conference

UI18 OnDemand gets you front row access to 10 UX experts sharing best practices and cutting edge techniques on advanced design processes, flexible team-based techniques, and meaningful data display. Recordings include: Stephen Anderson – Help Users Decide Is your phone bill easy or enjoyable to read? Help users make decisions more easily by displaying your […]

Mobile UX Design That Delights

How often do you start researching a product, reading an article, or listening to a podcast on one device and finish up on another? Common, right? Well your users are doing it too, and if you’re not creating delightful, cross-platform experiences—you’re likely to lose them. The increasing use of mobile devices makes designing sites and […]

Just 51 Spots Left at the $1,389 Price for UX Immersion Mobile Conference

UXIM 2014 will sell out again. Get your spot now at the $1389 rate. With more users accessing your sites and products via mobile, it’s critical to provide a strongly integrated experience. These UX luminaries will provide you with intensive, game-changing material that will change how you think about and design for mobile. Brad Frost […]

UIEtips: Devising a Strategy for Responsive Design

In today’s UIEtips, I’m sharing a reprint of an article on the importance of organizations nailing down a strategy for making their sites responsive. Saying yes to responsive design will require changes to your editorial process, the ways you approach visual and interaction design, and how you think about your users and their goals. And […]

At $1,389, UXIM 2014 will sell out fast so get your spot now

If creating designs that function across multiple devices is important to you, then you’ll want a seat at the UX Immersion Mobile Conference in Denver, April 7-9, 2014 (Pssst. Last year sold out.) Designing for cross-platform experiences affects every phase of your projects — user research, content flow, page break-up and patterns, and the ways […]

UIEtips: LiRPPS – Lightweight, Research-Based Principles, Personas, and Scenarios – Part 2

In LiRPPS: Lightweight, Research-Based Principles, Personas, and Scenarios – Part 1, I began to tell you how to use a lightweight, research-based approach to create usable decision-making references for designers. Well, now I’m going to tell you about how you can actually do them. Are you ready to go? Here’s an excerpt from the article: […]

The Insider Scoop on the Must-Attend Mobile UX Conference of 2014

The mobile boom can be daunting. More and more users are accessing your site and products on their mobile devices, making a clear case for you to know how to design for those experiences. Designers must create designs that function across multiple devices. Good design practices are being changed by a need for cross-platform experiences, […]