Archive for the 'Design Strategy' topic

UIEtips: The Beginning of a Beautiful Friendship – Data and Design in Innovative Citizen Experiences

Applications built on public data (think flight and train schedules) bring great benefits to their users. But the benefits they bring are highly dependent on how well the applications are designed. Designs will get better if the designers really watch users with the applications and use their feedback for updates. Today’s article by Cyd Harrell […]

Sign up by 2/11 for UXIM Mobile Conference and Save $300

The increasing use of mobile devices makes designing sites and apps more complex. To design for the user, you have to completely change the ways you work and learn new tools, techniques, and patterns for success. We built the UX Immersion Mobile Conference in Denver, CO April 7-9 to help you meet those challenges. You’ll be […]

Stephen Hay – Responsive Web Design Workflow

The web is no longer fixed width. Designs are more malleable than ever because of fluid grids, media queries, and everything else that comes with responsive web design. This makes using static photoshop comps as a deliverable unmanageable. Design workflows inevitably have to change and adapt as the way we design for the web evolves.

UIEtips: Designs and deliverables are haikus, not epic poems

In today’s UIEtips, we’re publishing an excerpt from the UXmatters article “Developing UX Agility: Letting Go of Perfection” by Carissa Demetris, Chris Farnum, Joanna Markel, and Serena Rosenhan. In it, Chris Farnum talks about design deliverables and their role in an incremental approach to your design. If you want to hear more about Chris’ thinking on design deliverables join […]

Aaron Gustafson – Designing Across Devices with Progressive Enhancement

Responsive web design seems to come up in every other discussion or article about UX these days. And rightfully so as it’s an elegant way to make sure your design adapts to the multitude of devices on the market. But with the Internet of Things looming, it’s becoming more than just the visuals of your site that are of major concern. How your content displays on a car dashboard, “can a watch handle this page weight?”, or “is this refrigerator JavaScript enabled?” are not unrealistic issues moving forward.

Jeff Gothelf – Axe Requirements-driven Product Design Live!

There’s a traditional way of building a product. Normally there’s a huge time investment made as you come up with the idea, design, build and re-build until it’s released. At this point you’re hoping this solution solves the users’ problems, and also that it doesn’t crash and burn. And if it does fail, there’s going to be some hell to pay.

Get yours now — 13 hours of recordings from the UI18 Conference

UI18 OnDemand gets you front row access to 10 UX experts sharing best practices and cutting edge techniques on advanced design processes, flexible team-based techniques, and meaningful data display. Recordings include: Stephen Anderson – Help Users Decide Is your phone bill easy or enjoyable to read? Help users make decisions more easily by displaying your […]

UIEtips: The Redesign of the Design Process

There are two kinds of work in the world: work we do alone and work we do with others. Working with others often requires meetings, which can be a waste of time and energy. Feedback from clients, stakeholders and team members is also critical for designers but at times terrifying and often missing a common […]

Mobile UX Design That Delights

How often do you start researching a product, reading an article, or listening to a podcast on one device and finish up on another? Common, right? Well your users are doing it too, and if you’re not creating delightful, cross-platform experiences—you’re likely to lose them. The increasing use of mobile devices makes designing sites and […]

UIEtips: Devising a Strategy for Responsive Design

In today’s UIEtips, I’m sharing a reprint of an article on the importance of organizations nailing down a strategy for making their sites responsive. Saying yes to responsive design will require changes to your editorial process, the ways you approach visual and interaction design, and how you think about your users and their goals. And […]