Archive for the 'Design Teams' topic

UIETips:The Curse of a Mobile Strategy

In this week’s UIEtips, we offer an original article from me, Jared Spool. In it I look at the reasons to go with either a mobile–friendly web site or a native app.  Here’s an excerpt from the article: However the idea of a mobile strategy has always struck me as a bit odd. After all, […]

Design Systems for Enterprise, a January 29 Virtual Seminar

In our next virtual seminar, Cohesive Design Systems for Enterprise, Nathan Curtis demonstrates how to approach design systems and standards across products, teams, and organizations to produce cohesive user experiences at scale. You’ll gain an appreciation for the core of the design system and understand how to promote its value throughout your organization. You’ll learn to: Inspire […]

UIEtips: Design Decision Style

In this week’s UIEtips, we offer an original article from me, Jared Spool. In it I explore how to choose the best design style for your team. Here’s an excerpt from the article: In our research, we’ve seen the most effective design teams are very deliberate about how they make decisions. They pick a decision-making […]

UIEtips: Critique: The Secret to Growing Your UX Team Skills

In this week’s UIEtips, we offer an original article. In it, I introduce critique as a growth tool for UX teams. Here’s an excerpt from the article: Regular critique, whether formal or ad-hoc, ramps up team members’ skills quickly. By changing up what the focus of learning is for each session, the team ensures that […]

Ben Callahan – Dissecting Design Live!

Many teams follow a linear design process with a big reveal—ta-da!—once the aesthetics, layout, and flow are “ready” for client feedback.
Weeks later, the front-end developer enters to turn an approved design into a responsive site that functions perfectly across devices.
Now imagine showing clients your work in Week 1. How would everyone respond to unpolished designs?

Aviva Rosenstein – Working with UX in an Agile Environment

Integrating UX into an Agile workflow has historically been a bit of a challenge. This could be due to a general lack of communication with the development team, or not feeling like the proper time or value is given to UX within the organization. Through her research, Aviva Rosenstein discovered that many problems people were having are commonplace. Additionally, she found that others had actually already worked out solutions to some of these.

Mapping Your Success with Objectives and Key Results, Our October 7th Virtual Seminar

Objectives and Key Results is a system that causes little disruption and has a huge positive impact. OKRs were developed by Intel and adopted by Google, and are currently utilized by a growing number of successful Silicon Valley companies. It’s your turn! In her October 7th virtual seminar, Christina Wodtke is going to teach us a […]

Jim Kalbach – Identifying a UX Design Strategy

The concept of strategy can be fuzzy at best. And the word strategy tends to hold a different meaning depending on who you’re talking to. Jim Kalbach says that strategy needs to show causality. He defines it as a hypothesis of a desired position, and a belief about how you’re going to succeed and overcome challenges.

Making UX Work with Agile Scrum Teams – Our September 18 Virtual Seminar

Where does UX design fit into sprints? How do companies let go of Waterfall methodology? If you’re struggling to confidently and clearly answer either of these questions, then it’s time to register for Aviva Rosenstein’s seminar. You’ll learn how to clarify roles and responsibilities, and more effectively track and estimate UX work. You’ll also hear […]

Ben Callahan – Responsive Workflows: There’s No Perfect Process

The web is everywhere. It’s on our desks, in our pockets, and on screens of all sizes. The complexity involved with building a website grows with each new device it must support. This cross-platform consistency requirement makes a concrete, static design process unsustainable. As flexible and responsive as the sites we’re building have to be, so too does our process for building them.