Archive for the 'Design Teams' topic

Working with remote teams? Jeff Gothelf Shares Tactics for Success

How do successful teams design together—and successfully—from afar? Jeff Gothelf tells us it all comes down to communication. Using 9 specific tactics and a host of Lean methods, he designs effectively with teams sitting half a world away. In his September 12 virtual seminar, Designing with Remote Teams, Jeff will show you how. You’ll want to […]

UIETips: Goods, Bads, and Dailies – Lessons for Conducting Great Critiques

  Critique is a critical role in the design process but often it’s not done in a productive manner. In this article, I explores critique techniques and discusses four important roles of the process. Design studios and critiques are so instrumental in the design processes that we’ve included it as a one day workshop at […]

Adam Connor & Aaron Irizarry – Building Consensus in Critiques and Design Studios

Critique is often confused with being negative and critical. However, the basis of critique is communication. Having strongly grounded communication is necessary for any relationship in life, work related or not.

Scott Berkun – Innovating on a Deadline

Everyone wants to be innovative, to be the next iPhone, or Google. Innovation in itself is a tricky proposition. There’s really no way to aim for it as a goal and it’s not something you can declare you’re going to achieve. Many companies and products have been innovative though, so there must be some way to do it.

UX Staffing and the Penny Stock Problem

When starting to grow a UX team, it’s tempting to shop for new team members with skills to tackle the UX challenges you have now. Unfortunately, now isn’t forever and it’s likely the challenges will change. UX suffers from something I like to call the penny stock problem. Imagine you’ve bought a really cheap stock […]

Why Is Not Enough: Overcoming Flaws of the Five Whys

The Five Whys is a popular form of root cause analysis — a way to get to the core reason things aren’t working so that you can identify potential solutions. The goal is to dig deep enough that you’re not just fixing symptoms. The technique, as prescribed, is simple enough. You keep asking why. The […]

Kevin Hoffman – Leading Super Productive Meetings

It’s common in the current technological landscape for teams to have remote members. Firing up a Skype session to join the whole team in a meeting is easy. However, having a remote element to your team is not without complications. There can be hurdles in terms of collaboration, not to mention the possibility of technical issues. In the end, co-located or remote won’t matter if the meeting itself is poorly designed.

Hiring the Best UX Designers

If finding “the right fit” feels like a frustrating task you’re struggling to survive, you’re doing it wrong. Getting the best UX designers onboard means hiring with your head, not your heart. In Hiring the Best UX Designers, our August 1 virtual seminar, Jared Spool teaches you to include your entire team in a more […]

Kim Goodwin – Using Scenarios to Design Intuitive Experiences

Scenarios can represent the ideal picture of a user’s experience with a product or service because you can see how and when they’ll interact. However, a scenario is often missing the details of what’s going on at this moment in time and that can be a sticking point. This is where the value of the journey map emerges.

For the UX Team of One: Research & Design –
our July 11 Virtual Seminar

If you’re the only user-experience voice on your team, you’re constantly balancing your time between selling its value to your organization and improving your own design skills. In Research and Design for the UX Team of One, Leah Buley shows you an inclusive and cross-functional process to achieve both outcomes quicker, including: Lead discovery and planning […]