Archive for the 'Design Teams' topic
By Sean Carmichael August 3rd, 2012
Structure aids collaboration and helps achieve consensus. If everyone is participating in a structured environment, you begin with a greater level of understanding. Using a design studio as a process can get everyone on the team communicating and moving in the same direction.
By Lauren Cramer July 31st, 2012
Here’s a recap of the resources and information we shared on Twitter last week. Mobile Half way down this article is a good infographic on how tablet shoppers are changing online sales. Some good stats too. Some great examples of creative design in mobile apps in this article. Defining a useful reference set for cross [...]
By Jared Spool July 25th, 2012
In today’s UIEtips, I discuss how a design studio workshop can help your team work through various design challenges and the benefits these workshops bring to the team. Here’s an excerpt from the article: A Ton of Tiny Benefits What we love about the workshop is all the little tiny perks that come from going [...]
By Sean Carmichael July 13th, 2012
Critique is an integral part of the design process. Contrasting from feedback, critique is more focused and specific. Often, rather than a gut reaction, it is framed within the context of a dialogue. It is centered around arriving at an understanding.
By Sean Carmichael July 13th, 2012
Nathan discusses how the team at EightShapes brought their modular philosophy to creating rich interactive prototypes using HTML, CSS, and JavaScript. He explains how, through modular thinking, they were able to write scripts that chunked aspects of their designs to repurpose and reuse across multiple pages.
By Jared Spool June 20th, 2012
Design is about the details. Lots of nitty-gritty, get-down-and-dirty details. Sometimes we’re dealing with interactions in milliseconds. Yet experience is very holistic. It covers a lot of ground. The experience of using our designs is simultaneously very global and very miniscule. And it’s hard to keep them both in balance. In today’s UIEtips, I talk [...]
By Jared Spool June 11th, 2012
We’re a bit giddy about the UX talent giving full-day workshops at this year’s User Interface 17 Conference in Boston, November 5-7. This year’s conference will up your UX game. You’ll acquire new advanced design techniques, learn about effective team-based processes, and dive into multi-device solutions. It’s 3 days you don’t want to miss. These [...]
By Jared Spool May 16th, 2012
I’ve been fascinated by critique lately. It’s a fabulous tool to help the entire team – designers and non-designers alike – learn more about what makes great design great. I’ve learned that you can tell that a team is taking advantage of well-done critiques by the new, personalized language they are now sporting. They have [...]
By Jared Spool May 3rd, 2012
Small is good. We love small products. Why not small processes? Mobile phones used to be big and bulky. Then we found ways to make them smaller and pack more stuff into them. Now we walk around with multi-purpose computers in our pockets. And guess what? We use them more than ever for things we [...]
By Jared Spool April 24th, 2012
Probably more used than any other tool in the toolbox, the critique is the lost orphan of the user experience world. There are books written about usability testing, endless debates on the validity of heuristic evaluations, and hours of lectures on persona development. But, when it comes to developing the essential skills for a good [...]