Archive for the 'Design Teams' topic

UIEtips: The Redesign of the Design Process

There are two kinds of work in the world: work we do alone and work we do with others. Working with others often requires meetings, which can be a waste of time and energy. Feedback from clients, stakeholders and team members is also critical for designers but at times terrifying and often missing a common […]

Mobile UX Design That Delights

How often do you start researching a product, reading an article, or listening to a podcast on one device and finish up on another? Common, right? Well your users are doing it too, and if you’re not creating delightful, cross-platform experiences—you’re likely to lose them. The increasing use of mobile devices makes designing sites and […]

UIEtips: Devising a Strategy for Responsive Design

In today’s UIEtips, I’m sharing a reprint of an article on the importance of organizations nailing down a strategy for making their sites responsive. Saying yes to responsive design will require changes to your editorial process, the ways you approach visual and interaction design, and how you think about your users and their goals. And […]

UIEtips: LiRPPS – Lightweight, Research-Based Principles, Personas, and Scenarios – Part 1

In this week’s UIEtips, I look at key parts of the creative brief – personas, scenarios, and design principles. I explore what gets us bogged down in obtaining information needed for these three key parts, the consequences that occur when we ignore certain steps, and an approach to follow to get the necessary information to […]

UIEtips: Five Prevalent Pitfalls when Prototyping

Prototyping means being able to render ideas in order to better understand them. We’ve discovered some common traps design teams fall into with their prototyping efforts. In today’s UIEtips, we’re reprinting an article about the five prevalent pitfalls we’ve seen over the years. While you consider the prototypes your team creates, and how to avoid […]

UIEtips: Meetings – The Canary in the Culture Coal Mine

Kevin Hoffman’s most recent writing suggests the culture of a group or a project team plays a significant role in what is and is not possible. Kevin also says that understanding or changing any aspect of a culture requires immense focused effort and luck. In this exclusive article for UIEtips by Kevin Hoffman, Kevin focuses […]

Improving the Critique and Design Process

Giving critique is not an easy task. Doing it constructively and effectively without hurting someone’s feelings or coming off as cruel and inflexible is difficult. Being able to successfully critique and create design studios is so important we’ve dedicated many articles and podcasts to the topic, along with a full-day workshop. In this post, we’ve […]

UIEtips: Debunking the Myths of Innovation: An Interview with Scott Berkun

Being innovative sounds scarier than it really is. It doesn’t necessarily mean creating something new, but perhaps repurposing something in a new way that brings added value to a user. Scott Berkun is a master of looking at the concept of innovation from all different angles. In this article he debunks the myths around innovation. […]

UIEtips: Designing with Remote Teams

Collaboration is a critical part of the design process. With more teams consisting of members who work remotely, this can be a challenge. In today’s article, an excerpt from Jeff Gothelf’s book Lean UX, Jeff outlines the biggest challenges encountered with remote collaboration. Jeff says that it all comes down to communication. He knows what […]

UIEtips: Building a Cohesive Design Team

It’s not accidental that successful teams share certain characteristics. Those teams conscientiously build their skills, bringing members up to speed. The process makes them stronger and more cohesive. In today’s article, Jared covers six characteristics that repeatedly emerge in research on successful teams. At UI18‘s workshops you’ll gather the skills to make your team more […]