Archive for the 'Design Teams' topic

UIEtips: Meetings – The Canary in the Culture Coal Mine

Kevin Hoffman’s most recent writing suggests the culture of a group or a project team plays a significant role in what is and is not possible. Kevin also says that understanding or changing any aspect of a culture requires immense focused effort and luck. In this exclusive article for UIEtips by Kevin Hoffman, Kevin focuses […]

Improving the Critique and Design Process

Giving critique is not an easy task. Doing it constructively and effectively without hurting someone’s feelings or coming off as cruel and inflexible is difficult. Being able to successfully critique and create design studios is so important we’ve dedicated many articles and podcasts to the topic, along with a full-day workshop. In this post, we’ve […]

UIEtips: Debunking the Myths of Innovation: An Interview with Scott Berkun

Being innovative sounds scarier than it really is. It doesn’t necessarily mean creating something new, but perhaps repurposing something in a new way that brings added value to a user. Scott Berkun is a master of looking at the concept of innovation from all different angles. In this article he debunks the myths around innovation. […]

UIEtips: Designing with Remote Teams

Collaboration is a critical part of the design process. With more teams consisting of members who work remotely, this can be a challenge. In today’s article, an excerpt from Jeff Gothelf’s book Lean UX, Jeff outlines the biggest challenges encountered with remote collaboration. Jeff says that it all comes down to communication. He knows what […]

UIEtips: Building a Cohesive Design Team

It’s not accidental that successful teams share certain characteristics. Those teams conscientiously build their skills, bringing members up to speed. The process makes them stronger and more cohesive. In today’s article, Jared covers six characteristics that repeatedly emerge in research on successful teams. At UI18‘s workshops you’ll gather the skills to make your team more […]

Adam Connor – Design Studio: Building Consensus Early in Your Design Process

Getting two people to agree on something is a difficult task in any aspect of life. Getting a whole team to agree on a design, where underlying feelings, ownership, and organizational hierarchy are involved, can be an even greater challenge. That’s not even counting the dreaded “swoop and poop” scenario. The trick is to get everyone involved early in the design process and a design studio is a perfect tool for just that.

UIE Book Corner: Dan Brown’s “Designing Together”

Dan believes that collaboration and conflict—that’s right, conflict—are the basis for good design. The book itself evolved from his Surviving Design Projects card game. Dan joins us for this podcast to discuss his book, and his thinking around collaboration and managing conflict.

Working with remote teams? Jeff Gothelf Shares Tactics for Success

How do successful teams design together—and successfully—from afar? Jeff Gothelf tells us it all comes down to communication. Using 9 specific tactics and a host of Lean methods, he designs effectively with teams sitting half a world away. In his September 12 virtual seminar, Designing with Remote Teams, Jeff will show you how. You’ll want to […]

UIETips: Goods, Bads, and Dailies – Lessons for Conducting Great Critiques

  Critique is a critical role in the design process but often it’s not done in a productive manner. In this article, I explores critique techniques and discusses four important roles of the process. Design studios and critiques are so instrumental in the design processes that we’ve included it as a one day workshop at […]

Adam Connor & Aaron Irizarry – Building Consensus in Critiques and Design Studios

Critique is often confused with being negative and critical. However, the basis of critique is communication. Having strongly grounded communication is necessary for any relationship in life, work related or not.