Archive for the 'Design Teams' topic

UX Staffing and the Penny Stock Problem

When starting to grow a UX team, it’s tempting to shop for new team members with skills to tackle the UX challenges you have now. Unfortunately, now isn’t forever and it’s likely the challenges will change. UX suffers from something I like to call the penny stock problem. Imagine you’ve bought a really cheap stock […]

Why Is Not Enough: Overcoming Flaws of the Five Whys

The Five Whys is a popular form of root cause analysis — a way to get to the core reason things aren’t working so that you can identify potential solutions. The goal is to dig deep enough that you’re not just fixing symptoms. The technique, as prescribed, is simple enough. You keep asking why. The […]

Kevin Hoffman – Leading Super Productive Meetings

It’s common in the current technological landscape for teams to have remote members. Firing up a Skype session to join the whole team in a meeting is easy. However, having a remote element to your team is not without complications. There can be hurdles in terms of collaboration, not to mention the possibility of technical issues. In the end, co-located or remote won’t matter if the meeting itself is poorly designed.

Hiring the Best UX Designers

If finding “the right fit” feels like a frustrating task you’re struggling to survive, you’re doing it wrong. Getting the best UX designers onboard means hiring with your head, not your heart. In Hiring the Best UX Designers, our August 1 virtual seminar, Jared Spool teaches you to include your entire team in a more […]

Kim Goodwin – Using Scenarios to Design Intuitive Experiences

Scenarios can represent the ideal picture of a user’s experience with a product or service because you can see how and when they’ll interact. However, a scenario is often missing the details of what’s going on at this moment in time and that can be a sticking point. This is where the value of the journey map emerges.

For the UX Team of One: Research & Design –
our July 11 Virtual Seminar

If you’re the only user-experience voice on your team, you’re constantly balancing your time between selling its value to your organization and improving your own design skills. In Research and Design for the UX Team of One, Leah Buley shows you an inclusive and cross-functional process to achieve both outcomes quicker, including: Lead discovery and planning […]

Jeff Gothelf – Lean UX: Escaping Product Requirement Hell

Assumptions tend to be the downfall of many research projects. Making design decisions based on generalizations of what people are likely to do leads to surprises once you finally get your product in front of actual users. The result? Rework and frustration due to an overall lack of communication within the team.

UIE Book Corner: Russ Unger’s “Designing the Conversation”

Facilitation is an important skill, whether with collocated or remote teams. It drives conversation and collaboration. The ability to facilitate well is integral when conducting participatory design activities, giving a presentation, or even giving a virtual seminar. Russ joins Adam Churchill to discuss the book and the various types of facilitation in this podcast.

Prototyping To Discover Who Should Be Involved

When you prototype, you can learn a ton of things about what you’re building and how you should build it. Prototyping is an exploratory process, revealing details and ideas that only emerge once you have something in front of you. There’s one thing you can learn while prototyping that nobody ever talks about: Who should […]

Design Studio: Building Design Consensus Early in Your Process – Our June 20 Virtual Seminar

Join us on June 20, when Adam Connor presents Design Studio: Building Design Consensus Early in Your Process. Design reviews can result in conflicting lists of stakeholder feedback and out-of-scope ideas about what the design should be. Bruised egos, longer timelines, and higher budgets are often par for the course. Adam Connor builds design consensus […]