Archive for the 'Design Teams' topic

Prototyping To Discover Who Should Be Involved

When you prototype, you can learn a ton of things about what you’re building and how you should build it. Prototyping is an exploratory process, revealing details and ideas that only emerge once you have something in front of you. There’s one thing you can learn while prototyping that nobody ever talks about: Who should […]

Design Studio: Building Design Consensus Early in Your Process – Our June 20 Virtual Seminar

Join us on June 20, when Adam Connor presents Design Studio: Building Design Consensus Early in Your Process. Design reviews can result in conflicting lists of stakeholder feedback and out-of-scope ideas about what the design should be. Bruised egos, longer timelines, and higher budgets are often par for the course. Adam Connor builds design consensus […]

The Best Interview Question for Hiring UX Designers

What if you could ask one question during an interview that would tell you everything you need to know about the candidate you’re thinking of hiring? As I’ve mentioned before, I’m a big fan of Lou Adler’s Hire with Your Head recruiting strategy. A big component of how Lou approaches hiring is the interview conversation. […]

UIEtips: Five Prevalent Pitfalls when Prototyping

In this week’s UIEtips, I discuss the five most common pitfalls of prototyping. Here’s an excerpt from the article: Prototypes are a fabulous way to exploring ideas with a team. They shorten the time between “This is what we’re thinking…” and “Oh, I get it.” In our work with design teams, we see a lot […]

UIEtips: Starting Your User Research

In this week’s UIEtips, we look back at a past article where I discuss several different user research strategies and the profound impact they can have on your products. Here’s an excerpt from the article: “Damn, I wish we’d done this a year ago.” That’s what I hear right after I’ve started a team on […]

Nathan Curtis – Sketching for Understanding

Shared understanding is important to any team working towards a common goal. Ensuring every member of the team is on the same page can be difficult. Sketching is a quick, lightweight method for communicating design ideas or interactions. Starting with sketching early in the design process lets everyone share the same vision.

Kristina Halvorson – A Content Strategy Roadmap

A beautiful design means little if it’s not useful. Content is the key to making it useful. From the outset of the design process, you must consider the content for the site. Members of the design and development teams should work along side the content strategist to ensure the right content is delivered with the right message.

UIEtips: Applying Comics

In this week’s UIEtips Kevin Cheng discusses how to communicate ideas using comics and sketches. Here’s an excerpt from the article Having everybody reading the requirements document before a project starts isn’t just bureaucratic nonsense; it also ensures there are no surprises at the end. The problem is that requirements documents use words like “community,” […]

UIEtips: Conducting Usability Research for Mobile

In this week’s UIEtips, I speak with Cyd Harrell on conducting user research on mobile devices. Here’s an excerpt from the article Jared: Does mobile usability testing require a lot of hardware? Cyd: It can. I think there’s a bit of a perception that it requires more than it actually does. If we’re going with […]

UIEtips: Making Content More Usable for both Designers and the End User

In this week’s UIEtips, Adam Churchill interviews Steph Hay about the difference between marketing and usable content and methods to help copywriters and designers work together in creating design and copy? Here’s an excerpt from the article I have to think about the user, so I typically start with a text file. I create the […]