Archive for the 'Design' topic

Three Reasons To Register for UXIM Mobile by Jan. 30

Sure there are many reasons to attend the UX Immersion Mobile Conference in Denver, CO April 7-9. But there are three specific reasons to register by January 30. 1. We’ll guarantee you get your first choice in workshops There’s nothing worse than narrowing down your workshop decision and then finding out there’s no space for […]

Atlanta UXers – Get Ready for a Day of UX Awesomeness

UX Thursday – The one and only local, full day conference designed just for user experience pros is on its way to Atlanta! UIE and Vitamin T have joined forces to bring you a great group of Atlanta UX luminaries for a day of real-life case studies. Plus you’ll hear two fantastic keynote presentations from […]

Brad Frost – Creating Responsive Interfaces

Frameworks and design patterns are no strangers in the world of web design. As responsive web design becomes common practice, making sure these templates work across every imaginable screen and device is trickier. There have been attempts to break down page elements in separate modules, but you often never see it fully assembled.

Jason Grigsby – Responsive Web Design with Mobile in Mind

With the mobile web, specifically m dot sites increasingly becoming a thing of the past, responsive web design has become common practice. The ability for your site to display across screen sizes and devices, reduces development time and allows for one design to work anywhere. However, this shouldn’t signal a shift away from mobile-first thinking.

UIEtips: Design is the Rendering of Intent

In this week’s TIPS, I’ll begin explaining design as “the rendering of intent.” Simply put, this is when the designer imagines an outcome and puts forth activities to make that outcome real. Here’s an excerpt from the article: What if the team had approached the design with a different intention? What if they had intended […]

Aaron Gustafson – Designing Across Devices with Progressive Enhancement

Responsive web design seems to come up in every other discussion or article about UX these days. And rightfully so as it’s an elegant way to make sure your design adapts to the multitude of devices on the market. But with the Internet of Things looming, it’s becoming more than just the visuals of your site that are of major concern. How your content displays on a car dashboard, “can a watch handle this page weight?”, or “is this refrigerator JavaScript enabled?” are not unrealistic issues moving forward.

Ben Callahan – Structuring Your Workflow for Responsive Web Design

As responsive web design becomes more prevalent, our approach to designing for the web is changing. With former assumptions, as dismissive as they may have been, that the web was a fixed width, it was easier to have a more linear workflow. With the need for the web to reconfigure and adapt to different devices and displays, designers and developers need to adapt to changing workflows.

Get yours now — 13 hours of recordings from the UI18 Conference

UI18 OnDemand gets you front row access to 10 UX experts sharing best practices and cutting edge techniques on advanced design processes, flexible team-based techniques, and meaningful data display. Recordings include: Stephen Anderson – Help Users Decide Is your phone bill easy or enjoyable to read? Help users make decisions more easily by displaying your […]

Mobile UX Design That Delights

How often do you start researching a product, reading an article, or listening to a podcast on one device and finish up on another? Common, right? Well your users are doing it too, and if you’re not creating delightful, cross-platform experiences—you’re likely to lose them. The increasing use of mobile devices makes designing sites and […]

Cyd Harrell – The Challenges of Usability Testing Mobile Apps

As much as we may like to pretend, there is nothing natural about usability testing. There’s always a level of concentration involved that likely wouldn’t be present in a natural setting. This “unnaturalness” is magnified when testing mobile applications. Users have to focus on things like posture and how they’re holding the device while trying to interact with it realistically.