Archive for the 'Design' topic

Convincing your boss to send you to UI19

Convincing your boss to spend more than $1,700 to send you to the User Interface 19 Conference is no easy task. Your boss wants to understand how it benefits the organization, team, and you. In part 1 of of our 2 part series, you’ll learn how to explain the benefits of attending the User Interface […]

9 Glowing Remarks You’d Like Your Boss to Say About You

Wow! You just significantly enhanced the user experience of our site. You did an amazing job facilitating discussions around our goals, roles, and responsibilities. Creating those scenarios helped identify and resolve many of our design issues. And mapping out the conversation we want with our customers and designing around that was brilliant. The way the […]

“Nice Guy Discount” of $300 on UI19 through Sunday, July 27

Did you miss out on the lower rate for the User Interface 19 Conference? Well it’s not too late. Register between now (Friday, July 25) and Sunday, July 27 midnight ET and you’ll still pay $1,695. It’s a $300 savings. No promotion codes needed. If you’re thinking of joining us for the UI19 Conference October 27-29 in […]

UIEtips: Designing Microinteractions

Microinteractions can truly delight the user or go completely unnoticed and be void of an actual interaction. In today’s article, we look back on an interview with Jared Spool and Dan Saffer on what microinteractions are and how they can completely change the user experience. Last year’s Designing for Microinteractions workshop from Dan was the […]

UI19 – Save $300 When You Register by July 24

The daylong workshops at the User Interface 19 Conference in Boston, October 27-29 give you skills and techniques to up your UX game. You’ll leave knowing how to: Get more information from users Design products faster Communicate more holistically within your group Become more flexible and collaborative   Explore the detailed workshop descriptions   Mobile design […]

Stephen Anderson – Deciphering Data through Design

Oftentimes really simple changes can have dramatic effects on a user’s ability to interpret data. Stephen cites the many examples of designers taking stabs at airline boarding pass redesigns and the evolution Target’s Pharmacy prescription bottle went through. Presenting the information in a much clearer way reduces the cognitive barrier.

UIEtips: Design’s Fully-Baked Deliverables and Half-Baked Artifacts

Creating artifacts is critical to convey our design ideas and decisions. Without these artifacts the design deliverables are likely to not meet the objectives and perform poorly. Today’s article discusses how artifacts and deliverables are connected and how the artifact eventually becomes the deliverable. Both Leah Buley and Marc Stickdorn discuss the process and curation […]

Content-First UX Design: What Video Games Teach Us about UX, Our July 17 Virtual Seminar

Great UX design influences one video game becoming a cultural icon while another lands in the $5 bin at GameStop. So what cues can we take from these popular games—and from this technology-driven industry that so closely parallels our own? In her July 17 virtual seminar, Steph is going to teach us about two: Content-First […]

3 Reasons to Register for UI19 Now

Here are three reasons why you should sign up now for the User Interface 19 Conference in Boston,October 27-29. Save $300 when you register now and pay $1,695. Starting July 25 the price goes up to $1,995. Beef up your UX skills before you get to UI19 with All You Can Learn by UIE. It’s yours free as soon as […]

UIEtips: 6 Tips for Organizing Sketched Artifacts

Sketching plays a vital role in UX design. It’s how we put a visual component to our ideas, communicate with others, and document our process. But how to organize and hold on to these sketches isn’t always as organized as we like. Below Nathan Curtis shares six tips on organizing sketched artifacts. Some are simple […]