Archive for the 'Design' topic

UIEtips: Building a Cohesive Design Team

It’s not accidental that successful teams share certain characteristics. Those teams conscientiously build their skills, bringing members up to speed. The process makes them stronger and more cohesive. In today’s article, Jared covers six characteristics that repeatedly emerge in research on successful teams. At UI18‘s workshops you’ll gather the skills to make your team more […]

Adam Connor – Design Studio: Building Consensus Early in Your Design Process

Getting two people to agree on something is a difficult task in any aspect of life. Getting a whole team to agree on a design, where underlying feelings, ownership, and organizational hierarchy are involved, can be an even greater challenge. That’s not even counting the dreaded “swoop and poop” scenario. The trick is to get everyone involved early in the design process and a design studio is a perfect tool for just that.

UIETips: Feedback Illuminates the Rules

Feedback is an integral part of microinteractions. A good microinteraction immediately shares a result with a user. It lets them know the next steps to take or if they’re going in the right direction. Microinteractions aren’t something that easily or randomly occur. Dan Saffer has spent so much time thinking about it that he wrote […]

UIE Book Corner: Dan Brown’s “Designing Together”

Dan believes that collaboration and conflict—that’s right, conflict—are the basis for good design. The book itself evolved from his Surviving Design Projects card game. Dan joins us for this podcast to discuss his book, and his thinking around collaboration and managing conflict.

UIETips: How to Innovate Right Now

Being innovative doesn’t always mean creating something that’s never been done before. In fact, being innovative could easily be taking something existing and using it in a new way that adds real value for users. Back in 2008, Scott Berkun wrote an article on the importance of borrowing and reusing ideas from the past. This […]

UIETips: Goods, Bads, and Dailies – Lessons for Conducting Great Critiques

  Critique is a critical role in the design process but often it’s not done in a productive manner. In this article, I explores critique techniques and discusses four important roles of the process. Design studios and critiques are so instrumental in the design processes that we’ve included it as a one day workshop at […]

Adam Connor & Aaron Irizarry – Building Consensus in Critiques and Design Studios

Critique is often confused with being negative and critical. However, the basis of critique is communication. Having strongly grounded communication is necessary for any relationship in life, work related or not.

UIETips: Designing Intuitive Microinteractions

In this week’s UIEtips, I talk about designing better microinteractions. Here’s an excerpt from the article: “Wait! What did you just do there?” In this case, I had just unlocked my iPhone by sliding over a notification’s icon. The person I was standing next to had never seen anyone unlock their phone that way. They’d […]

A Must Have Tool for Every Designer

Collaborate better with your design teams Your meeting is going perfectly until one of the remote members of the team says, “I don’t really understand how you’re moving from point A to point B in the design. Can you show us what you’re talking about?” Immediately you plug in your trusted IPEVO document camera, grab […]

Stephen Anderson – Displaying Data in Digestible Ways

Culling through massive amounts of data is a headache. A dense table of aggregated data points can be useful in theory, but the manner in which it’s displayed is often a hindrance. Even more than that, showing that data in a chart or graph is confusing if it’s not effectively labeled. Data is useless when you can’t make good decisions from it.