Archive for the 'Design' topic

UIE’s Most Popular Resource and Content Tweets: 8/25 – 8/31

Here’s a recap of the resources and information we shared on Twitter last week. Sketching We agree! Why It’s Important to Sketch Before You Wireframe – UX Movement Infographic The Ultimate Customer Experience – infographic User Experience In case you missed @jmspool’s latest blog post, Where Do You Draw The Line Of Quality? Design Useful [...]

Nathan Curtis – Prototyping with HTML and CSS

Prototyping is an effective way to communicate design ideas. Static PDFs, PSDs, and wireframes can help get your point across but aren’t dynamic. Usually, any necessary changes are logged away as to-dos. They’re then taken back, fixed, and presented again. Nathan Curtis and the team at EightShapes are prototyping with HTML and CSS more in their design process. They find that employing these techniques leads to greater efficiency.

UIE’s Most Popular Resource and Content Tweets: 8/13 – 8/18

Here’s a recap of the resources and information we shared on Twitter last week. UX Design Ensure the study answers specific research questions, always —A Story About a Crappy UX Study via @johnnyholland Journey to The Heart of UX Design: Debunking Myths – UX Booth Email Sign-up Cool idea to encourage folks to sign up [...]

Where Do You Draw The Line Of Quality?

You don’t have to hang around me for very long to hear me utter my mantra, “Good Design is Invisible.” Good design, when done well, is invisible to users because it lets them focus on why they are using the product instead of how they are using it. Thanks to the ongoing Apple / Samsung [...]

UIE’s Most Popular Resource and Content Tweets: 8/4 – 8/10

Here’s a recap of the resources and information we shared on Twitter last week. Usability Some great usability and user research war stories. This article has some good examples and points to help sell usability testing with execs. Mobile New UI17 speaker podcast: @lukew – Designing Multi-Device User Experiences. Need some help creating cross-platform mobile [...]

Luke Wroblewski – Designing Multi-Device User Experiences

Context is an important consideration in designing a mobile experience. As new devices enter the market, designers have to contend with new form factors and consider things such as ergonomics. Even things such as Apple’s retina displays affect approaches to design.

UIE’s Most Popular Resource & Information Tweets from July 22-28

Here’s a recap of the resources and information we shared on Twitter last week. Mobile Half way down this article is a good infographic on how tablet shoppers are changing online sales. Some good stats too. Some great examples of creative design in mobile apps in this article. Defining a useful reference set for cross [...]

UIEtips: Design Studio Workshop – Adding Up the Benefits

In today’s UIEtips, I discuss how a design studio workshop can help your team work through various design challenges and the benefits these workshops bring to the team. Here’s an excerpt from the article: A Ton of Tiny Benefits What we love about the workshop is all the little tiny perks that come from going [...]

UIE’s Most Popular Resource & Information Tweets from July 15-21

Here’s a recap of the resources and information we shared on Twitter last week. Design Food for thought – @jmspool’s new post in response to Google’s take on people hating change. This would be a really cool way to build all sorts of designs – It’s worth watching the 55 sec. video Critique A new [...]

Building a Vision from a Journey Map

The task of coming up with a long-term vision of your design can be a daunting one. It’s a lot of responsibility to try to imagine what an ideal experience can be, then render a possible design that makes that easier. However, there’s a way to break down the problem into bite-sized bits that make [...]