Archive for the 'Events' topic

UIEtips: How Agile UX Can Be a Cost Effective Approach

In this week’s UIEtips, we reprint an article from Jared Spool. In it, he shares ideas on getting low-cost iterations into your Agile development process. Jared also makes the case that UX-focused design is a team sport. If you’re looking for more on tying UX design and your Agile process together, then you’re going to […]

Making UX Work with Agile Scrum Teams – Our September 18 Virtual Seminar

Where does UX design fit into sprints? How do companies let go of Waterfall methodology? If you’re struggling to confidently and clearly answer either of these questions, then it’s time to register for Aviva Rosenstein’s seminar. You’ll learn how to clarify roles and responsibilities, and more effectively track and estimate UX work. You’ll also hear […]

Improve Your Mobile Design Skills with Luke Wroblewski

Luke Provides the Latest Mobile Insights and Design Considerations If you’re looking for ways to update existing mobile designs and rock future ones, then listen up to what Luke Wroblewski has to share. Why Mobile Techniques Matter Conversions: define problems and optimize for the job Influence: sound arguments and data that inform decision-making Engagement: prioritize […]

UIEtips: Mobile as Medium — an Interview with Luke Wroblewski

Life would be so simple if all you had to do was reuse your existing website design for mobile devices. Well if you are doing that, you’re making a serious mistake. Today’s article is an excerpt from an interview that Jared Spool had with Luke Wroblewski back in June where they discuss the dangers of […]

What Will You Tell Your Peers about Your Conference Experience?

Spend time among the brightest minds in UX The UI19 workshop leaders are there for you and ready to answer your questions. Attendees tell us things like, “The workshops and speeches are extremely useful and inspiring.” “The accessibility of the different speakers. I can literally walk up, get a handshake, say hi, and talk.” Attendees […]

A Human-Centered Design Process

Better collaboration skills matter If you think you might find yourself on a team planning UX strategy—or on a team planning anything, really—this workshop is brimming with information that will turn you into a skilled collaborator. A human-centered design process Focus: Conducting research with the right people within budget and time constraints Buy-in: Participate in […]

Kim Goodwin – Silo-busting, Scenario-driven Design

Lately, Jared Spool has been mulling over what he defines as deliverables and artifacts in the design process. The idea is that deliverables are more authoritative and complete, whereas artifacts are more conversational and exploratory. Scenarios are an important part of the design process and Jared was curious where they might fit in. So he enlisted Kim Goodwin to chat about it in this podcast.

Defining a UX Design Strategy – Our August 28 Virtual Seminar

Establishing a realistic strategy is a creative endeavor based on analysis and results in a practical plan. Of course, it also can be a frustrating, ambiguous process fueled by pipe dreams and personal opinions. So what characteristics lead to concrete elements that will actually work for your team? In our August 28 virtual seminar, Defining […]

Leah Buley – UX as a Team Sport

User experience is rarely something you do completely alone. Even if people on the team don’t necessarily focus on UX, they could be indirectly acting in favor of it. Sometimes it comes from a lack of understanding exactly what user experience is or means. People with different approaches and skillsets can be valuable assets when incorporated into the larger human centered design focus.

Dan Saffer – Big Considerations from Microinteractions

User Experience is really all about delighting your users. You want them to accomplish tasks with ease and not encounter any roadblocks that are a direct result of your design. Many of the delightful things about an app or interface go unnoticed because they are the tiniest of features. These microinteractions can set the tone for your users and dictate the feel and performance of your design.