Archive for the 'UI18' topic

Keeping calm managing egos, risk, and deadlines

There is a better way to manage creative projects You’ve been asked to bring more creativity and innovation into the design on a super tight deadline. On top of that you’re working with a team of opinionated people who aren’t afraid to push back. No sweat. Scott Berkun just taught you how to balance business, […]

What’s In a Microinteraction?

The Design Details that Users Remember Most If you sit in meetings about “increasing engagement,” then it’s time to design microinteractions, those tiny moments that make or break a user’s experience. Why Microinteractions Matter Recall: Users love to see unexpected, delightful details Engagement: Users love intuitive designs that feel personalized Virality: Users love to tell […]

Christine Perfetti – Jumpstart Your UX Research Program

UX folks often have to sell the importance of the field to stakeholders. That’s also the case with user research. The costs and time associated with starting a research program, and actually interacting with users, are sources of a lot of friction. Organizations are now seeing the value in user research but it’s daunting to know where to begin. It’s also difficult to fit research into an already established process.

Adam Connor & Aaron Irizarry – Building Consensus in Critiques and Design Studios

Critique is often confused with being negative and critical. However, the basis of critique is communication. Having strongly grounded communication is necessary for any relationship in life, work related or not.

A Must Have Tool for Every Designer

Collaborate better with your design teams Your meeting is going perfectly until one of the remote members of the team says, “I don’t really understand how you’re moving from point A to point B in the design. Can you show us what you’re talking about?” Immediately you plug in your trusted IPEVO document camera, grab […]

Stephen Anderson – Displaying Data in Digestible Ways

Culling through massive amounts of data is a headache. A dense table of aggregated data points can be useful in theory, but the manner in which it’s displayed is often a hindrance. Even more than that, showing that data in a chart or graph is confusing if it’s not effectively labeled. Data is useless when you can’t make good decisions from it.

Scott Berkun – Innovating on a Deadline

Everyone wants to be innovative, to be the next iPhone, or Google. Innovation in itself is a tricky proposition. There’s really no way to aim for it as a goal and it’s not something you can declare you’re going to achieve. Many companies and products have been innovative though, so there must be some way to do it.

Why Use Scenarios in UX Design?

Scenarios Can Change the User Experience If you work on a team that struggles to prioritize features or makes assumptions about users’ experiences, then it’s time for scenarios and journey maps. Benefits of Scenarios and Journey Maps Clarity: Data on how your desktop or mobile site makes users feel Harmony: Digestible problem statements your team […]

I Just Heard Your Boss Talking About You

Wow! You just significantly enhanced the user experience of our site. The results from your new user research program, used to create scenarios for driving design decisions, was ingenious. And those super productive meetings on our latest initiatives were led masterfully. The way the site now shows data is very impressive. It is clear, concise, […]

Kevin Hoffman – Leading Super Productive Meetings

It’s common in the current technological landscape for teams to have remote members. Firing up a Skype session to join the whole team in a meeting is easy. However, having a remote element to your team is not without complications. There can be hurdles in terms of collaboration, not to mention the possibility of technical issues. In the end, co-located or remote won’t matter if the meeting itself is poorly designed.