Archive for the 'Experience Design' topic

UIETips: Feedback Illuminates the Rules

Feedback is an integral part of microinteractions. A good microinteraction immediately shares a result with a user. It lets them know the next steps to take or if they’re going in the right direction. Microinteractions aren’t something that easily or randomly occur. Dan Saffer has spent so much time thinking about it that he wrote […]

UIE Book Corner: Dan Brown’s “Designing Together”

Dan believes that collaboration and conflict—that’s right, conflict—are the basis for good design. The book itself evolved from his Surviving Design Projects card game. Dan joins us for this podcast to discuss his book, and his thinking around collaboration and managing conflict.

Margot Bloomstein – Controlling the Pace of UX with Content Strategy

In some scenarios, getting a user to convert or react to a call to action is the desired outcome. It means your design and experience work. But if users are coming to and then quickly leaving your site, what are they really experiencing? If they don’t take the time to explore and discover they may not have any loyalty to you or the experience. And if you’re dealing in complex decisions, you want your users to take the time they need to fully understand and commit to their choice.

Stephen Anderson – Displaying Data in Digestible Ways

Culling through massive amounts of data is a headache. A dense table of aggregated data points can be useful in theory, but the manner in which it’s displayed is often a hindrance. Even more than that, showing that data in a chart or graph is confusing if it’s not effectively labeled. Data is useless when you can’t make good decisions from it.

UIETips: A Typical UX Team of One Job Description

In this week’s UIEtips, I take a look at an excerpt from Leah Buley’s new book, The User Experience Team of One – A Research and Design Survival Guide. Here’s an excerpt from the article: If you happen to be in the job market, it can be helpful to know how to spot a UX […]

Kim Goodwin – Using Scenarios to Design Intuitive Experiences

Scenarios can represent the ideal picture of a user’s experience with a product or service because you can see how and when they’ll interact. However, a scenario is often missing the details of what’s going on at this moment in time and that can be a sticking point. This is where the value of the journey map emerges.

View Two Samples of the UXIM OnDemand Content

Our annual UX Immersion Mobile conference was jam-packed with insights from some of today’s UX Mobile experts. If you missed out on Seattle back in April, you can still get a piece of the experience through UXIM OnDemand. This awesome resource allows you and your team to access all the audio, video, and session materials from UXIM 2013. Here’s a sample of the talks.

Dan Saffer – Designing Microinteractions

Do you think about the ringer on your phone and the ability to turn it off? Dan Saffer uses this example to kick off his book Microinteractions. Silencing the ringer on your phone is a common feature. If that feature is clunky or hard to find it interferes with needing to silence it quickly, in a crowded movie theatre for example. These tiny interactions that surround the main functionality are integral to rounding out the entire experience.

UIEtips: What Makes an Experience Seem Innovative?

In this week’s UIEtips, I explain what makes an experience innovative. Here’s an excerpt from the article: Everyone assumed the old way of long lines was how you did it. They built their stores with dedicated space to accommodate the lines during busy periods, such as after the holidays. Apple’s new approach meant their architects […]

UIEtips: Why Lean UX?

In this week’s UIEtips, Jeff Gothelf lays out his rationale for why Lean UX is something new and why it’s important now. Here’s an excerpt from the article: When bringing our craft to software in the 1980s and 1990s, designers approached software in the same way we approached the earlier materials we worked with. In […]