Archive for the 'interaction design' topic

UIEtips: New Rule – Every Desktop Design Has To Go Finger-Friendly, Part 2

In this week’s UIEtips, we offer part 2 of Josh Clark’s article New Rule: Every Desktop Design Has To Go Finger-Friendly. In it, Josh reminds us that ideally the web is a platform that can be accessed from any device, no matter what its input or output method. For now, that means opening up all […]

UIEtips: New Rule – Every Desktop Design Has To Go Finger-Friendly

Josh Clark’s article New Rule: Every Desktop Design Has To Go Finger-Friendly reminds us that the web can be accessed from any device, regardless of its input or output method. For now, that means opening up all desktop layouts for easy finger-tapping. If you want to convert your mouse-focused desktop sites into mobile layouts with […]

Designing Touch-Friendly Interfaces

Josh Clark returns to the UIE Virtual Seminar program with his March 13 presentation, Designing Touch-Friendly Interfaces.  If you want to convert your mouse-focused desktop sites into touch-friendly designs, then be sure to save your spot in Josh’s seminar. You’ll want to attend this seminar if you: Want to learn proper layout for primary controls, regardless […]

UIEtips: Responsive Design for Apps

In this week’s UIEtips article, Jason Grigsby tackles the concept of responsive design for mobile apps. He looks at widgets for desktop and mobile and explores the idea if phones are really different platforms than tablets. When it comes to incorporating and understanding mobile first responsive design, Jason Grigsby is one of the UX superstars […]

Stephen Hay – Responsive Web Design Workflow

The web is no longer fixed width. Designs are more malleable than ever because of fluid grids, media queries, and everything else that comes with responsive web design. This makes using static photoshop comps as a deliverable unmanageable. Design workflows inevitably have to change and adapt as the way we design for the web evolves.

Brad Frost – Creating Responsive Interfaces

Frameworks and design patterns are no strangers in the world of web design. As responsive web design becomes common practice, making sure these templates work across every imaginable screen and device is trickier. There have been attempts to break down page elements in separate modules, but you often never see it fully assembled.

Jason Grigsby – Responsive Web Design with Mobile in Mind

With the mobile web, specifically m dot sites increasingly becoming a thing of the past, responsive web design has become common practice. The ability for your site to display across screen sizes and devices, reduces development time and allows for one design to work anywhere. However, this shouldn’t signal a shift away from mobile-first thinking.

Nate Schutta – Coding Mobile Prototypes

The “designer who can code” has been dubbed the elusive unicorn of the UX realm. But more important than being equally good at both skill sets is being able to communicate with the other side. If designers understand even a little bit about code it breaks down silos within the team. Greater communication leads to shared understanding. This collaborative environment allows for faster iteration and better design.

UIEtips: Devising a Strategy for Responsive Design

In today’s UIEtips, I’m sharing a reprint of an article on the importance of organizations nailing down a strategy for making their sites responsive. Saying yes to responsive design will require changes to your editorial process, the ways you approach visual and interaction design, and how you think about your users and their goals. And […]

Choose the Right Prototype Fidelity for Your Research

Wrestling with which project variables to consider in deciding what to test, and then how to create an effective prototype that minimizes work and maximizes learning? You’re going to want to join us for our 11/7 virtual seminar.    In Prototypes: Choosing the “Right” Fidelity for Your Research, Carolyn Snyder describes the 5 dimensions of prototypes and […]