Archive for the 'interaction design' topic

Dan Saffer – Big Considerations from Microinteractions

User Experience is really all about delighting your users. You want them to accomplish tasks with ease and not encounter any roadblocks that are a direct result of your design. Many of the delightful things about an app or interface go unnoticed because they are the tiniest of features. These microinteractions can set the tone for your users and dictate the feel and performance of your design.

UIEtips: Designing Microinteractions

Microinteractions can truly delight the user or go completely unnoticed and be void of an actual interaction. In today’s article, we look back on an interview with Jared Spool and Dan Saffer on what microinteractions are and how they can completely change the user experience. Last year’s Designing for Microinteractions workshop from Dan was the […]

UIEtips: UX Design, Role-playing & Micromoments

Stephen Anderson thinks about micro-moments in a design a lot. He even goes as far as role playing what the interaction would be like with another designer (as you’ll see in today’s article). It’s a funny and eye opening experience. This is just one part of what Stephen is covering in his full-day UI19 workshop, […]

Marc Stickdorn – Service Design Thinking

In the realm of user experience, disciplines and titles can take on different meanings. Determining buzzword jargon from actual, useful distinctions and processes is sometimes a bit tricky. The term Service Design has been with us for a while now. Some see it as just plain, good UX. Marc Stickdorn sees it as more than that.

UIEtips: Customizing Help and Tips by Input Type

It’s not uncommon that an interaction for an app on a mobile device is completely different than a desktop. Could inline help be the answer to communicating the necessary action? It’s not so easy as that as Luke Wroblewski points out in this week’s UIEtips. You still have to surface the hidden interface. Thinking about […]

Luke Wroblewski – Mobile as a Medium

Luke says it’s necessary to look at how your service or product is framed in the broader picture. Most are built upon tradition web structures, and then “mobilized” now that smartphones and tablet growth has exploded. He compares the difference between mobile and PC to that of television and radio. You wouldn’t just drop a radio program onto TV without optimizing it for that platform. The same should be considered for mobile as a medium.

UIEtips: New Rule – Every Desktop Design Has To Go Finger-Friendly, Part 2

In this week’s UIEtips, we offer part 2 of Josh Clark’s article New Rule: Every Desktop Design Has To Go Finger-Friendly. In it, Josh reminds us that ideally the web is a platform that can be accessed from any device, no matter what its input or output method. For now, that means opening up all […]

UIEtips: New Rule – Every Desktop Design Has To Go Finger-Friendly

Josh Clark’s article New Rule: Every Desktop Design Has To Go Finger-Friendly reminds us that the web can be accessed from any device, regardless of its input or output method. For now, that means opening up all desktop layouts for easy finger-tapping. If you want to convert your mouse-focused desktop sites into mobile layouts with […]

Designing Touch-Friendly Interfaces

Josh Clark returns to the UIE Virtual Seminar program with his March 13 presentation, Designing Touch-Friendly Interfaces.  If you want to convert your mouse-focused desktop sites into touch-friendly designs, then be sure to save your spot in Josh’s seminar. You’ll want to attend this seminar if you: Want to learn proper layout for primary controls, regardless […]

UIEtips: Responsive Design for Apps

In this week’s UIEtips article, Jason Grigsby tackles the concept of responsive design for mobile apps. He looks at widgets for desktop and mobile and explores the idea if phones are really different platforms than tablets. When it comes to incorporating and understanding mobile first responsive design, Jason Grigsby is one of the UX superstars […]